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Wrecking Crew

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Posts posted by Wrecking Crew

  1. Radio F10 Options show after mission end

    My Optional Radio F10 menu options continue to show after I exit a mission back to the ME.

    -----

    .. OK.. I took a 3.3MG png screenshot but the file size is too big to upload.

    So is the 54 KB Error Dialog Box... too big to upload.

    Were changes made to max upload file size recently?

  2. I am getting the same errors on my dedicated server install -- Hollo Pointe.

    -- edit --

    I found instructions for excluding.. How do I exclude my install from the MS Defender?

    02435.969 INFO : INSTALL bin/edterrain4.dll
    02435.969 ERROR: Can't move D:\Hollo Pointe\DCS World Server\_downloads\bin/edterrain4.dll to D:\Hollo Pointe\DCS World Server\bin/edterrain4.dll: (2) The system cannot find the file specified.
    02435.996 STATUS: Can't move D:\Hollo Pointe\DCS World Server\_downloads\bin/edterrain4.dll to D:\Hollo Pointe\DCS World Server\bin/edterrain4.dll: (2) The system cannot find the file specified.
    10204.033 === Log closed.

     

    • Like 1
  3. There are some vehicles that have headlights ON in the dark.

    Or, set an event that triggers on you (an a/c) approaching the airport, and activate a plane that is close to the airport and has almost no fuel and a waypoint to Land there.

    • Like 1
  4. Try a more general 'Part Of Coalition In Zone', and make another zone for that test that is a bigger radius to cover your attacker. You can add that as an Or Condition or make another Event.

    Iirc, the weps in zone conditions can be specific to a particular weapon. I prefer the broader detection of a plane / coalition. 

  5. Say, this thread helped me to code a stopwatch -- these each run with a Do Script. Thank you for the info!

    -- Stopwatch Start Time
    _StartTime = timer.getTime()
    _StartTimeClock = mist.getClockString(_StartTime)
    trigger.action.outText("The NAVEX Start Time is " .. _StartTimeClock, 10) -- Print start time to screen for debugging
    
    
    
    -- Stopwatch Stop Time
    _StopTime = timer.getTime()
    _StopTimeClock = mist.getClockString(_StopTime)
    trigger.action.outText("The NAVEX Stop Time is " .. _StopTimeClock, 10) -- Print stop time to screen for debugging
    
    
    
    -- Elapsed Time
    _ElapsedTimeClock = mist.getClockString(_StopTime - _StartTime) -- Calculate Elapsed Time
    trigger.action.outText("The NAVEX Elapsed Time is " .. _ElapsedTimeClock, 10) --Print ET to screen for debugging
    
    
    
    -- Mission Complete
    local msg = {}
     msg[#msg + 1] = 'The NAVEX is complete!\n'
     msg[#msg + 1] = 'Good job Blue.\n'
     msg[#msg + 1] = '\n'
     msg[#msg + 1] = '---\n'
     msg[#msg + 1] = '\n'
     msg[#msg + 1] = 'The NAVEX Stop Time is ' .. _StopTimeClock .. '!\n'
     msg[#msg + 1] = '\n'
     msg[#msg + 1] = 'The NAVEX Elapsed Time is ' .. _ElapsedTimeClock .. '.\n'
     msg[#msg + 1] = '---\n'
     msg[#msg + 1] = '\n'
     msg[#msg + 1] = 'Use the Radio F10 Menu for mission options.'
     msg[#msg + 1 ]= '\n'
    trigger.action.outText(table.concat(msg), 24)

     

    • Thanks 1
  6. I was running it yesterday for two hours on one mission. After some time, my Client wingman and many of the Blue vehicles at airfields disappeared. I restarted the app and those objects came back. No other issues...

  7. OK.. I don't have the Kola map, so did not look at your mission. Here is another way, and a thread where there was a long discussion about it. It uses the same Object ID from the attributes that I showed above.

     

    This is for the Hosta Bridge on the Caucasus Map. It is just north of Sochi.

    -- detect if the Hosta bridge is destroyed:
    -- Hosta Bridge Destroyed Flag is 91401
    local mybridgedest = {}
    function mybridgedest:onEvent(event)
     if (event.id == world.event.S_EVENT_DEAD) then
      if(event.initiator ~= nil) then -- Franze — 02/13/2024 3:44 PM
       -- if(event.initiator:getCategory() == 5 and event.initiator.id_ == 73695398) then
       if(Object.getCategory(event.initiator) == 5 and event.initiator.id_ == 73695398) then
        trigger.action.setUserFlag(91401, true)
        trigger.action.outText("Hosta bridge destroyed!  Nice job, Blue.  Word", 10)
       end
      end
     end
    end
    world.addEventHandler(mybridgedest)
    
    --- This ^^^ works, no initiator errors.  

     

    Confounded 02.lua

  8. This doesn't answer your question, it is an alternate method...

    Right-click on the map object, to see 'assign as...', click on that to bring up a Trigger Zone dialog box which should show the definition of a quad-point zone around the building, you will see Object ID and Name in the attributes, for instance. At the very top, in that NAME box, enter in your name: Kirkeneswharehouse.

