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Fish

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Posts posted by Fish

  1. 21 hours ago, Dunska said:

    You can change it in options.lua as scommander2 suggested:
    e.g. ["maxFPS"] = 72

    Just be sure not to touch the GUI settings after that or it will reset.

    I find I get much smoother performance by leaving the in-game max FPS at 180 and limiting max FPS to 72 in the nvidia control panel (for DCS only).  Much more consistent FPS and less stutters for me doing it that way.

    Many thanks yes, will test this each way. 

  2. Hi All, 

    For me and others with VR in our squad, the IFLOLS are saturated and glaring making descerning  the state they are displaying impossible until less than 0.2 miles  

    From the patch notes 2.9.11.4686 , it seems that the lights have been brightened to fix some thing in 2D, but it looks like this may not have been tested in VR. I use the pimax crystal light, and resolution is high, so its not a VR resolution issue, and must be more of a problem for lower resolution headsets. I show two images below taken from my screen during 2d and the corresponding  VR. 

    While the images below don't capture the experience in VR, it does demonstrate a significant difference in brightness between the 2d and VR environment. 

    Hoping this can be addressed and maybe needs a setting for VR and 2d users. 

     

     

     

     

    Office2025 021.PNG

    Office2025 020.PNG

  3. On 12/29/2024 at 4:35 PM, MarkyMarkUK said:

    When I was on my PICO4 with VD DCS was great, now with Pimax Crystal Light, stutter city. The only thing that fixed it for me was setting the Quality to LOW in the Pimax Play client, now I can play DCS with all graphics maxed and with QV and DLSS on.

    Exactly same here. With Pico4, 2xMSAA, 72hz, No SSW, view distance High, most places smooth as butter using steamvr. (render res 3120x3120), Now with PCL, no matter how low render resolution ( and other lower settings), I can't eliminate micro stutter. I'm now on lower render resolution now 2640x3124 with PCL than I was on Pico, and getting poorer performance. And my 2560x1440 mirror in 2d looks smooth as butter while in VR. Looks more like a Pimax issue than a DCS one to me.

    13700k, 4090, 64gb DDR4 ram @ 3600

     

  4. I have the same issues here with the crystal light. Was able to get smooth performance with Pico 4 using Virtuald desktop, and wired connection, at render 3120x3120, @72hz. 

    Comparing same scenes with same DCS settings, ive adjusted the PCL render resolution down as far as 2584x3060 for comparison. I'm using steamVR as openxr gives worse performqance in both headsets in regard stuttering. With the same settings, game FPS set to 75, i get good timings with little deviations, and a solid 75, however when i move and fix my gaze to the side, objects stutter past (probably 15fps). FPCounter says i'm CPU bound, and looking at cores on Task manager, none are reaching 100%, though a few are close. 

    System is 13600k with eCores disabled, and a 4090 (hitting 2850 clock), with 64gb of ddr4, @3600, and fast NVMe with game and c drive. I have the latest intel bios, and hav the ecores disabled. Have tried a couple of different GPU drivers, but no noticable difference. 

    Would have thought the display port would win over the usb with the snapdragon. I don't understand what's happening. 

  5. Trust you have mastered it since its now Nov, 

    Ive bee a virtual pilot for many years, and it took me several months, practicing traps almost every day, to get competent (but never master) it. And even when you've got it you'll never get 100% trap rate, that's the nature of the complexity of this procedure, and why RL pilots have to continuously practice and get graded. 

    I hope you used Balklers, it was a game changer for me. Also after bolter, learn to stay dirty and on speed,  extend 1 mile  on BRC to 600ft, then try landing again, you can cycle attempts in about 4mins this way. 

     

    • Like 2
  6. Wondering is there a way to inhibit the pilots voice, for commands like 'chief remove the wheel chocks'  for example. 
    I'm using Voice attack and the annunciation just copies what i say, and spoile the immersion. Note i don't want to block the response only the command. 

    Thanks

     

     

     

  7. Ive tried both inserting and editing a waypoint without success in the F18. Image shows the original value of the WP2, and the one added exactly the same. Entry was lat/long. But the associated grid numbers dont match, and the dictance to the updated wp, shows up as 6242 miles. I have changed the wp to precision, decimal. Is there something i'm doing wrong or is it broke? This is the Nevada map. Havent tried on other maps. 

     

     

    image.png

    Office2024 561.PNG

  8. Here's a track. Touchdown looks to be 1050fpm.

    Touchdown weight was 34,364lbs. 

    Left gear damage.

    For a GS of 3deg, at onspeed of 145knots, the decent rate is going to be close to 750fpm. Leaving not much margin for a gust of wind or downdraft in bad weather to take you over the 1000fpm, and consequent damage?? 

     

    Case129.7z

  9. Thanks for the input guys. I can see there's complexity in this measurement. And it looks like what happens with the Aero or Quest pro has little bearing on how the Pimax performs.

    Would it not be plausible to take a render resolution, which ensures you are generally not CPU bound, and carry out bench mark with the crystal. Then apply a degree of DFR, for which the user sees no noticeable deterioration in quality and carry out the benchmark again (I understand this setting will be purely subjective). This in theory would give and estimate of the expected (not CPU bound) gain using Quadviews DFR (guessing this is the way pimax did their promo video for it). It would probably need to be done with a high end system including a 4090. And I absolutely understand it's not an exact science, but would give some measure of the 'potential' benefits of spending the almost double on the eye-racking version 

  10. Hi, 

    Probably been covered before since this map has been around for a while, but haven't managed to find a fix.

    Ships (civ) seem to pop into existence at a very short range. Happens also on the Sinai map, but not on the Persian gulf, were i can see civilian naval traffic from quite a distance off. I do understand the benefits of not rendering them far a way, but its really an immersion killer. Also good to pick up civilian traffic on FLIR while searching for bogies. Means you have to be careful not to target them. 

    Is there a way to change the distance they 'Pop UP' 

    Cheers. 

     

     

     

    • Like 2
  11. Hi all, 

    Getting an intermittent (and very annoying) flickering when the FLIR or the MavF displays in the MFCDs. Like a camera shutter, Tried all the settings for the MFDs, different resolutions, every frame etc. Tried with  VR set to 72 and 90hz. Not using upscaling. Tried with SteamVR and openXR directly. Looked at frame times and there's not noticeable lag spikes when this happens.  Happening on Sinai, and Nevada, but not tried on other maps. So don't think its map related. I'm running the latest version of DCS beta MT. 

    Anybody seeing this and if yes, is there a fix?

    Cheers. 

     

     

     

  12. Hi 

    I'm a fan of VD, and have tried VDXR and compared with steam

    While i really the simplicity of the VDXR start up, Steam gives me the experience with least stutter in a direct comparison (I'm not using any super sampling, and i have tried different OpenXR settings with the toolkit). 

    I note that with steam i get CPU  bound, (render thread) mostly, where with VDXR I get flickering between Main and Render thread. I've tricked around with Process Lasso, and followed someone's recommendations from YouTube,  but not really sure what it does. 

    Would love someone to explain how these threads differ, and what, if anything can be done to configure/optimise the system or DCS to get the most stutter free experience while not degrading the visuals

     

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