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Danguard

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Posts posted by Danguard

  1.  

    1 hour ago, bradmick said:

    Not a bug. 16 hellfires is a massive amount of weight. The helicopter can’t support that and hover out of ground effect. Look at your perf page, the max gross weight OGE is the weight you need to keep the helicopter below when arming and fueling. I also recommend you subtract 500 to 1000lbs from that weight to give yourself a little extra margin for safety as well.

     

     

    47 minutes ago, Raptor9 said:

    @Danguard, the temperature in this mission is 40 degrees C, which is 104 degrees F. In other words, with the payload you are carrying your aircraft does not have a sufficient power margin to hover at the altitude you were commanding George to maintain.

    If you look at the PERF page, you will see that you do not have sufficient power to hover OGE (out-of-ground effect), which is calculated at 80 feet AGL; let alone several hundred feet. Another clue you can see at the very beginning is that the temperatures of your engine turbine temperatures are already in the yellow in forward flight. If your engine turbine temperature indications are already in the yellow in forward flight, it is very unlikely you will be able to hover, which takes significantly more power.

    Ok I'm agree 100% with your both scientific and realistic observations but the point is that when I fly as pilot i can fly at 500ft and more and I can hover, not perfectly but hover, when I request to George it's impossible. Is it not strange?

    D.

     

    • Like 1
  2. After some further test I think it's a problem for the weight management of the chopper. I tried the same mission with empty pylon, no problems at all. With 8 hellfires everything is fine also. But with 2 rockets pod and 8 hellfires the issue start again, no drop in the altitude but it'impossible for the pilot to perform an increase of altitude. With 16 helfire i saw a drop in the altitude. Basically it's a bug.

     

     

    D.

     

  3. Hello Guys

    I think there are some issue with TGP zoom in the latest version of open beta. I checked everything: the key assignement for CW and CCW knob for radar antenna elevation, the assignement on my hotas. The TGP is SOI but nothing not zoom anymore. Somebody with the same problem?

    Thx in advance.

    D.

     

  4. When i select details button i have a log message for the error, in this long text i found this main issue:

    Application reference identity processor architecture, amd64, does not match the processor architecture of the deployment: x86.

    I googled about this error and it's due to a wrong format for the manifest file. I hope this help.

    D.

     

  5. In my OvGME i have a MissionScripting.lua that contain:

    --Initialization script for the Mission lua Environment (SSE)

    dofile('Scripts/ScriptingSystem.lua')

    --Sanitize Mission Scripting environment
    --This makes unavailable some unsecure functions. 
    --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
    --You can remove the code below and make availble these functions at your own risk.

    local function sanitizeModule(name)
        _G[name] = nil
        package.loaded[name] = nil
    end

    do
    --    sanitizeModule('os')
    --    sanitizeModule('io')
        sanitizeModule('lfs')
        require = nil
        loadlib = nil
    end

    In C:\Users\Myname\Saved Games\DCS.openbeta\Mods\tech\DCE i have two folders and a file entry.lua:

    local mod_name = "Dynamic Campaign Engine"

    local mod_config = {
        installed      = true,
        dirName           = current_mod_path,
        fileMenuName = _("DCE"),
        version         = "11.01.2020",
        state         = "installed", 
        developerName= "MBot",
        info         = _("Dynamic Campaign Engine"),

        Skins    = 
        {
            {
                name    = _("DCE"),
                dir        = "Theme"
            },
        },
        
        Missions =
        {
            {
                name        = _("DCE"),
                dir            = "Missions",    
            },
        },    
    }

    declare_plugin(mod_name, mod_config)
    plugin_done()

    D.

     

  6. Hi

    When i try to start the campaign Crisis in PG Warthog light i have this error in the terminal:

    E:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: bad argument #1 to 'pairs' (table expected, got nil)
    stack traceback:
            [C]: in function 'pairs'
            ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: in main chunk
            [C]: ?

    C:\Users\mario\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\Crisis in PG-Warthog-Light>

    I installed everything correctly.

    Cheers

    D.

     

  7. Hello, i don't know if this is the correct location on the forum but in a code like this:

    AMPCD stuff, device 37
                PB 18 - 3028
                PB 2  - 3012
                PB 10 - 3020
                PB 12 - 3022
                PB 5  - 3015
                PB 19 - 3029

    where can i find this codes for the OSB button of a plane?

    Someone told me there are in a lua file in cockpit folder  but honstly i didn't find.

    Thx in advance

    D.

     

  8. For the links you can find everything in the description of this video:

    Obiouvsly you'll find the latest version for all files.

    I uininstalled the old version of openxr toolkit not with windows uninstaller but i used Revo Uninstaller, with this software you can remove also the registry keys and all residual files in all locations of your PC.

    For me works perfectly.

    D.

     

    • Like 1
  9. @Danguard

    In version 0.9 the tool can now differentiate single player, multiplayer and campaigns.

    The two test missions "Snowplow" and "Hailstorm" are in campaign format for historical reasons. In reality they are just single missions.

     

    You should have no trouble in using Project Dynamism for SP missions. Actually Project Dynamism was developed for SP missions first.

     

     

    Ok, i tried to use on a mine mission: an F/A 18 flyng toward an island in Persian gulf for to destroy 4 Tunguska protecting a group of BTR. After i destroyed the 4 air defence units i restarted my mission (exit and restart) but the Tunguskas still was in place. I changed the mission name like in your instructions and i created a lua file with the same miz name for the persistence. The plane is starting in the air, i don't know if it could be the problem.

    D.

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