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Danguard

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Posts posted by Danguard

  1. Hello Guys

    I think there are some issue with TGP zoom in the latest version of open beta. I checked everything: the key assignement for CW and CCW knob for radar antenna elevation, the assignement on my hotas. The TGP is SOI but nothing not zoom anymore. Somebody with the same problem?

    Thx in advance.

    D.

     

  2. When i select details button i have a log message for the error, in this long text i found this main issue:

    Application reference identity processor architecture, amd64, does not match the processor architecture of the deployment: x86.

    I googled about this error and it's due to a wrong format for the manifest file. I hope this help.

    D.

     

  3. In my OvGME i have a MissionScripting.lua that contain:

    --Initialization script for the Mission lua Environment (SSE)

    dofile('Scripts/ScriptingSystem.lua')

    --Sanitize Mission Scripting environment
    --This makes unavailable some unsecure functions. 
    --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
    --You can remove the code below and make availble these functions at your own risk.

    local function sanitizeModule(name)
        _G[name] = nil
        package.loaded[name] = nil
    end

    do
    --    sanitizeModule('os')
    --    sanitizeModule('io')
        sanitizeModule('lfs')
        require = nil
        loadlib = nil
    end

    In C:\Users\Myname\Saved Games\DCS.openbeta\Mods\tech\DCE i have two folders and a file entry.lua:

    local mod_name = "Dynamic Campaign Engine"

    local mod_config = {
        installed      = true,
        dirName           = current_mod_path,
        fileMenuName = _("DCE"),
        version         = "11.01.2020",
        state         = "installed", 
        developerName= "MBot",
        info         = _("Dynamic Campaign Engine"),

        Skins    = 
        {
            {
                name    = _("DCE"),
                dir        = "Theme"
            },
        },
        
        Missions =
        {
            {
                name        = _("DCE"),
                dir            = "Missions",    
            },
        },    
    }

    declare_plugin(mod_name, mod_config)
    plugin_done()

    D.

     

  4. Hi

    When i try to start the campaign Crisis in PG Warthog light i have this error in the terminal:

    E:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: bad argument #1 to 'pairs' (table expected, got nil)
    stack traceback:
            [C]: in function 'pairs'
            ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: in main chunk
            [C]: ?

    C:\Users\mario\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\Crisis in PG-Warthog-Light>

    I installed everything correctly.

    Cheers

    D.

     

  5. Hello, i don't know if this is the correct location on the forum but in a code like this:

    AMPCD stuff, device 37
                PB 18 - 3028
                PB 2  - 3012
                PB 10 - 3020
                PB 12 - 3022
                PB 5  - 3015
                PB 19 - 3029

    where can i find this codes for the OSB button of a plane?

    Someone told me there are in a lua file in cockpit folder  but honstly i didn't find.

    Thx in advance

    D.

     

  6. For the links you can find everything in the description of this video:

    Obiouvsly you'll find the latest version for all files.

    I uininstalled the old version of openxr toolkit not with windows uninstaller but i used Revo Uninstaller, with this software you can remove also the registry keys and all residual files in all locations of your PC.

    For me works perfectly.

    D.

     

    • Like 1
  7. @Danguard

    In version 0.9 the tool can now differentiate single player, multiplayer and campaigns.

    The two test missions "Snowplow" and "Hailstorm" are in campaign format for historical reasons. In reality they are just single missions.

     

    You should have no trouble in using Project Dynamism for SP missions. Actually Project Dynamism was developed for SP missions first.

     

     

    Ok, i tried to use on a mine mission: an F/A 18 flyng toward an island in Persian gulf for to destroy 4 Tunguska protecting a group of BTR. After i destroyed the 4 air defence units i restarted my mission (exit and restart) but the Tunguskas still was in place. I changed the mission name like in your instructions and i created a lua file with the same miz name for the persistence. The plane is starting in the air, i don't know if it could be the problem.

    D.

  8. They went with the Ka-50 because it's a single seat and therefore perfect for simulation. And the A-10 does not have an A/G radar.

     

    ED has an A/G radar in the works with the Charlie Hornet but it's not done yet.

     

    Really? And UH1-H? It's not a single seat. Yes i know A10C is w/o A/G radar that's a reason because they developed ;).

     

    Actually the A-10C has a ground radar, BOTH in real life and in DCS... it's just used to get height over ground in low level flight below 5,000 ft. :D

    Sorry it's not correct. A10 has a TAD with terrain map, improved with information obtained from datalink and TGP and inertial navigation system, it's not a radar AG. I know the avionics of this aircraft in DCS becaused i used for a lot of from the first beta and i'm still using.

    D.

  9. No, only the N, the D and the -9 version of the Mirage 2000 carry the AG radar. The confusion seems to come from the fact that in BMS the 2000 has the avionic of the F-16 (with a few tweaks).

    True, but a common feature of all plane in DCS is the absence of an air to ground radar and that it's really clear in all models developed for this simulator. Do you want some some example? KA50 and not KA52 because the second one uses an air to ground radar like AH64 longobow, but in the reality Russia produced not a big number of this chopper, focusing the attenction on KA52 project. A10C no AG radar like in the reality and FC3 really nice vehicles with a simplified avionics and no mouse clickable pit and not only one aicraft with AG radar guided capabilities. The same situation for all 3rd part project released or not: Mig21, F86 Sabre, HAWK etc. etc. all planes w/o AG radar. I'm not a software developer, but my idea is that they never worked on an air to ground radar and for that my concerne is for F/A18 Hornet by Coretex project, because an Hornet without AG radar should be little bit pointless. Sorry guys for the little OT, you're making an awesome work in this M2000 project.

    D.

  10. Nice work Guys, I used this plane in BMS. I have a question for you: do you think to implement air to ground radar or only air to air? My question is due to lack in all DCS models of an AG radar, because probably not implemented in the code.

    Regards

    D.

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