    Now, set up a Once event, with Condition MAP OBJECT IS DEAD (Kirkeneswharehouse), and Action whatever you want.

    I've found this method reliable. I hope it helps.

    nullnull

    • Like 1
  9. On 1/18/2025 at 9:21 AM, 318_Bonzo said:

    The joy was short-lived. The problem returned. Now, the game sometimes completely shuts down after selecting a plane.
    I don't understand where the problem is anymore. One moment it's OK and then it freezes again. The first choice of plane/commander is problem-free - no matter what plane it is. After respawn and changing plane - crash.

    I did a Windows 24H2 Repair a couple of days ago and that has helped. I mad-click on my slot and join. The graphics are taking many seconds to load in the cockpit, and on F7 ground objects, when joining in.

  10. I use Mist for that, here are some examples.

    mist.flagFunc.units_in_zones{ 
        units = {'F-15C 01', 'F-15C 02', 'F-15C 03', 'F-15C 04','M-2000C 21', 'M-2000C 22', 'M-2000C 23', 'M-2000C 24'}, 
        zones = {'01 Sukhumi Zone'}, 
        flag = 90156, 
        toggle = true,    
    }
    
    
    mist.flagFunc.units_in_zones{ 
        units = {'F-15C 01', 'F-15C 02', 'F-15C 03', 'F-15C 04','M-2000C 21', 'M-2000C 22', 'M-2000C 23', 'M-2000C 24'},
        zones = {'04 Kras Zone'}, 
        flag = 90456, 
        zone_type = 'sphere',
        toggle = true,    
    }

     

    WC's Script & Mist Examples.lua

    • Like 1
  11. On 1/13/2025 at 9:39 AM, Mistermann said:

    I highly recommend putting SLmod onto your server.  There are lots of great options for you to manage your server - including a "Ban" feature.

    I run SLmod on my Hollo Pointe server, and I recommend it. 

    Can "Player" be banned by SLmod by just the name? I don't think so, you would need to manually Ban them the 1st time, in order to get their UID and / or IP.

    SLmod is great for kicking Teamkillers.

    BannedClients.lua

  12. Hello. I did enable Windows HDR and dl'd and run the calibration for it. That was a couple of days ago.

    In the past two days I have been able to join in MP roles. The significant change I made was to the 7 Zip program.

    Now my 7-Zip program association is to 7zFM.exe (7-Zip File Manager) -> that now is associated with .miz files. My .miz files open normally now with 7-Zip.

    Before I switched this, the .miz files wanted to open with 7z Console.

    If this sounds like a wild theory, yes, it is

  13. Well, I think it's a bug. Files are listed in the Mission Editor, Open Mission, except when that particular map to the mission is not installed. 

    Yesterday I downloaded a .miz file from this site, so I could try and help someone. I put the file into my \Missions folder and opened the ME to look at it, but the file was not listed. I spent quite some time on this issue trying to figure out the problem. Unfortunately, my 7-Zip didn't have the correct .exe association - it was using 7-Zip Console, instead of 7-Zip File Manager, so that compounded my troubles - 7-Zip couldn't open any .miz file.

    In DCS, I could make a new mission and do a Save As and then I would see the 'missing' .miz file. I finally typed in the 'filename'.miz to open it and only then did I get this dialog message that I did not have the Iraq Map installed, see pic.

    My point is that all .miz files should be displayed in the ME Open Mission file picker, even if the map isn't installed. Please fix!

    File Picker Error.png

  14. Pardon the night-time image, I turned the Gamma all the way up for it.

    We used to have a DCS Witchcraft that gave real-time placement of objects. That is what I made this factory setup with. What was that, ten years ago?

    There is a new effort called DCS Web Editor. I've just started looking into it. It also has a Moving Map that runs in a browser that displays my F10 view on a tablet.

    https://www.patreon.com/c/DcsWebEditor/posts

     

     

    Screen_241230_121641.png

    • Like 1
  15. I used to use the Time More for the same thing. But, I no longer wanted to keep track of the seconds from one event to the next.

    Now I only use Mission Start for each one. Mine load and display in the order that they are in the Events. Much simpler.

  16. Same here. We think it is a Render issue, only happening in Multi Player. I can fly the same mission in SP no problem. Saw this from a log file (attached) --

    2024-12-07 00:47:35.326 INFO    VISUALIZER (9248): render thread has stopped
    === Log closed.

     

    Many times I will click on a slot and the game freezes with the blue circle and crashes. 

    I'm getting Frame Time spikes along with FPS stutters.

    And as an observation, when I run a proxy to show the map on my tablet, in MP it shows 'Error adding objects' and then resets itself to center screen; no problems in Single Player, just Multi Player.

    dcs.log.old

    Edit: add the server logs..

    Edit: this was in Caucasus, continued problems there. I flew several hours yesterday w/o any problems in Syria.

    DCS Server Logs-WreckingCrew-20241207.zip

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