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Posts posted by stormrider
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How about a hyperconverged computing? Has anybody thought of offloading AI calculations over the network into another node? If you think about it, AI calculations are not affect and can tolerate a slight increase in delay.
This means one could use a dedicated server connected to a 10gb network, to calculate all the AI in the session.
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3 hours ago, DerekSpeare said:
Where did you get the 3090? Did you have to pay scalper prices or buy it from a legit outlet for normal price?
What is a normal price anyways?
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ouch!
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10 hours ago, TAW_Impalor said:
They just keep telling us to wait patiently (and pay for new unreleased modules). I too would like to see a detailed report with specific milestones. My fear is that lua scripts cannot be multithreaded.
Where that fear came from, any source?
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7 hours ago, Beirut said:
As long as I can change stations on the ashtray, it's fine.
You should apply for a dev position within DCS then. You're gonna have plenty of unfinished projects to amuse you.
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Or just operate out of a normal airfield, like everybody else.
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It's time.
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9 hours ago, okopanja said:
Hi @stormrider,
I wish to apologize and to thank you.
I was very skeptical (as software developer working actually in IT) about disabling Hyperthreading and at the same time was a lazy to go to BIOS multiple times and make measurements.
Meanwhile I have extended my grafana dashboard to also collect nvidia internal performance metrics (nvidia_exporter).
With hyper-threading enabled:
- GPU usage up to 50 %
- Power usage 50-60W
- CPU usage low (as before)
- FPS in multiplayer 24-55 FPS
With hyperthreading disabled:
- GPU usage is above 90% (close to 100%)
- Power usage 100W
- CPU usage is higher than before (there is still juice left)
- FPS 60-70, and much more stable!
There must some conflict between:
- DCS itself
- WIndows scheduler
- Implementation of hyperthreading
Furthermore I believe this affects the server side as well.
I think I will order Ultrawide, since my test show that RTX 2070 Super can drive WQHD easily.
Thank you for sharing your results.
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On 2/2/2022 at 1:50 AM, Rick50 said:
There used to be a company that was well known for making the "only" simulations of car racing... Papyrus. They covered CART / Indycar, Nascar Winston Cup, Nascar Trucks and probably a few other genres I don't recall. Their last Nascar apparently still lives on today through mods, it's physics engine and car / suspension setup is second to none even today.
Papyrus exists today in iRacing through Dave Kaemmer.
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If only the cockpit wouldnt become completetly unreadable in DCS, low res could be at least a temporary solution to the lack of VR performance. Unrealistic cockpit fonts and writtings, tho readable in low res, is a no brainer trade off I that would accept.
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It even comes with a Hill Billy, awesome!
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1 hour ago, okopanja said:
what kind of parallelism?
I am thinking about tacking DCS performance on process level. I might try what you suggested, but first I want to compare the GPU scheduling effect. (if it explains why my graphs defers from @Caldera
SLURM+Ceph with Stata, OxMetrics, Matlab.
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Just now, okopanja said:
Interesting.
How did you measure the performance?
Was it done over longer period of time?
We tried different algorithms and compared times. Jobs ranging from 5 minutes to several hours. The longer the job, the better the performance.
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2 hours ago, okopanja said:
Your CPU should be faster than my mobile version. Yet, it looks like mine distributes the work across all cores with one being above average, while yours uses only 4 cores.
Can you check if yo have Hardware-accelerated GPU scheduling enabled?
(I will try to disable mine and see if it will still distribute the load)
Why would I want to do this? (aside from maybe not benefiting from this on DCS)
I work with IT and recently we tried different settings to improve the performance of a large scale HPC cluster. By turning HT off, it turns out, performance increased on specific applications.
Disable Hyper-Threading
QuoteSome MPI applications get better performance by disabling Hyper-Threading in the guest OS. Hyper-Threading—more generally known as simultaneous multi-threading (SMT)—allocates two virtual cores (vCPU) per physical core on the node. For many general computing tasks or tasks that require lots of I/O, Hyper-Threading can increase application throughput significantly. For compute-bound jobs in which both virtual cores are compute-bound, Hyper-Threading can hinder overall application performance and can add unpredictable variance to jobs. Turning off Hyper-Threading allows more predictable performance and can decrease job times.
https://cloud.google.com/architecture/best-practices-for-using-mpi-on-compute-engine
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Has anyone tried disabling Hyperthreading?
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9 hours ago, BIGNEWY said:
I can read all text and the quality is good.
You may have a different preference, I have no issues.
Cmon, you have a 3090...
Do you think, with the contacts you have with the team, that you could get 90 with vulkan?
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@Wags Take your time and deliver a quality product.
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5 minutes ago, MikkelCanNotFly said:
they haven't mentioned anything about that, but I doubt it because who is going to fly the plane then?
In Janes F-15E you could switch seats even in SP. It was good because you could setup your avionics differently front to back and then switch as you wished.
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2 hours ago, MikkelCanNotFly said:
The Mudhen will not feature an AI WSO like the F-14's AI RIO. This is because 95% of what the WSO does can also be done from the front seat unlike the F-14 where having a RIO is something you can't fly without.
Will it at least be possible to switch seats?
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Yeah, but finish the F15 first....
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44 minutes ago, draconus said:
There is little to no randomness in military so I wouldn't waste time on it. What you probably want instead is less predictable AI which would act based on many factors and that is actually being in the development.
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When will we see a major update to the games Core mechanics?
in DCS Core Wish List
Posted
That's about it, you explained it quite well and with respect.
I could add that it is just as frustrating when you use the mission editor and is forced to bug hunt the scenario for days, sometimes weeks, simply because most things just don't work like they should. It completely kills the immersion that one could have had if the mission had been put together and worked out of the box on first try. Every scenario would be something new even for the scenario creator.