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Everything posted by WRFirefox
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This simulation is more complex than every thing else in the "virtual sky"! Its not only the flight model, the damage model, systems deep or the handling with the hotas...... - the key to this simulation is the Mission Editor and things you can do with it! If you take a look at the integrated Mission Generator in the ME you will see one part of that what i am meening. Before you generate a Mission there you can edit the battlefield - change the units type and size, add JTAC, add CAP Fighter, and so on - awesome! The next great part in the ME is to place Units you can order over the communication Menu - you let patrol an CAP flight in backspace of the frontbattlefield and call it, if you need them - or you activate a tank unit by radio item to attack an area....... BUT!!!! There is one negative side of this sim, you have to learn the most things at "trial and error" - the manual is not great and deep enough for all the things you can and have to do:pilotfly:
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Sorry - but i don´t understand the discussion (and sorry too, my english isn´t very well;)). BUT - will there ever be a single Tank on the battlefield and its the target of an A-10C that only have its cannon loaded?:doh: The A-10 is a Tank-Killer and one of the most powerful weaponplatform in this theatre. And be sure the commanders know that, if they have the Warthog as opponent, that they don´t count only on the protection of a Tank itself.:smilewink:
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AI Flight Trigger's + Radio Item
WRFirefox replied to RIZLAHQ's topic in User Created Missions General
it works fine with DRAGONs "system", but i read that "flag is false" dosn´t work in the actual Patch: Try this: - WP 1: Orbit Race Track - WP 2: Nothing (its the second turning point of the Race Track) - WP 3 and more: SEAD, CAP and so on..... - Set "Stop Condition" at "WP 1 Orbit Race Track" with "User is" "1" in the Stop Condition Menu Thats all!:smilewink: "User is" "1" means, that flag 1 gets true (by Radio Item or anything else) so the Condition "Orbit Race Track" stops and the plane fly directly to the next waypoint - in addition to "Switch to waypoint XY" you can order the Plane with Trigger to fly to the WP you want it to go..... works really fine!:thumbup: -
.....dosn´t work here:noexpression: I put an A-10 in the Air with 3 Waypoints: WP 1 - Advanced Waypoint Actions - Perform Command - Run Script - "trigger.setUserFlag(1, true)" WP 2 - Advanced Waypoint Actions - Perform Command - Run Script - "trigger.setUserFlag(1, false)" Trigger Menu: Once // Flag is true - 1 // Message "Flag 1 on" Fly over WP 1 and then.....nothing..... :( some Idea?:pilotfly:
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Randomizing object placement at beginning of mission
WRFirefox replied to Bahger's topic in User Created Missions General
It is the same that im doing - and it works fine - more tedious? no - hmmm i took less then 4 minutes and i don´t have to handle the LUA-scripting...it is simply easy to do....:smilewink: -
Make active AI jet sit still on ramp
WRFirefox replied to johnv2pt0's topic in User Created Missions General
Try it this way: Units: AI Plane Unit - Name: Stinger (F-15 C) AI Ground Unit - Name: Fox (HMMWV) First Steps: Place Units: - Place Stinger at Parking "xy" and "Takeoff from ramp" - Place Fox in front of Stinger (not to short) and Add Waypoints to the side (Speed NOT to zero!!!) Trigger Menu: Mission Start // Random 100 // Group AI off - Group "Fox" Once // Random 100 // Radio item Add: "Call CAP" - Flag 1 Once // Flag is true - Flag 1 // Group AI on - Group "Fox" Player / Client: Set it where ever you want.... Start Mission: Stinger will now stand at the parking area with running engines. If you no go to the Communication-Menu klick F-10 "Other" you will see "Call CAP" (F-1) - Klick F-1 when you want and then the HMMWV will move away from Stinger and the plane ist taxiing to the runway - thats all!:smilewink: You can also trigger the Group AI on with other conditions in the trigger menu! -
Make active AI jet sit still on ramp
WRFirefox replied to johnv2pt0's topic in User Created Missions General
Works both fine here (with player in SP and client in MP) - maybe the trigger-Actions is wrong. Please send the track oder a picture of the trigger-menu. Have you set the the blocking Vehicle-Group at Mission Start with Group AI off - and triggered it to the Taxi sequence of the plane with Group AI on? -
