Jump to content

Search the Community

Showing results for tags 'apache'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
  • DCS World Tutorial & Training Range
    • New User Briefing Room
    • Guides & Tutorials
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 (Recce) Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =BK= Братские крылья's Связь
  • =BK= Братские крылья's Сервера =BK=
  • =BK= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 1's Topics - Bugs
  • Virtual Carrier Air Wing 1's COOP Flights - Request
  • Virtual Carrier Air Wing 1's Video and Live Feed
  • Virtual Carrier Air Wing 1's Recruitment questions
  • Air Combat Wings's Video
  • Air Combat Wings's Vola con noi !
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • TFB 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • THE AIR WARFARE GROUP's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 511th Fighter Squadron- Virtual Vultures's Public Affairs
  • 「301sq」Virtual Squadron's MemberShip
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • 11TSG's Events
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Calendar
  • VF-211's Training nights
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • Red Air Regiment's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • THE AIR WARFARE GROUP's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • Ghost Syndicate's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

  1. FONTE https://youtu.be/OA49DDZ13LA Bye Phant
  2. Hello everyone, A little while ago when the apache got announced i got the idea of making a cockpit for it. I started designing some panels to see how well i would do. I only started using fusion a month prior. My goal is to get a fully functioning pilot station with all switches and buttons that are in the real thing. Everything will be 3d printed and modeled by myself. I do fly in VR so there will be no screens in my cockpit for now . I am posting this here because i thought some of you may like the idea and would be interested in how things would look. So i will be posting picture here of my progress. I have been working on it for a little while now. but the Cyclic grip and collective grip are giving me a headache. not to mention the Tedac grips. If there are more experienced people here who do 3d modeling and have some tips for me PLEASE do share them below! Any tips in general are also very welcome! Thank you,
  3. Hello there fellow rotor heads. Flying along with my buddy today we both realized that we could see our heads move. This brought immense joy and laughter when he proceeded to climb in the back seat with me. However being greedy, I am asking to entertain the thought of adding a sun visor like the one of the gazelle and or the future OH-58D Kiowa Warrior. I was looking to see what the community thought about this feature. Cheers, Bull
  4. =Death From Above= GrayFlag Syria By Graywo1f and Grimes Welcome to Grayflag Syria, brought to you from the minds of Graywo1f (voice of JesterAI) and Grimes (core-engine-development-via-DCS-Scripting, god and curator of SLmod and MIST). Grayflag Syria is a hardcore persistent multiplayer Coop campaign set in 2005. Team up with other BLUEFOR players to liberate Lebanon from Militant and Syrian Army Occupation and conduct various airstrikes inside Syrian territory against strategic targets and a fully realistic SAM network with enemy CAP, sometimes player controlled. Experience a moving front line as BLUEFOR will have a total of 51 objectives to capture inside Lebanon. The enemy forces will attempt to resupply and reinforce their positions and even launch counter offensives, as players attempt to push the front line farther North from the coast to the Bekaa valley. As you and your teammates set up BLUEFOR ground units to invade/capture objectives or defend with CTLD troops/vehicles, you won't have to worry about them disappearing after a server restart or crash! Their position will be saved when the server restarts and you log back into this persistent battlefield. Grayflag is a player driven campaign in an open ended sandbox. You and your friends will fight how you want to fight to complete the objectives while utilizing your own tactics and mission planning to strike targets across the entire map. The enemy will do its best to react to the changing battlefield as you and your friends complete taskings/objectives. This mission features the Combined Arms module by allowing the player to bring whatever they want to the fight. Have a few player helicopters bring you a mortar squad next to an objective? Want a friendly SAM network set up to cover an area? Go for it, and it will all save in the mission state. For more info on how to play and DCS Server info Discord - discord.gg/deathfromabove How to play google doc - https://docs.google.com/document/d/14jNUFLPIWb41ctWJa_SiH6-FkWhgwuCBTrTVTlN_Xpo/edit?usp=sharing Grayflag is currently in Open Beta! Current features: Fully Persistent units that save - Moving front line - 51 Objectives with 2 to 6 capture points, CTLD - Forward FARP's/Bases that unlock as you progress - Realistic Syrian SAM network - Syrian CAP - Limited player REDFOR slots that are slot blocked for vetted roleplayers - Fully interactive F10 map showing the battle/status - Full CTLD integration - UH60L Blackhawk Mod - Dynamic 'Bubble' Spawning - SRS and More! WIP features include: More F10 map info on targets - Audio clips for events - Enemy strategic SAM repair - CSAR - More dev info on discord!
