Hi Guys,
as i tried out the NVG-mode first time since using multi-monitor-setup in cause of TP, i also had to realize the "broken" optics.
I also didn't find how to affect the NVG's resolution or aspect ratio to the screen. But i found out, that it's affected directly by
the settings related to the main window. The offer is no real solution, just a workaround, avoiding the "stretched to the left NVG-optic",
by filling up the hole available screen-area with cockpit-view.
So if you want back your NVG in a suitable kind, do as follows:
1. Rearrange your monitor-setup, so that the touchscreen is located under the main-screen and middled out between left and
right cornor. As i use a 2048x1152 main and a 1280x1024 touch-screen, the position of the second should look like
x=(2048-1280)/2=384 and y=1152.
2. Regardless of using TB or TP (i'm using TP, ...Documents/Touchpal/touchpal.xml), position in x,y should be the same like above:
x=384, y=1152.
3. For Monitor-Setup there has to be following rows according to monitor-arrangement and TP:
Viewports =
{
Center =
{
x = 0;
y = 0;
width = 2048;
height = 2176;
viewDx = 0;
viewDy = 0;
aspect = 0.9411764705882353;
}
}
Shkval =
{
x = 384+20;
y = 1152+20;
width = 640;
height = 480;
}
ABRIS =
{
x = 384+751;
y = 1152+241;
width = 480;
height = 640;
}
4. Change relevant rows in options.lua as like this:
["aspect"] = 0.9411764705882353,
["width"] = 2048,
["height"] = 2176,
...et voila.
The only thing is, the pivot poit of head moving seems to be a little bit displaced downwards... maybe someone will find out what
and why... what effects the main screen getting stretched verticaly when zooming.
Btw, using this setup without TP, i mean by directly using the clickable cockpit of bs has it's own charme, even if it's not as
comfortable in some situations.
regards
tolgamat