Jump to content

spooks2k1

Members
  • Posts

    108
  • Joined

  • Last visited

  • Days Won

    1

Personal Information

  • Flight Simulators
    FC2
  • Location
    UK
  • Interests
    Modding/Graphic Design
  • Occupation
    I'm always looking for the next job ;)
  1. I was about to ask the same question, this would be reassuring to know at the very least. I have been working on some tutorial videos for land creation, (thanks to all the help and advice I accumulated in the Scenery Tools thread), but I'm not sure whether to continue/complete them If the creation process has changed.
  2. All very sensible/logical questions, dead-end is probably the best way to describe this process. There is currently no way you will ever be able to complete a usable finished terrain mod for this game. Hopefully a DCS / FC2 compatibility patch and relevant plugins will be released some time in the future, without those there is no point in terrain modding. I too have stopped all work on terrain and hope my current terrain can be used with the new plugins/format (if they are ever released)
  3. Ah well, I've spent a few hours scouring the forums and it seems currently there is no access to editing the ME layout, so I see no point in spending the time building a road network I can't use, or see. The guys over in the Russian forum seem to be on to it, talking about some .dll or other. I've edited the ME relief png's to display terrain so zooming in and using waypoints seems a better (and less work) way to go. Thanks for the help, at least I understand the export process now.
  4. Yup, it works, I was using wrong export method. :doh: Is it possible to get my roads showing in the ME ? I looked at \BlackShark\data\map and found roads.bin, I'm assuming this contains road network info for the ME (and the Abris for Black Shark.) This might explain why it was completely re-written. And as far as i can tell there is no way to edit the ME at all, other than replacing the \BlackShark\data\map\relief png's to match your terrain.
  5. Yeah I meant Create Roads Splines by "Convert to Road". I think my mistake was exporting .rn2 via MaxRoadExport instead of saving via MaxExportRoads ? I'll build a bigger road network and try it again later. thanks
  6. Here's the max file I'm experimenting on, a simple 16 x16 grid and one spline for road. The export process seems to work ok, but I can't see my road in game. Thanks for looking. F_04.rar
  7. No need, I just fired up Max and this time it worked :confused: Create splines, Convert to Road, Put down to surface, I must have tried it a hundred times yesterday. It seemed to export OK, I added this to assemble scenes road = "Bazar\\Terrain\\Roads\\Roads.rn2"; I see nothing in game, but at least we're on the right....road :D
  8. I've tried that already , it breaks the corners, BAD_SECTION
  9. Road creation works fine on a spline with all the vertex on z level, but after I "Put Down" to surface it doesn't build the road properly. In my second screenshot the little spline you see is all that is created "After" I have put own to surface. There are many buttons and plugins concerning roads, it would be helpful to know which ones to use and in what order.
  10. Ah right, the first thing i did was import the roads.rn2 file from the game to check out how it should look. All separate splines and nice neat curves. My workflow is currently, 1. Create spline and "Put Down" to surface 2. Using "Spline Edit" create road. 3 Use MaxExportRoads "Approx" to check road, this creates another spline called "lines" and error triangles if there are any. 4 Scratch head.
  11. Create spline It always ends up like this, never a complete road, just small sections and sometimes a corner. I practiced on some splines in an empty scene and got much better results.
  12. Yes, funky spline's, I don't know what I might be doing wrong, there are many many steps not covered. http://en.wiki.eagle.ru/wiki/Maxroadexport_eng page has been deleted I get overloaded with questions about the plugins, I try many things but without a basic workflow what are my chances ? :joystick:
  13. I'm having a hard time trying to export roads, I create the surface for the road on the terrain using chamfer, flatten on the z-axis, create a spline and "Put Down" to the surface using "MaxRoadnRiver" from the utilities panel (pointing to the correct lsa2 file) When I run the "Spline Edit" - "Create Road" I get strange results and never a complete road, is there a more detailed description, maybe I'm missing an important step.? The wiki seems to refer to an older version of the plug-ins and is unfinished, I don't think it's relevant for the current plug-ins. I've tried both release and debug, but both with the same results. thanks
  14. For voicing an opinion you think that deserves bad rep ? do you think that people that agree with me deserve bad rep too? There is nothing anywhere in my CP that shows who and why my rep dropped, I also assumed that a moderator (ED) did it for whatever reason. Personally I would like to be able to disable the rep system and not even see it. Anyway guys don't make such a big deal about it, I simply stated what many people are saying about ED's pseudo support in pm's and emails. So lets hope things do change.
  15. I'm glad you agree, but I doubt it will ever happen. Most software company's who don't want they're games developed, prevent it from happening, they don't pretend to support the community by handing them useless dated plug ins. ED this is what people are saying about you away from this "fanboy" bubble of a forum. Dude Olgerds on our side, aim your requests at ED not him Oh btw, my above post has caused my Rep to drop into the red zone, it seems ED do not like people posting the truth.
×
×
  • Create New...