  5. Scusate ma perché si chiama HOCAS e non più correttamente HOCAC??? (l’avevo preannunciato che era una domanda scema…) La dicitura dovrebbe essere “Hands On Collective And Cyclic”. Strano che usino il termine Stick per quello che da sempre è identificato come Ciclico negli elicotteri… Ok lo ammetto sto periodo vedo il forum un po’ “in stanca” e volevo movimentarlo
  6. Updated March 19, 2022: What is RotorOps? RotorOps is a mission generator and gameplay script for DCS: World. At its heart is a game type called Conflict, which requires helicopter operations to win battles on the ground. This is a fun territory capture game that promotes focus on individual 'conflict zones'. At the core of the RotorOps script are AI enhancements that provide a dynamic ground war by causing automatic conflicts between ground forces and a progression of the front line. Key Features: Unique helicopter-focused gameplay Mission Generator windows app Over 100 built-in voiceovers (or for use in mission customization via trigger actions). Splash Damage 2 script for more realistic explosions that no longer require direct hits. CTLD troop and logistics transport automatically integrated and enhanced with sound effects. Play the role of the attacking or defending force. Single-player and multiplayer slot creation. Demo Missions RotorOps: Aleppo Under Siege https://www.digitalcombatsimulator.com/en/files/3320079/ Rota Landing (Mr. Nobody) https://www.digitalcombatsimulator.com/en/files/3320186/ RotorOps: Conflict Conflict is a game type in which attacking forces must clear Conflict Zones of defending ground forces. Once a zone is cleared, the next zone is activated and ground vehicles will move to the next Conflict Zone automatically. Dynamic Roles A RotorOps conflict mission has opportunities for a variety of roles and tasks. There's no need to artificially select these roles, as the mission is fully dynamic. Transport Logistics: CTLD logistics crates are available from your starting base or staging zone. The logistics area has several logistics containers, that can themselves be moved to a new area via DCS inbuilt sling loading. If you can get one of these containers to a new area safely, it becomes a CTLD logistics zone for spawning crates to build ground units and air defenses. CAS: The attacking side starts with ground units that move progressively through enemy conflict zones, seeking out enemy units within each zone. Protecting these ground forces is essential for establishing forward bases for rearming, troop pickup, and winning the battle Troop Transport: Never before has infantry been so important in DCS! Pick up troops from the staging area or a cleared conflict zone and deliver them to the active conflict zone. They will move through the zone until no enemies remain (or until they are killed). Very useful for flushing out enemy infantry and vehicles in densely forested or urban areas. JTAC units can mark important targets with smoke and laser. Ground Attack: Destroy enemy vehicles and infantry to ensure the survival of our own ground units. Clearing conflict zones of enemy units is essential for establishing forward bases for rearming and refueling. All enemy ground units must be destroyed to win the battle! Fixed-wing CAP/CAS: Enemy attack helicopters and planes are optional in the generator. Add slots in the mission generator for fixed-wing flights to provide cover for our helicopters and ground units. For a unique challenge, try Defense mode in a fixed-wing ground attack role...enemies are nearly always in motion. Mission Generator and Customization The mission generator works by automatically placing units and trigger actions into a map template with defined airports and trigger zones. Missions produced by the generator are easy to modify and understand. For example, units can be moved, and player flights can be added without issue. Use the result of the mission generator for quick plays, or build on it for something epic. Trigger actions are set up, labeled, and commented so that you can understand how things work and add your own actions. An additional library of voiceover files is provided for your own use. Easily add your own templates for friendly/enemy ground units directly in the DCS mission editor. Create your own scenarios for the RotorOps mission generator, using the DCS mission editor. Developers We welcome contributors to this new project! Please get in touch on Discord with new ideas or pickup/create an issue in this repo. RotorOps Mission Creator Guide: For more detailed information on how the script works, see this wiki: https://github.com/spencershepard/RotorOps/wiki/RotorOps:-Mission-Creator-Guide Thanks to RotorOps uses MIST and integrates CTLD: https://github.com/mrSkortch/MissionScriptingTools https://github.com/ciribob/DCS-CTLD The mission generator would not be possible without PyDCS: https://github.com/pydcs/dcs Thanks to contributors Shagrat: For amazing templates and testing for our FARPs, FOBs, and other mission assets. Mr. Nobody: For awesome scenario and forces templates and helping to introduce the DCS world to RotorOps. Join our Discord! Chat about anything RotorOps or join up to fly! https://discord.gg/HFqjrZV9xD Download here: https://dcs-helicopters.com/
