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V4Friend

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    Holland
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    http://facetracknoir.sourceforge.net/home/default.htm

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  1. Hi Trifty, If you read the thread, you could see that a fix is 'on the way'. We will release beta2 a.s.a.p. For now, maybe you could try flying longer missions, so the problem does not show so often :smartass:
  2. Hi Julian, You are right: DCS is capable of using a Virtual Joystick for head-movement. FaceTrackNoIR v170 comes with VJoy, which also works under 64-bit W7. Unfortunately, very few games offer good support for virtual joysticks. It's a pity, because that would really be a generic and open way to get headpose-data to a game...
  3. Hi Julian, Just a Q: what do you need/use virtual joysticks for?
  4. Sorry, no notifications received... Hi all, Sorry I didn't respond before. Somehow, I don't receive notifications from the new posts any more :helpsmilie:. I'll try to give some answers. @vjamiko: I'm not sure, but I get strange views in DCS too, when the pitch goes higher that 90. So you have to limit the curve for pitch to max. 90 output. @turbohog: Bedankt! We have figured out that the 64-bit version of NPClient needs the 64-bit version of the C++ runtime libraries (vcredist_x64). This is the location where it can be found: http://www.microsoft.com/en-us/download/details.aspx?id=26347 It will be added to beta2. @alterscape: the camera for PointTracker can be selected on the camera tab of the settings. It's the selection called "Index". We will try to make that a more meaningfull selection later, but for now you'll have to enter a number and try... I'll put a test of DCS World on my ToDo list. Apparently, something strange happens there... I'm glad you have already found a quick-fix for now.
  5. Hi vjamiko, Thanks for your feedback. But what do you mean with 'not fully customized'? Is something missing or wrong? You can change sensitivity by adjusting the curves and/or filter in FaceTrackNoIR.
  6. Dear DCS-airmen and women, I am happy to announce that v170 of FaceTrackNoIR was released yesterday. The new version contains a number of important improvements, which also benefit many DCS-users. The most important new features: A new filter called Accela, providing great stability and yet maintain response; An IR-tracker called PointTracker. This was translated from the FreeTrack sources and is very useful for users, who already have an IR-headset; A new game-protocol called "FreeTrack 2.0", which supports all FreeTrack and TrackIR games, including all DCS-games. No 'game-fixing' or PPJoy is required any more. (Of course, the alternative headtracker interface of DCS also still works); You are welcome to try v170, please visit the FaceTrackNoIR website Wim Vriend FaceTrackNoIR Team Holland :pilotfly:
  7. Hi doveman, May I remind you, that the version you can download there is NOT an official FaceTrackNoIR version? It's the working branch belonging to Stanislaw. We are very glad that Stanislaw creates code for FaceTrackNoIR and are working on merging it with FaceTrackNoIR. That takes time and an official release takes testing. So you are free to download from Stanislaw, but please don't complain if things aren't perfect yet. Of course, ideas are welcome :thumbup:
  8. faceAPI uses a set of 'facial-landmarks' to calculate that rotations and translations. The non-commercial version used is a 'basic' version, options like lip- and eyebrow-tracking are actually disabled. So I'm afraid it's not possible to prevent the response, by deactivating things... :cry:
  9. Hi TraumaBait, I'm sorry to hear that you have spent the last two months trying to get face-tracking to work. :( I wish you would have contacted me earlier. There are a few questions left, even after reading your impressively-sized post: what CPU does your PC have? Have you read the 'known issues' page on the FaceTrackNoIR website? The waterfall-error is caused by the IPP-runtime library. For some CPU's, the installer makes a mistake and installs the wrong DLL's. What you should do (it's also on the known-issues page): un-install the IPP-runtime, via Control Panel/Software; install the faceAPI demo; try the faceAPI demo: it should work now; try FaceTrackNoIR: if the demo works FaceTrackNoIR also should. There is an important difference between the demo and FaceTrackNoIR: the demo uses a newer version of faceAPI. For i5 and i7 CPU's, update 1.6 (under construction) of FaceTrackNoIR fixes this. Hope this helps to relieve your headache... :music_whistling:
  10. Hi sgibson, It sounds like you installed everything fine. The logfile is written by the code in the DLL, so the DCS-part seems fine. In FaceTrackNoIR, do you see your face, with yellow outlines and do the input-values (left bottom of window) change? If so, everything should be fine (indeed, you need 'faceAPI' as Tracker source and FreeTrack as 'Game protocol'). Someone in the other thread mentioned pressing ALT-c, to change from mouse-mode to headtracker-mode in DCS. Could you try? Also, some users have advised to run both FaceTrackNoIR and DCS 'As Administrator'. As for your other post: no, there is no debug-mode in FaceTrackNoIR (yet). It might be a nice addition (I discovered that while making the DLL for DCS :D)
  11. Well, update 6 is still 'under construction'. Frankly, the summer is not such a good period for computing and I had some trouble getting my new development PC 'up and running'. But autumn is here now (in Holland) and I will get back to it. :joystick: I have also sent an e-mail to CodeMasters (you know, from DIRT etc.) to persuade them to also implement an interface for 'alternative head-tracking'. Curious about their response... :music_whistling:
  12. Hi Aries, Thanks for your feedback. I'll look into Sam's solution for that: it's always good to learn. BTW.: when you 'stop' tracking (using the short-key), I guess you still cannot use the POV, even with Sams' solution? A word for the ED-developers: I have asked (in a polite manner, I think), for some feedback in this thread. There has been none so far. Maybe it's interesting for ED to know, that the headtracker-interface DLL's have been downloaded 1400 times in the last two months (the stats of SourceForge have just been restored). I think that's enough indication to take it serious?! Thanks in advance. :music_whistling:
  13. Fuzzy That might be a good idea: fuzzy logic! I'll have to sleep on it...
  14. Right, so FaceTrackNoIR is now 'Kinect-compatible' :megalol:. What driver(s) do you use, with the Kinect? Of course it would be very nice if the Kinect hardware could do the maths, so the CPU of your PC would not have to. Does anyone know if that's possible? As for the view stability: that's a tough one. There will always be a trade-off between response and stability. Version 1.6 will be more stable, because the newer faceAPI is used. Maybe we'll have to do more with 'Neutral Zones', but that obviously has drawbacks too... If anyone has a brilliant idea: I'm listening :thumbup:.
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