Jump to content

gmohr

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by gmohr

  1. This ^^^. Very simplified in fact. It's my only real complaint about DCS.
  2. I think you could easily avoid the AA in this mission, as there's nothing keeping you from out climbing it. However, I was looking to get some SEAD practice in a "safe" environment, and found I couldn't really locate the ZSU's. I'll try again tonight using some of the stuff I learned from the above suggestions.
  3. Thanks guys, extremely helpful. I see that just flying above the zsu's attack envelope is an easy way out. But also looking to learn the tgp more completely. Rod, i watched the first three vids and noticed you entering wind info... Why? And where did you get the data for those various... Altitudes were they? Thanks, -G
  4. Hi all, Working through my first mission, smerch hunt. I have a question for the crew. When told by jtac that there is a zsu just north of your datalinked target coordinates, what technique do you use to locate the offending AAA? I've been slewing around the tgp, but have never successfully located it. That is of course until the tracers start flyin and i begin shedding parts, LOL, Thanks, George
  5. Yeah bummer man, we suffer with you :)
  6. Ok thanks all! I'll give those missions a try. Regards, George
  7. Hi All, I've been working with A-10 for a couple weeks now. I've run all the training missions multiple times, and several third party training missions as well. I feel I can fly, nav, and employ weapons with some proficiency. I'd like to move on to flying and fighting actual missions, and was looking for advice on how to proceed. Any suggestions on what missions to try first? Perhaps using the mission generator to build something? What's your advice? Thanks! George
  8. Two points. I'm pretty certain I noticed increased aero noise with the speedbrakes open (i'll have to check this again). And two, noise cancelling headsets remove must such noise from a pilots perception. Not sure if A-10 pilots use such gear, but lots of civ and commercial pilots do.
  9. Wow, I wouldn't have guessed that! Inelegant is a good word for it, but it obviously works. Thanks for the info.
  10. Hahaha i agree! They are usually pretty free with my tax dollars! :lol:
  11. This seems untrue. The autopilot has roll authority, as it keeps wings level in alt/hdg mode. The only thing missing is some software to track the hsi marker instead of the heading at the point of AP engagement. The omission is glaring, as any basic civ autopilot install in an IFR certificated airplane will have this capability. Regards, George
  12. No worries. Yeah this is a very common tool IRL. I just wanted to make sure I wasn't missing some systems function that was based on this marker. (and really, who decided to upgrade the avionics bay on this bird and decided that a heading lock ap mode wasn't needed?) Thanks! G
  13. Hi all, I'm wondering what the purpose of the HSI heading marker is in the A-10C. Since there's no true heading track autopilot mode, it seems like the heading marker adjustment has no system function (other than perhaps a mental reminder to the pilot of an assigned heading etc). Thoughts? -George
  14. I can say that I have quite a bit of formation flying experience in real life, in the form of glider aero tow, and this does indeed feel harder. I suspect the lack of acceleration perception really affects this. Having said that.... Trying to hook up, at night, in the sh*t, while low on gas over some hostile landscape.... Yeah it probably doesn't get harder than that, period. Nothing but respect...
  15. I'm proud to say, I did! And the really soupy Batumi hardcore one too :pilotfly: Those were ridiculous minimums, btw! Thanks for the great mission.
  16. Ok guys, did some more experimenting and yeah, I think it was the placebo effect in full swing. I cant reproduce the difference in adverse yaw based on that switch... so just ignore me and I'll pass the bong when I'm finished with it ;)
  17. Hi Soup/others, I would agree based on docs, yet in the flying I can see a remarkable diffference in handling between Armed and Safe modes. Try yourself by doing some dutch rolls with the gun ready and not, and you'll see. Also, notice that applying the gun/pac switch on immediately causes a pitch down, indicating that PAC is doing *something* just by arming the gun. <-- I see BlueRidge that your explanation of the pitch trim makes sense. still unsure about the apparent adverse yaw improvements. Am I the only one that sees this effect? (i.e. am I smoking something recreational? :) ) Strange behavior. Regards, George
  18. Hi All, First just let me say that this is the finest sim I've ever experienced. Props to the DCS team for a stellar effort. On to my quesiton. I've working throught the training missions, both stock and community supplied, and I've noticed something. The PAC feature of the A-10C greatly improves the handling qualities of the airplane. Most noticibly, it completely removes adverse yaw. I've also noticed that PAC is only enabled when the GUN/ARM is in GUN/PAC and the Master Arm is in Armed. So my question is, I wonder if/why the PAC isn't available to the pilot when in weapons safe mode? For example, I'd want this feature on during normal non-combat phases of the flight. Can PAC be enabled while the ship is safe? If not, anyone know why? Does the real A-10C behave this way? Thanks! George
×
×
  • Create New...