Jump to content

redeagleGER

Members
  • Posts

    66
  • Joined

  • Last visited

Posts posted by redeagleGER

  1. Hi

    In the cockpit the flare/chaff/SPO/Gear ... sound is realy weak, doesnt matter how i set "headphones" in the options.

    There is a file called sound.lua (config folder) but the values doesent seem to be connected to the ingame options, are they?

     

    Can i pump up the mechanical sounds like previous?

  2. It's a while ago i had a X45 but i belive you safe much time, when u use the saitek software for the main profile programming (since u need to profile each plane individualy ingame otherwise). Using ctrl or alt button can become tricky with saitek so u might need to relocate some "combined" imputs to a free single button to get it work properly. Also try to use "advanced key combination" instead of only "key combination" in Saitek. :thumbup:

  3. View.lua is the way to go im afraid...........

     

    head_roll_shaking = false <<<thats how, can be found in the view.lua file at line 223

    head_roll_shaking_max = 45.0

     

    As for the FOV open snapviewsdefault.lua and snapviews.lua

    snapviewsdefault.lua gives some explanation on what numbers in the tables mean. (1st column is aircraft id, see view.lua to see what id belongs to what aircraft)

    2nd column is the kind of view, 13 is the default cockpit view, the one you need to change.

     

    So if you want to change the cockpit view of the SU25T to be fully zoomed out do the following;

    open view.lua and look for its id, which is 4

    now open snapviews.lua and scroll down untill your at 4, then we want to edit the default view so scroll down till the 2nd column lists 13

    set the "viewangle" to 120

     

    Snap[4][13]["y_trans"] = 0

    Snap[4][13]["x_trans"] = 0

    Snap[4][13]["hAngle"] = 0

    Snap[4][13]["viewAngle"] = 120.663398742676

    Snap[4][13]["vAngle"] = -20.0

    Snap[4][13]["rollAngle"] = 0

    Snap[4][13]["z_trans"] = 0

     

     

    not sure what the y x and z trans options do, but i guess it changes the point of the camera in the cockpit, ie, moving it left/right,up/down,forward/aft

     

    Thank you very much, it works!

    For the screenshot i use

     

    Snap[1][13]["viewAngle"] = 123.468338012695

    Snap[1][13]["x_trans"] = 0

    Snap[1][13]["rollAngle"] = 0

    Snap[1][13]["z_trans"] = 0

    Snap[1][13]["vAngle"] = -17.5

     

    so lowering the vangle brings the view down :thumbup:

    ScreenShot_001.thumb.jpg.053b5e54a4603f3c11d9ff49078c6d42.jpg

  4. Shouldnt a keyboard key which is mapped to joystick by hotas software just simulate a keyboard input --> no standby?!?

    If u programm your joystick only ingame then maybe just map one/some often used keyboard keys to the stick (e.g. trim) :)

  5. Since its not an arcade game u need to be within specific parameters before u plane allows u to shoot. Take the time to watch the training movies and learn the buttons ;)

     

    edit: are u talking about black shark or lockon?!? for bs you are in the wrong forum part

    • Like 1
  6. as far as i know the horizontal axis cant be directly set on the rotator like the vertical can. i use little trick in the saitek software for this:

     

    create 3 zones on the rotator: e.g. 45% 10% 45%. into the outer zones u programm the scan zone left/right key button from the keyboard. middle stays CLEAN.

    in practical terms u rotate left/right AND THEN BACK TO MIDDLE POSITION because u dont want a key input all time. to scan to the opposite side you do this procedure twice.

     

    u got the idea i guess :smartass:

×
×
  • Create New...