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Showing results for tags 'visual effects'.
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So I can't reliably fly at night, not because idk how to navigate with instruments but because my entire screen randomly goes black to the point that i can't see the instruments. I actually don't mind flying at night and can do case 3 recoveries in the Hornet and Tomcat, but when I'm on final to the carrier and looking between instruments and the HUD and all of a sudden I randomly can't see literally anything in the cockpit, that's a bad time. This has also gotten me killed while trying to lock someone on the Radar at night and my screen goes black to the point I can't see the radar anymore. I haven't been able to pinpoint what specifically causes it. but it appears to be an issue with my game trying to balance contrast between the cockpit and the pitch black exterior of the jet This has happened in the Hornet, Tomcat, and the Apache. Both in multiplayer and campaign missions(both default and DLC campaigns), and has happened on the Georgia map and the Persian Gulf map. I will say that it happens the most in the Hornet on Hoggit's GAW, but that is mostly because that is my primary jet and multiplayer server. I attached a Track file from the last time it happened. I hope the track file isn't too large. it took a few minutes of flight for it to occur, but it happens pretty reliably, although seemingly random to me as far as the cause goes, every time I fly at night. If anyone has any tips or has experienced this please chime in. I really love DCS and don't want to be restricted to daytime servers because I can't see at night. Note, I have the Steam version running the Open Beta MT preview. it should be noted that this has occurred on stable version as well as non multi-threading in both 2k and 1080p resolutions. PC: Ryzen 7 5800X Asus TUF RTX3080 32GB RAM 3600mhz DCS installed on 1TB Samsung 980 Pro Windows 10 All drivers up to date. I run triple 32" 2k monitors in my "sim racing rig" which now doubles as my flight sim rig as well. Georgia At War v3.0.24_evening-20230812-130136.trk
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- NATO planes fire red tracers IRL, but most of the time they have no tracer ammunition. Loadouts with yellow tracers are in no way realistic. Default should be no tracer at all. (https://www.reddit.com/r/hoggit/comments/v4szxn/reminder_that_western_fighters_use_red_tracers/). It can be hard to find documents on that stuff, but please ED, ask your SMEs. - All the rounds used by ground units and infantry are tracers. Every. Single. Round. Any fire exchange looks like Star Wars. In real life, no one do that, except for some specific units (anti-air artillery generally use all tracers belts). Usually something like 1/5 rounds are tracers (that ratio can change, but that's NATO standard), and sometimes the grunts put a few tracer rounds at the end of the cartridge clip so they know they have to reload. Note that in DCS the coaxial machine gun on the Abrams, correctly uses a 1 tracer / 5 rounds belt. The new door gun on the Hind also uses a 1/4 or 1/5 tracer ratio. - CIWS on ships use no tracer ammunitions in real life. Only the ground version does use red tracers. Once again in DCS, ships fire a nice stream of yellow tracers. In one of the recent cinematics, ships use red tracers. Still wrong. This page contains nice infos on the CIWS system and ammo: http://www.navweaps.com/Weapons/WNUS_Phalanx.php#ammonote3 . Also, haven't found a single video showing tracer rounds on naval CIWS.
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Mid-air missile explosions used to produce a white smoke cloud, but recently it has been changed to a way darker smoke cloud. I don't know why this change, since there are tons of videos showing that the produced smoke puff is white, or at least very clear. Here are some examples (timestamped): For comparison: old DCS effect: New DCS effect:
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This is purely for aesthetics and of course not a priority. But I would really love to see a big impact mushroom-ish cloud when an aircraft impacts the ground. It would look amazing from the ground to see an aircraft disappear behind the trees, hear a vague impact sound and then see the initial impact's cloud rise to a thousand feet to confirm your suspicions. Maybe even a thickness scalar based on the amount of fuel that was left on board. I spend most of my time crashing, so it would really enhance my experience, lol.
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