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Phuz

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  1. IMO the only real bug with the CBU97 is that the Skeets aren't tracking moving vehicles. Instead, they track to where the vehicle was at the point in time when the skeet launches, but by the time the skeet arrives it is behind the actual vehicle. Its a bigger problem with moving tanks/apcs than trucks. Realistic or not? I dunno, im sure the cessna drivers will tell us.
  2. A-10 bug: In multiplayer, a pilot who jettisons an external centerline fuel tank will still appear to other players as having the tank attached.
  3. Funny how everyone says you're looney and "omg my RL C172 that I flew once takes like 13k ft to stop so the A10 should too" - then you come back a few months later and see this.
  4. You can interrupt the repair process by starting an engine when the doors are open, and they will stay open after that.
  5. None of my loadouts modify the hardpoints to carry anything outside of what ed programed as possible. The most mavs one can carry is 6, not four dozen. The lack of ability to fully customize our loadouts in this game has made me of the opinion that its better to bring everything u can and jettison what you dont want. I created this to share with people who dont know how to create their own, or dont want to put the time in. If you worry about burning your non burnable tire then download the oter guy's file. I will point out that i am not trolling his thread convincing people that my ideas are better..
  6. That didn't take long. You're kidding yourself if you think this game is realistic. It's a step in that direction, but its still a game. It might be the highest fidelity flight sim out there, which is the case IMO, but it isn't real. They haven't modelled mav burns. They haven't modelled gear overspeed... You can stress about the third mav burning your imaginary gear, i on the other hand will be using it to blow things up.
  7. I've created a custom loadout file to share with anyone who wants to have what I feel are more effective loadouts in the multiplayer missions. If you enjoy empty hardpoints then this file is not for you. To install: 1) Navigate C:\programfiles\eagledynamics\dcsa10c\missioneditor\data\scripts 2) BACKUP THE ORIGINAL unitpayloads.lua into a new folder - or on your desktop somewhere you wont lose it. 3) Download unitpayloads.lua here: http://www.mediafire.com/?1hzf86kf85t6qkz 10) Replace (overwrite) the old unitpayloads.lua with the one you downloaded. If you follow these steps you will be able to have these loadouts in multiplayer missions. I went through the whole list of 52 default loadouts and reworked them to more potent. I make no claims as to the realism of these loadouts, please do not fill this thread with "IRL us super cessna pilots dont carry 3 mavs per launcher" .. Tell ED about that please, not me. You can create your own through the processes outlined in this and other threads. I have filled every hardpoint on every loadout. Centerline drop tanks are included on every load out. You can SJET drop them once gear and flaps are retracted if you don't want to carry them. My favorite is anti-armor 6.7 btw.. Enjoy!
  8. --deleted-- (wrong thread)
  9. Fwiw the cannon is hydraulicly spun, so if you had an issue causing lower than normal hydraulic pressure you would see a slower rate of fire.
  10. Multiplayer servers are currently run by people and often get closed mid-game or left to run for 3 days after the mission is completed. IMO the DCS series is very fun in a multiplayer setting as long as the missions are kept fresh and the servers stay up. Obviously nothing is free, but what about just one official Eagle Dynamics multiplayer server? Its certainly been done before in dozens of other multiplayer games, and IMO would motivate more people to get their friends to play DCS as well (read: more sales).
  11. why is this still sticky? How 'bout we remove the old and make way for new.
  12. No guns no fun.
  13. anti-skid off for shorter braking distances.
  14. If its a real emergency you just frickin land.
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