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Posts posted by Nascar
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5 hours ago, Don Rudi said:
@SkateZilla Could you also phrase this in a way a normal user who needs to repair his 48 downloaded skins can understand it, please?
That is the fix for livery makers. I haven't downloaded any Hornet skins and still get the bug. I think we need ED to remedy this.
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Just in case anyone wants to make a skin for it.
https://www.facebook.com/photo.php?fbid=7871987336161511&set=p.7871987336161511&type=3
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1 hour ago, windsurfingstew said:
Specifically the trees still look monocolour blury and the buildings monotone coloured and boxy...
Part of it is the time of day in the mission. Mid-day times will look washed out. The monitor looks like it's set to cold colors. Have you tried changing that? Your GPU is good, I would use MSAA. MSAA is way clearer than the new offerings. At least in VR. I tested the clarity by spectating the Supercarrier LSO spot and comparing the difference in the tower/island. MSAA x4 was superior but was a 15 fps hit.
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Maybe, this can help someone or remind me when I forget.
Long story short. Plug the USB mouse into the USB 3.1 port. Gigabyte Aorus master motherboard.
Long story. I noticed my EZtune CPU overclock wasn't working. Then I noticed the BIOS was very old. When I tried to manually overclock the CPU, I couldn't bring up the BIOS. When I finally got into it, I couldn't do anything. After much frustration, the USB 3.1 port worked.
My list of crap software:
Gigabyte
Thermaltake
Corsair
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The spotting update would have been a huge success if it worked in VR correctly. It sounds like the update made the spotting the same for monitors as it was in VR previously. I chased down the blimps on the Normandy 4YA server from half the map away using a G2 in 2.8. Now though instead of a single spec off in the distance, things look like a billboard at a certain range. I think when that gets fixed, most people will be very happy with the spotting.
As for the Typical aircraft detection ranges in nautical miles: fighter - 3.5, bomber - 6.0
We have had that before, and it pissed everyone off as you were on someone's 6 and they disappeared in front of you. It was just as silly and unrealistic.
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The Apache seems to be unaffected.
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After the 2.9 patch the planes judder in spectator mode. I've tested it on two computers and VR. They all judder. Spectating was smooth on both of my systems prior to the patch.
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2 hours ago, Licenceless said:
I know I can revert back to the old way.
How do you revert to the old way?
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I'm using a G2 and I thought spotting in VR was perfect previously. The best it has ever been. It was a sharp dot at a distance and now it is totally immersion breaking with a big black square. It's akin to playing with labels on.
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As soon as I try to launch DCS, FPSVR shuts down. Is this my issue or do others have the same problem?
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23 hours ago, captain_dalan said:
OP, is the carrier moving at the time of launch? And is it moving against the wind if any wind is present? Sometimes MP missions don't have any wind.
The carrier was moving but I don't know about the wind.
For the record, I was just curious if the procedure changed with the aircraft weight and not reporting a bug. It was surprising to crash but it really isn't an issue. I try to practice the turn 20 degrees, then back to BRC, climb, and maintain 500ft for 7 miles. Most people I see on multiplayer shoot to 20k ft after launch.
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54 minutes ago, Rhrich said:
I will never join or play multiplayer.
But if they sink when they launch they’re doing something (or more probably a lot) wrong.Weird stance. AI isn't representative of the normal flight models. They can stay flying, where you would stall. Launch a Tomcat with full fuel, tanks, 4x 54's, 2x aim-7's, and 2x aim-9's. See if you will sink off the deck on mil power.
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On 9/17/2022 at 11:06 AM, Maverick87Shaka said:
Definitely, try to don't exceed more than 800 active units at given time, it will cause trouble for all the clients connected.
Cheers.Do static units cause problems?
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4 hours ago, Rhrich said:
there is never any need for it. If you feel the need for reheat you’re doing something wrong.
Spectate a carrier in multiplayer. Most of the time people sink when launched.
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1 hour ago, Nealius said:
NATOPS does indeed point to assymetric thrust issues as the reason for no burner on cat shots AND runway takeoffs. I've actually run myself off into the grass once by mishandling my afterburner detent.
That said, I do remember seeing occasional videos of GE Tomcats, probably Ds, going into burner for a second immediately after coming off the deck.
I saw the gear comment on 10 Percent True - Tales from the Cockpit F-14 Tomcat Sunset - "Puck" Howe. I started doing the same thing with the short burner hit after the second time I crashed.
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3 hours ago, Spurts said:
counter question, have you ever felt the need for burner on a cat shot?
Yeah, right after I hit the water.
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Is it always no burner or does it go by the weight? I know it's so you don't overspeed the gear but I have been launched into the water more than once.
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On 10/8/2023 at 3:28 PM, MAXsenna said:
Yes. I find the easiest way to setup my screens is actually Helios, even if you ain't gonna use it. It will correctly write all the files you need.
Cheers!
Sent from my SM-A536B using Tapatalk
Any tips on how I hide monitor 1 for DCS? The UI isn't newb friendly.
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I want to move DCS to screens 2,3, and 4 and use 1 for a browser. Can this be done?
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I would like to be able to put in a range filter. I don't get why it gives callouts for bandits 180 miles away before an enemy in threat range. It could also cut down on chatter. Another feature would be the AWACS can call for assistance when it's being threatened.
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Resources: uscarriers.net (deployment resource)
gonavy.jp (deployment resource)
seaforces.org
anft.net
San Diego, CA
CVN-71 USS Theodore Roosevelt
Went on deployment: VF-14, VF-31, VF-32, VF-41, VF-84, VF-102, VF-213
Spent time on deck: VF-142, VF-143, VF-201, VF-211
CVN-72 USS Abraham Lincoln
Went on deployment: VF-31, VF-41, VF-84, VF-114, VF-213
Spent time on deck: VF-32, VF-111, VF-114
Norfolk, Virginia
CVN-73 USS George Washington
Went on deployment: VF-11, VF-102, VF-103, VF-142, VF-143
CVN-74 USS John C. Stennis
Went on deployment: VF-11, VF-14, VF-31, VF-41, VF-143, VF-201, VF-211
Spent time on deck: VF-101. VF-201
CVN-75 USS Harry S. Truman
Went on deployment: VF-32, VF-102
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Chevron= jamming + bad or just jamming?
in DCS: F-16C Viper
Posted
Does the yellow chevron symbol mean the bad guys are jamming or just jamming contacts?