  7. I made a pretty unique Apache mission (I think). It PG at night, attacking an insurgent camp, trying to stop a VBIED from blowing up your buddies, and taking out an armor convoy. With voiceovers and music and atmosphere...I burnt myself out working on this one lol. It's single-player or coop with one Apache and one Blackhawk. Be warned this is not for the milsim crowd. It is just pure fun and does not take itself too seriously. I wanted to make a mission that could be good casual fun and highly replayable. What makes this unique is a radio menu choice near the beginning of the mission that decides a separate path for the Apache. It is also playable as the Blackhawk (UH-60L mod required) as a troop transport mission. And then, to top it off, this will be a template in RotorOps mission generator so that it can be generated with other parameters like enemy aircraft and ground forces options. Hope you enjoy! https://www.digitalcombatsimulator.com/en/files/3322036/ Edit: This has now been added to RotorOps as a template mission, so that you can change options as you like! https://dcs-helicopters.com/download/
  8. SA-17 Search Callout As the title says, the SNOW DRIFT appears to be listed under the SA-11 and SA-17 in the Apache RWR database. Seems to indicate we may be getting an SA-17 at some point, which would be a significant improvement over the SA-11. SA-17 Details
  9. this might help out people wanting to front seat in the apache and use an xbox controller
  10. Been planing and building for a while now. I will release all the models I have made for free when I feel it's complete enough. (First .stl, later .dxf) Will also add a documentation of what switches and such are needed. The panels that follow DZUS standard are mostly complete, but not 100% accurate. They're build from images in the manual. End goal is to make acrylic panels, but the prototyp will be mostly 3d printed. Need more information and dimensions of the CMWS, KU, EUFD, armament panel, video panel and master arm/caution panel. Collective model is from Viper1970. I'm in the process of modding both the cyclic and collective to fit my Virpil peripherals, soon done with the collective, more info on that later. Power lever mechanism is from SDPG_GVL224! WIP
  11. Hello folks. I have no experience flying helicopters in DCS (I did fly large RC helicopters years ago! :). To date I flew the F18 using Virpil's stick and throttle, both of which I love. I did not miss pedals for fixed wing flying. Now that I'll be simming with the Apache, I can only imagine pedals would make a difference. I was wondering what all of you folks think about it. Are pedals gonna make a substantial enough difference for ease of maneuvering and are definitely worth getting? And separately, but related I guess - is a dedicated collective "kinda nice to have" or "will be awesome to have"? Thanks in advance for any feedback.
  12. Hello Everyone, after researching a few stuff about the IZLID it seem like the IZLID (IR ZOOM LASER ILLUMINATOR-DESIGNATOR) was added on the apache in 2007 which means our apache is eligible to getting the IZLID the TC 1-251 mentions that the 2007 apache gets the IZLID and shows you how to operate it, is it possible to get this on our apache as we have proof of it being available within our timeframe. would be helpful to point out stuff to other Helos around us that cant use LST like the Huey, Hip and Hind and also Fixed wing aircraft if Needed.
  13. UPDATE, mi scuso con tutti per come ho scritto il post senza occhiali e dal telefono.... Ciao a tutti, uso un Oculus Rift S e quando volo in VR con l'Apache ho la UI di George che è centrata a schermo, nel caso del pilota in alto sopra il tettuccio, e qui il problema è relativo ma nel caso del il CPG è piazzata proprio davanti al TEDAC e questo è una grande rogna... Le mie impostazioni sono monitor singolo a 192*1080 e, nelle impostazioni VR, la visualizzazione a schermo alla risoluzione di DCS e PD del visore ad 1.6 Ho provato a cambiare le impostazioni VR Mettendo schermo standard e PD a 1.0 ma non cambia niente... Mi sembra che anche con Hind ho la UI posizionata male... A voi succede? Qualcuno ha qualche idea?
