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moran

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About moran

  • Birthday 03/30/1985

Personal Information

  • Flight Simulators
    DCS
  • Location
    Argentina
  • Interests
    mods
  • Occupation
    3D Artist / VFX Director / Photographer
  • Website
    fernandomoran.com.ar

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  1. I kind of agree.. BUT that shader has too many equations for my brain, the goal here was to have a stable animation from far way. The fireball aspect I think it's correct in size but I had a difficult time decoupling the flames and the smoke, the fire should consume in seconds and then just smoke and barely any flames visible. Almost all crashes have the fuel consumed in a giant fireball in a couple of seconds like this, I will try to see if I understand how to tune that!
  2. Hi everyone! This is a small mod, just one file handling the animation of the fire proceeding the crash of a vehicle in land. This animation as far as I know has always been broken. And a couple of enhanced resolution files (4) for flipbooks used in the animation. OvGME for installation is preferred, if not, you have to overwrite the system file located in the main installation: ... \DCS World\Bazar\shaders\ParticleSystem2\smoke.fx ... \DCS World\Bazar\Effects\ParticleSystem2\xxxx.dds This is my first mod so bear with me, I would like to see if this is working on your end. Inside the file there are a lot of modifiers defined with comments to experiment and find all kind of combinations. I will always leave the comments for some tinkering people if you want to take a look and experiment. Fly safe! Moran_ENHANCED_fire_v1.zip
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