Jump to content

NightTrain

Members
  • Posts

    26
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for your reply. Forgot to include that I saved my profile before I started adding more inputs to my joystick. Re-load them and still have the same problem of not being able to re-arm and refuel. Still able to make the request in both cases and see the re-arm and refuel panel but nothing happens after. Oh well. Maybe I need to re-install again and isolate the problem as to which inputs I can't have on my joystick. Flying VR is just that good. vr1.diff.lua ptrovichvr.diff.lua
  2. Have an Oculus Quest 3. Have to put in as many joystick inputs to make the modules flyable in VR. Have reinstalled a couple of times. After re-arm and re-fuel works then start to put in more joystick inputs or load a profile it stops working. Enjoy the experience very much. Don't think I will ever go back to regular on-screen flying.
  3. Noticed after re-arming the 30mm cannon is not reloaded. Looking into the control settings and found you can assign a key or joy button to re-load it. Pushed it while on I was on the ground before, during, and after re-arming. No re-loading.
  4. NS430. I use it. The way points will show up in NS430. You can put in a waypoint while in the helicopter with one of the waypoint pages in NS430.
  5. Again thanks for your tool. It's been a big help. Looks like I have to learn more about scripting.
  6. First of all thank you for creating your tool/spreadsheet for menus. I'm currently using it and it has provided me with the bones for my menus. Now I am trying to remove commands and menus. Have succeeded in getting commands removed but at the expense of removing the whole menu! The menu I'm creating gives out GPS positions/coordinates by contacting ground units and then inputting them into the NS430. At mission start there are no positions given and the menu reads with the command "no positions". The ground unit then enters the trigger zone and then gives a coordinate of a sighted enemy. The "no positions" command is removed and replaced with a coordinate. The script is this: local M1 = missionCommands.addSubMenu('Mark Positions(GPS)',nil) root menu local M5 = missionCommands.addSubMenu('CombatCommand1',M1) ground unit missionCommands.addCommand('No positions', M5,function() trigger.action.setUserFlag(0,0) end, nil) ground unit-CombatCommand1-status at mission start After ground unit enters trigger zone missionCommands.removeItem('No positions', M5,end, nil) succeeds in removing command but removes whole menu but replaced with one menu: missionCommands.addCommand('coordinate', M5,function() trigger.action.setUserFlag(0,0) end, nil) I realize your spreadsheet tool wasn't designed for this so if you can't give me an answer it's completely understandable.
  7. Thanks. Don't want to be away from the sim too long. Got to refresh and practice.
  8. Reinstalled Hind. Remember bringing up a countermeasures assist or panel for the pilot that allows you change countermeasure settings from the pilot position. I think it was brought up with the "A" key plus another. Any help is appreciated. Pulling my hair out and obsessing over this.
  9. IMO the next logical step would be the 1M upgrade for the P model. Looks awesome with a lot of added capability. That's provided they get permission from the manufacture. Could be a selling point to any country you are trying to sell it to. It's an export version on top of that. I don't think the Russian government is buying any.
  10. Thanks. The guidance details I got wrong. It's part of the AT-6 "family" of missiles.
  11. The Hinds were equipped with them in the mid to late 80's. They have more range and hitting power than the AT-6 and are radar guided. Can't get out of range fast enough of the mobile SAM systems like the Avenger and portable SAMS like the Stinger. It presents a challenge but one you stand a good chance at losing with the AT-6's effective range and the AI simulating a human operating it and providing guidance which means the success of hitting is even less. Accurately modeled though and no real complaints about it. It gives you the level of technology that was being used at the time. My understanding is the late 70's.
  12. On the money!!!! Thanks. Pounding my head on this all day.
  13. They are not static objects. They are ground vehicles. Do I need to assign a waypoint first? Where? A short distance from each vehicle or in the general area I want them to target?
  14. I have done a search on the forum and read how to set up a SAM site. In the ME I have a launcher, search radar, track radar, Command vehicle, and a power ground unit vehicle. I have an enemy airplane flying in circles a good distance away. The only thing that seems to work is the tracking radar(it turns and starts to track slowly). How do I get this system to work so it can start popping off missiles? What am I missing? What additional steps do I need to take in the ME?
  15. This sim has awakened me from a long sleep. Nothing in the whole PC game genre has kept my interest(and my thinking!!!! It's screwing up my focus at work and my girlfriend is complaining!!!) as buying and playing this sim. I'm still in training and have about 90% of the accelerated start-up down. I'm playing on my nephew's computer because mine can't handle the overwhelming awesomeness of this masterly designed software!!!! I'm buying a new one!!!!
×
×
  • Create New...