

nir
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There are currently 4 problems in VR: 1. terrible almost unplayable shimmering with DLSS off. 2. terrible almost unplayable aircraft ghosting and hard to spot aircrafts with DLSS on - even with latest DLSS 310.4.0 and preset K - especially when fighting over a forest, enemy aircrafts may literally turn into an unplayable messy warped streak of colors. 3. double aircraft image rendered in close range dog fights - even with DLSS and MSAA both off. 4. completely unplayable FSR or NIS (DLSS alternatives), since enemy aircrafts often literally become invisible in the sky. These problems SHOULD BE FIXED - trying to play DCS without stuttering, ghosting, or shimmering, should not be an idiotic form of black art. This report is for the developers. Do not respond if you only want to explain that this is the way it is and we should all just learn to live with it. Do not respond if you only want to list your black art list of work arounds that took you ages to compile and which does not really help or work. Cheers, and thanks for an otherwise wonderful masterpiece (aside from the other annoying bugs that weigh it down, of course).
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I don't understand why people here list all their broken work arounds - this problem needs to be fixed - period! - all you do by listing this endless list of broken work arounds is to suppress the report and the problem. There are currently 4 problems in VR: 1. terrible almost unplayable shimmering with DLSS off 2. terrible almost unplayable aircraft ghosting and hard to spot aircrafts with DLSS on - also with latest DLSS 310.4.0 and preset K - especially when fighting over a forest enemy aircrafts may literally turn into an unplayable messy warped streak of colors. 3. double aircraft image rendered in close range dog fights - even with DLSS and MSAA both off. 4. unplayable FSR or NIS, since enemy aircrafts often literally become invisible in the sky. These problems SHOULD BE FIXED - trying to play DCS without stuttering, ghosting, or shimmering, should not be an idiotic form of black art.
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DCS World developers should read it.
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Wow, beautiful. I found the original text here: https://www.vfp62.com/SR-71.html And the relevant paragraph by Brian Schul: "One moonless night, while flying a routine training mission over the Pacific, I wondered what the sky would look like from 84,000 feet if the cockpit lighting were dark. While heading home on a straight course, I slowly turned down all of the lighting, reducing the glare and revealing the night sky. Within seconds, I turned the lights back up, fearful that the jet would know and somehow punish me. But my desire to see the sky overruled my caution, I dimmed the lighting again. To my amazement, I saw a bright light outside my window. As my eyes adjusted to the view, I realized that the brilliance was the broad expanse of the Milky Way, now a gleaming stripe across the sky. Where dark spaces in the sky had usually existed, there were now dense clusters of sparkling stars Shooting stars flashed across the canvas every few seconds. It was like a fireworks display with no sound. I knew I had to get my eyes back on the instruments, and reluctantly I brought my attention back inside. To my surprise, with the cockpit lighting still off, I could see every gauge, lit by starlight. In the plane's mirrors, I could see the eerie shine of my gold spacesuit incandescently illuminated in a celestial glow. I stole one last glance out the window. Despite our speed, we seemed still before the heavens, humbled in the radiance of a much greater power. For those few moments, I felt a part of something far more significant than anything we were doing in the plane. The sharp sound of Walt's voice on the radio brought me back to the tasks at hand as I prepared for our descent." https://en.wikipedia.org/wiki/Brian_Shul
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Hi Baltic Dragon, I’m new to DCS and playing it in VR, and despite the old engine and the endless little bugs that keep creeping up, it still manages to create atmospheric visuals and dynamics that are jaw-dropping in VR — even after two weeks in. Yet your wonderful Raven One: Dominant Fury campaign takes it to a whole new level of storytelling and action. Today I played Mission 8 of the campaign, where Pistol 36, RED, takes a hit over the Chouf Mountains in Lebanon and I lead him, as Flip, to Haifa Airport. On the way there, I contacted the tower and was BLOWN AWAY to hear them speak English with a perfect Hebrew accent — such a beautiful detail. I actually live nearby and know the area well, and even once took off and landed at that airport with a friend who flies a Cessna. It was a special experience to visit northern Israel at dawn in the conclusion of that mission, and the Israeli accent over the radio took it to a whole new level of immersion. Thank you, thank you, thank you! Nir
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Right, to illustrate a point. However according to Claude night sky at 35,000 agl looks brighter than from any remote pristine location on earth. Also I suppose if ED addresses this issue they should make is so the visibility of the milky way and the night sky depend on altitude and light pollution in the area.
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That's right, at night cities should make the surrounding sky glow and the bottom of clouds above it visible
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PLEASE PLEASE PLEASE add reasonably realistic night sky and milky way. I am new to DCS and find it quite awesome and beautiful in VR. However, I was flying a night mission at 34,000 AGL in the incredible raven one fury campaign and the DCS night sky was completely immersion breaking! You got the clouds, the sea, and the moon, all perfect and intoxicating in VR, and then the night sky is totally lame. I guess if you are located in Moscow or another big city, with extreme light pollution, it is maybe possible that you have no idea what I am talking about, maybe you have never actually seen more than 50 faint stars above your head at once, but there are actually stars up there and they should look glorious from high altitude. look it up. I am aware people are complaining about this for a long time, and I find it quite puzzling you have not fixed it yet. PLEASE HOW IS IT POSSIBLE THAT IN 2025 THE AWESOME DCS WORLD HAS SUCH LAME INEXCUSABLE NIGHT SKY ?!?
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Let me know when it's done if you can - I am still interested in this module
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I posted my report here on request from eagle dynamics employee who refunded my purchase and said this report would be valuable to the developer.
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Well, you are wrong - the community/fan made a-4e skyhawk module has good vr support - you can grab the stick and the throttle with your VR controllers and they both work perfectly fine. This is also a weird reply - early access or not, if it is completely unplayable a refund is a reasonable move.
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1. It is impossible to grab the throttle (as done in fa18c or p-51d) 2. Grabbing the Stick is messed up - seems to be thinking I am upside down and that the stick-neutral-point is somewhere above my head upside down. 3. Impossible to interact with cockpit by touching (as done in fa18c or p-51d), but rather only via controller "laser" 4. training instructions proceed without waiting, which soon becomes confusing and frustrating. Since it was completely unplayable in this state I asked for a eagle dynamics for a refund but I would like to know when these problems are addressed so I can maybe repurchase the module.