Reloading Artillery how to& reloading time - MLRS
WRFirefox replied to Duke49th's topic in DCS: A-10C Warthog
now it´s about 60 Minutes:huh: ED please fix it to 10 Minutes - THX! -
Make active AI jet sit still on ramp
WRFirefox replied to johnv2pt0's topic in User Created Missions General
It works really fine - without LUA-Coding:thumbup: And its also simple too! Just place a triggered Ground-Unit (HMMWV or Tank-Truck) direct in front of the AI Plane at the Ramp - then the trigger have to move the Ground-Unit away and the AI Plane roll on....thats all!:pilotfly: Here some Pics -
MLRS stops after Fire at Point
WRFirefox replied to WRFirefox's topic in User Created Missions General
an hour?!?!:music_whistling: Expert?!? To rearm a MLRS it takes max. 20 Minutes!!! ED please change the reload time!!!!! PLEASE!!!!:thumbup: -
MLRS stops after Fire at Point
WRFirefox replied to WRFirefox's topic in User Created Missions General
:thumbup: Thats it!!!!! THX!!!!:thumbup: -
In a mission i triggered a MLRS Unit by Ratio item to drive in "Fireposition" and "Fire at Point" - works really fine!:thumbup: .....but than :noexpression: the Unit doesn´t move to the next Waypoint ("Rearm-Zone") - some ideas?
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....why should i buy it on steam for 49,99 EUR, if i can get it for 59,99 USD (today 41,## EUR) direct by ED??:doh::music_whistling: (i have the Beta-Release and buy the german boxed version too:smilewink:)
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AI Flight Trigger's + Radio Item
WRFirefox replied to RIZLAHQ's topic in User Created Missions General
Another question: Is it possible to delete an order of "F-10" when it was called? Edit: ABORT, ABORT, ABORT! it was to simple.......... -
Randomizing object placement at beginning of mission
WRFirefox replied to Bahger's topic in User Created Missions General
im going an other way! Lets call it the "WC-Explode-Trigger" - it is simple and effectual! I placed 3 Structure "WC" anywhere on the map and triggered it on Missionstart as Random 50% to explode. After that i triggered the 8 options (WC1alive-WC2dead-WC3alive, WC1alive-WC2alive-WC-3alive, and so on......) to 8 different possibilities of the Mission - and thats all!:thumbup: -
AI Flight Trigger's + Radio Item
WRFirefox replied to RIZLAHQ's topic in User Created Missions General
WOW!!!! Works very fine! -
THX a lot!!!! works fine!
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Hi all, how can i set another flightgroup (SEAD) in the ME, that is callable with F-10 "Other" in the mission? To create a flightgroup as SEAD is no problem, but the F-10 "Other" Button will not be shown in the mission. Some ideas what i am making wrong? THX! Firefox
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The soldiers are to big - they fall through the roof into the building and the JTAC can´t see them.
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I´ll try it - but maybe the laser blow him away:lol:
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Here is my way: I placed an UAZ in front of the building - the JTAC is set to guided bombs - in the building i placed the structure "Container white" (it is small and you won´t see it) - the JTAC make buddy-lasing at the UAZ (like in the movie "Clear and Present Danger") - you only have to fly in and to release your GBU - trigger "Unit dead" with a message to the container - and you got an easy way to destroy buildings.
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....flown this mission online (10 minutes ago):pilotfly: - AWESOME!!!:thumbup::thumbup: Great JOB!!!!:thumbup::thumbup:
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The Sidwinder dotonated also near your position - so be happy that you carry no damage out of your attack. And be sure, that a F-15 acts out of an other Range against chopper... and try out the Mission Generator in the Mission Editor - there you can build in simply the Units, that you want! GREAT TOOL!
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In the track, the Sidewinder shot was too short to the target - next time try the cannon:thumbup: And the chopper are made for combat, so why should they fall out of the sky, if they were hit a little bit:pilotfly: AND!!!! The Hog is a Mudmover! Destroy the mud moving things and let the "Hollywood-Pilots" take out the flying Bugs:music_whistling:
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Wenn du am Notebook einen ordentlichen HOTAS am Laufen hast, sollte es gut funktionieren:smilewink: ansonsten könnte es sehr "frickelig" werden....