  14. Il nuovo capolavoro della DCS World by Eagle Dynamics è ormai in arrivo, l'𝗔𝗛𝟲𝟰𝗗 𝘀𝗮𝗿à 𝗮 𝗯𝗿𝗲𝘃𝗲 𝗶𝗻 𝗹𝗶𝗻𝗲𝗮 𝘃𝗼𝗹𝗼 𝗔𝗠𝗩𝗜 pronto per la conversione dell'attuale 𝗚𝗿𝘂𝗽𝗽𝗼 𝗢𝗽𝗲𝗿𝗮𝘁𝗶𝘃𝗼 𝗘𝗹𝗶𝗰𝗼𝘁𝘁𝗲𝗿𝗶 𝗱'𝗔𝘁𝘁𝗮𝗰𝗰𝗼 e per accogliere i nuovi aspiranti Piloti Virtuali. L'iter addestrativo è già pronto ed in pieno stile AMVI, toccherà come al solito ogni dettaglio e, soprattutto, proviene in tutto e per tutto dal reale iter addestrativo impiegando solo documentazione originale e reale di altissimo livello. Nei mesi passati 𝘼𝙈𝙑𝙄 𝙝𝙖 𝙜𝙞à 𝙖𝙫𝙪𝙩𝙤 𝙢𝙤𝙙𝙤 𝙙𝙞 𝙩𝙚𝙨𝙩𝙖𝙧𝙚 𝙞𝙣 𝙥𝙞𝙚𝙣𝙤 𝙞𝙡 𝙫𝙚𝙡𝙞𝙫𝙤𝙡𝙤 𝙞𝙣 𝙫𝙞𝙖 𝙙𝙞 𝙨𝙫𝙞𝙡𝙪𝙥𝙥𝙤 𝙛𝙖𝙘𝙚𝙣𝙙𝙤 𝙥𝙖𝙧𝙩𝙚 𝙙𝙚𝙡 𝙩𝙚𝙖𝙢 𝙙𝙞 𝙩𝙚𝙨𝙩 𝙙𝙚𝙡𝙡𝙖 𝙀𝙖𝙜𝙡𝙚 𝘿𝙮𝙣𝙖𝙢𝙞𝙘𝙨 e vi possiamo garantire che 𝘀𝗮𝗿à 𝘂𝗻𝗼 𝘀𝗽𝗲𝘁𝘁𝗮𝗰𝗼𝗹𝗼. Le iscrizioni sono aperte, 𝘀𝗰𝗼𝗽𝗿𝗶 𝗱𝗶 𝗽𝗶ù ed iscriviti subito, 𝗽𝗼𝘀𝘁𝗶 𝗹𝗶𝗺𝗶𝘁𝗮𝘁𝗶 https://www.amvi.it/fs34-formazione-dcs ... pache.html 𝗖𝗼𝗻𝘁𝗮𝘁𝘁𝗮𝗰𝗶 𝘀𝘂 𝗗𝗶𝘀𝗰𝗼𝗿𝗱 per domande ed info: https://discord.gg/9zfwnwmGEr AMVI www.amvi.it
  15. Let's find out. With a gamepad. For those curious, below is the gamepad layout used for the video: The gamepad has also been setup to replicate a mouse: Right Stick X/Y controls Mouse X/Y Right Bumper is Left Click Left Bumper is Right Click If you want to set this up yourself for your own Xbox or PlayStation controllers, feel free to follow these tutorials depending on your controller:
  16. Hi, How do people have their TrackIR setup with the Apache ? I find my default center point null zone to be a be a bit big - I have to 'glance' away too much to have the IHADSS look around. And zoom settings? Any tips /suggestions/examples would be appreciated. Cheers Scott
  17. Hi, I have adapted the random daily mission of the A.R.E.A 18 campaign to be used with the Apache too. In fact now you can select the exact mission you want to play, not only the general type of mission. And this time no installation is required! Although it is not a AH-64D mission "per se", it is very enjoyable with all kind of helos, and particulary with the Apache (attacking enemy comboys, protecting ally comboys...). If you have no clue on how to use the Apache weapons yet, you can play the "Radio menu --> F10 Other --> Attack Helo (A2G) --> JTAC" mission to act as a JTAC with your apache as a good practice on your "hide and seek" techniques ^_^ Campaign intro video: https://www.youtube.com/watch?v=isDh6sr_h7A Campaign link: https://www.digitalcombatsimulator.com/en/files/3321123/ - No instalation required, but some mods are required for better inmersion. - In-mission audio messages and music for better inmersion. - You can choose the type of mission you want to play (A2A, A2G, cargo, etc.). Now you can also choose the particular mission, once you have choosen the mission type - Each time you play the mission, the events during the flight, possition of targets, enemy forces location, etc will be different for a great replayability. - Instructions to play the mission: 1. Once the mission is loaded, choose the VNAO READY ROOM slot. 2. After entering the Ready Room, open the radio menu and select "F10 other" option 3. Select the type of mission and the particular mission, or just choose "Random mission type" to let the game choose for you If you want to fly an Apache Mission, select the type F10 Other --> "Attack Helo (A2G)" --> whatever mission you want (like comboy escort, or comboy attack, etc) 4. Read the mission briefing 5. Click on ESC --> CHOOSE SLOT and select the aircraft you want to play during the mission (AH-64D Apache have cold and hot slots) 6. Play the mission and don't forget to use radio menu "F10 others" for better inmersion and get information. Enjoy!
  18. Laser9

    Pilot Camo

    In the dev screenshots, there are some pictures where the apache pilots are wearing uniforms with MultiCam camouflage, and there are some pictures where the pilots are wearing uniforms with UCP (Universal Camouflage Pattern) camo. Will we be able to select which camo we want to pilots have? If so, will we be able to do this on release? If not, which camo will the pilots have on release?
