

Madman1
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After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
Ok thanks for the informative reply. I'll let you know if this crops up again. -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
I noticed that. To me that just means that the ground crew didn't finish fixing the aircraft; if it was actually fixed correctly there shouldn't be any caution lights after the startup sequence is finished. Instead it's showing that they left the right engine and hydraulics borked.... which is interesting becasue I didn't break any of those, just the landing gear. Do I just need to push the caution lights to fix it? -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
Anyone? Hello? -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
Ok I replicated the problem, only with two blow tires instead of one. But same result: A-10 pulls hard to the right. And I managed to keep it under 50MB this time so here ya go, fresh new track:4YA_CAU_PVE_V2.141[03_DEC_BKN]-20250903-162244.trk It's on the Caucasus map. Only "mod" is a RCAF livery but that shouldn't matter should it? 4YA_CAU_PVE_V2.141[03_DEC_BKN]-20250903-162244.trk -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
I uploaded it to a third-party server: https://limewire.com/d/VskAK#fw958xMxG8 -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
Oh god dammit, the track is larger than 50MB so this forum won't let me upload it. Really, a 50MB limit? Did 2008 barricade itself inside ED headquarters and hold the file server hostage? -
After "repair" of landing gear, A-10C pulls heavily to the right.
Madman1 replied to Madman1's topic in Bugs and Problems
What's a "short track?" I can see tracks in my Saved Games\DCS\Tracks\Multiplayer folder but they're all the entire match, not just the incident. How do I trim them down? -
I damaged one wheel on landing but I was able to make it to the parking area intact. I shut down, made sure the engines were completely stopped and then used the F8 menu to ask for repair. Got an affirmative reply from the Chief. Waited, countdown started, repair sequence ran. Chief comes back with "repairs complete." I restart the aircraft and get moving. Now the A-10 pulls heavily to the right, much more than it normally does. I know that the A-10 normally drifts when rolling on the ground becasue of the offset front gear but this is much worse than that. SO anyways, after "repair" I need to hold the rudder to about ten degrees continuously just to keep it on the taxiway or I will end up in the grass. Is this working-as-intended or is this a bug?
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I figured it out myself. I was launching from about 6000 and then the Mavs were arcing up into clouds. Once in they clouds they would then loose lock when the lost sight of their targets. I was simply launching them from too high of an altitude, too close to clouds. Now I launch from about 3000-4000 and the Mavs don't miss anymore.
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Push-to-talk should be exactly this complicated: 1: Push. 2: Talk. That's it. That's as complicated as it needs to be. As easy as using an old walkie talky where in order to talk you 1) Push and then 2) Talk. But instead in the SRS client "Controls" tab there is no "Push this to talk" button. Instead there 50 different controls, none of them labeled "push to talk" and they assume you know what all of them mean. Can someone tell me what the hell I'm supposed to do? I've tried using this thing in multiplayer and have gotten nowhere. I bound a button to "common PTT" thinking that meant "common button to push-to-talk" but nobody could hear me.
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The AGM-65H is supposed to be a fire-and-forget missile, not a beam-rider right? Then why is it that often times when I launch and then turn away the thing misses the target? I get lock with the TGP, slew to Mav page, make sure the Mav has lock, fire, bank-turn away, the missile missed by a mile. I don't get it. Isn't this thing supposed to home in by itself?
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I'm not mad, I'm just disappointed. One of the reasons I bought the A-10C II was becasue of how terrible the autopilot for the SU-25T is. Half the time the autopilot for the SU-25T can't fly in a straight line when you tell it to (keeps banking back and forth instead of flying level), it overshoots waypoints and then makes a whacky back-and-forth set of turns to get lined up to the next waypoint, dives down and then pulls up when you engage the dam thing (which will fly you into the ground if you engage it too low), etc. In other words it flies like a pilot that's had too much vodka. I thought for sure the A-10C was going to have a better autopilot than that. Imagine my disappointment when I found out that the A-10 can't even try to follow waypoints. I mean sure, it can actually fly in a straight-and-level line every time you ask it to so that's better that what the SU-25T can do. It's just that for all it's faults the SU-25T at least manages to try get you to the next waypoint (if it doesn't fly you into the ground first.) Meanwhile autopilot on the A-10C doesn't even know what a waypoint is, much less how to get to one. I really don't care why the autopilot on the A-10C can't fly waypoints and I'm not interested in playing the blame game here. I was just hoping that there was some kind of fix or mod or workaround. Thanks for the reply.
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Why the hell does the A-10C II not have an autopilot that can follow waypoints? All that this stupid thing seems to be able to do is hold heading, altitude, bank and "path" (but not an actual path.) The A-10C II has a super complex in-cockpit computer that can set up elaborate flight plans but the autopilot doesn't know what do to with them. I don't know what's worse, the SU-25T and it's terrible autopilot that can't fly straight and wants to crash you into the ground when you try to use it to follow waypoints or the A-10C II that can't even try to follow waypoints. Anyone got a mod that fixes this glaring omission?