  19. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3321102/ Version 1.0 - Requires latest DCS Open Beta - NOTE - This is a quickly built mission to get you into the action right away and for me to test rapid mission making. - There are two missions in the zip file. They are both the same except one is daytime and one is nighttime. Once you are in any of the missions, you can use the radio menu, F10 option to switch to the other time of day. SITUATION Yesterday morning, Russian forces initiated a full-scale invasion of Georgia. This unprovoked and evil attack consisted of major armoured thrusts from 3 different directions, plus airborne and helicopter assaults at various locations throughout the country. NATO and US forces are responding to the area, with the first in country US Army asset is a platoon of AH-64D Apache helicopters. They have set up base at a FARP to the west of Tbilisi, and are gearing up for operations in the AO. MISSION Late yesterday afternoon, Russian special forces attempted a heliborne assault of Senaki airfield. They landed approximately 100 troops on the base, but were unable to secure the whole facility. This, combined with Georgian anti aircraft forces, prevented the Russians from landing their transports and re-enforcing the base. The Georgian forces on the ground have taken back most of Senaki airfield, but a small platoon sized Russian force still occupies the airfield administration and base ops complex on the north side. Our mission tonight is to support the Georgian troops retaking the base. Primary targets include machine gun positions in two guard towers, plus a bunker. Georgian troops will give us further direction when we are on scene. WEATHER The weather is low clouds with bases approximately 2500ft AGL. Visibility is 20km + in occasional light snow. Winds are light out of the north between 5 – 10 knots. Altimeter 29.92. THREATS Russian special forces on the Senaki airfield may be armed with heavy machine guns, RPG and MANPADS. There is no Russian armour within 50 km of the base. The air picture is complicated, with both Russia and Georgia flying the same types of airframes, for the most part. The low weather has hampered both sides from establishing air superiority over the battlefield, and Georgian anti-aircraft capability is denying the Russians easy overflights. PLAN OF ATTACK Set your radios up on the ground at FARP Vitaly prior to takeoff. FARP VITALY 121.0 TACAN 34X GEORGIA SF 30.0 INTERFLIGHT 30.0 MAGIC 309.7 Depart FOB Vitaly comm out and proceed direct SP 1 (MADAINI). Once there, turn direct to waypoint 2 and expect to contact the Georgian troop commander (X8T) on 30.00. (this will happen automatically, as long as you have your radios set up in game). 0 FARP VITALY 38T LM 21949 73826 1 MADAINI (IP) 38T KM 78213 84817 2 SENAKI TGT 1 38T KM 56315 82248 3 SENAKI TGT 2 38T KM 56018 82221 4 SENAKI TGT 3 38T KM 56233 82214 5 FARP VITALY 38T LM 21949 73826 MISSION DESIGNER NOTES: 1. There are two versions of this mission, a day mission and a night mission. If you have loaded any of the missions, you can switch to the other in game by using the radio menu, F10 option. This will be available for the first 2 mintues of the mission only. 2. This mission is able to be played single player or multicrew (2 players in one aircraft). There is an AI wingman flying with you, callsign Chaos 72. You can command them to do things on 30.0 FM. 3. It is imperitave that you set up your radios prior to taking off. If you do not do this, you will not hear any communications. 4. Once over the target, you can always RTB if you are WINCHESTER (or other reasions). Use the radio menu, F10 option to check out.
  20. Edit: I've updated the layout below based on feedback from many people in the community. You guys are all awesome! AH-64D Apache Longbow null Please keep in mind that the Apache is not released yet as of this post. This is simply to provide a layout for gamepad users so they have something once the Apache is available. The controls I've chosen to bind are based on the following resources: CasmoTV's Apache Controls Overview BradMick's Apache Control Mapping Recommendation Eagle Dynamics Discord - DCS Helicopter Chat channel Low Level Hell Discord - Apache channel Mi-24P Hind's Petrovich AI Menu Wags' binding and startup video Let me know what you guys think. Is there a more ergonomic way of laying out these controls? Are any key bindings completely missing? Perhaps there's some unnecessary ones?
  21. I am writing a set of missions depicting a low intensity skirmish between two fictional small African nations. It will take place in the north of Cyprus, with multiplayer slots for two aircraft, and playable from Red and Blue sides (probably as 3 separate .miz files, red, blue and both). Blue have taken delivery of a small detachment of ex-Israeli AH-64Ds. Their orbat is a mix of new/old mostly western kit. They have no offensive fixed-wing assets Red are equipped with ex-soviet kit, with the playable units being the MiG-21 and the Mi-8 The scenario back story is as follows... Bluefor: Equatorial Mirumba, thanks to revenue generated by recent coastal oil reserve exploitation has begun replacing its older military hardware with small amounts of modern western equipment. The relationship with their Southern neighbour had always been frosty, but never hostile, however the recent coup and violent tendencies of Field Marshal Kijambiya are well known and a cause of real concern for President Mutello. The Mirumban Volunteer Army has increased border patrols and all forces have been brought to readiness. The newly delivered AH-64 gunships will prove critical to maintain the safety and prosperity of the people of Equatorial Mirumba. Redfor: Having secured power in a military coup, supported in large by the population of The People’s Democratic Republic of Kzama on promises of economic reform, Field Marshal Kijambiya casts an envious eye over their small but wealthy neighbour to the North. Feeling pressure to make good his promise and wanting to maintain momentum, Kzaman People's Army troops have been harassing Equatorial Mirumba's border patrols with sporadic skirmishes and intimidation. The Kzaman Peoples Air Force's small fleet of mostly outdated ex-soviet hardware is primed and ready for further operations into Equatorial Mirumba's sovereign territory. However, aware of Mirumba's recent spending Field Marshal Kijambiya is worried that any delays will only make the job harder, and possibly not achievable at all. It is now or never. Decisive action is required if the oil wealth of their rivals is to be seized. The first couple of missions will be ready as soon as the Apache drops, six total planned. I have also posted this in the Apache subforum but thought others might be interested from the redfor side.
  22. Hey, Anyone know what is the loiter time or how long can you fly around before needing to refuel, if you start up fully loaded (without external tank)..? And how long time does a refueling take? Thanks.
  23. When Apache fly on missions, do they often fly in pairs, solo or larger groups... for example on Escort MediVacs, Recon or CAS missions...
  24. Hi, Does the Apache Cyclic returns to center or stay in place if released..? More if i should remove the springs and only use the Dry Clutches on my VBK Ultimate to simulate this... And does the Module support this, or only support return to center joysticks..? Thanks in advance
  25. Have searched and couldn't find any explanation to these two, look like buttons or lights..? Anyone can help with an explanation to what they are, thanks.!
×
×
  • Create New...