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Posts posted by LazerPotatoe
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choose any date, and click the button. You won't see the Mirage F1 (I assume because they didn't define any dates)
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There is a mission editor feature, which is a "watch" button at the bottom of the editor, which limits aircraft based on the mission date.
Currently if you enable this mode, none of the Mirage F1 variants will be choose able. Can anyone else see this behavior? Please comment below.
It makes accurate mission making easier. Can we please implement this?
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1 hour ago, hannibal said:
Dislike that the doorgun is controlled via head movement in VR
left Alt + T might work
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[Flight Planner] Added STRIKE mission generator
I added an AJS37 with a Strike mission, and he had a bomb loadout, but didn't seem to get any waypoints.
EDIT: I guess if I frag them myself, I need to add the Waypoints.
I did notice that when the Mission Generator builds the Viggen path, it flies very high and the INGRESS point is sometimes quite far from the strike. But I guess this is still work-in-progress.
Cheers,
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Russia 1975 faction seems to have an issue:
INFO:root:[<dcs.unitgroup.VehicleGroup object at 0x000001B9079074A8>] 2020-06-24 00:32:34,341 :: INFO :: [<dcs.unitgroup.VehicleGroup object at 0x000001B9079074A8>] Traceback (most recent call last): File "qt_ui\windows\QNewGameWizard.py", line 80, in accept File "qt_ui\windows\QNewGameWizard.py", line 107, in start_new_game File "theater\start_generator.py", line 178, in generate_groundobjects File "gen\fleet\ship_group_generator.py", line 43, in generate_ship_group File "gen\fleet\dd_group.py", line 15, in generate File "gen\sam\group_generator.py", line 32, in add_unit AttributeError: type object 'MolniyaGroupGenerator' has no attribute 'id'
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You have to edit the file : "Scripts/MissionScripts.lua" and overwrite it by the content of the file : "<dcs_liberation_folder>/resources/Scripts/MissionScripting.lua", and then restart DCS.
However, this should be automatically done by DCS Liberation, but maybe it didn't figured out your DCS installation directory.
If you don't do this, the mission file cannot write on disk the status of the campaign for DCS Liberation to proceed. (This file contains info about the units/buildings that were destroyed during the mission, and base capture events.)
Maybe it is also because DCS was already running when you first launched DCS Liberation ? (Then the updated file would maybe not have been loaded by DCS world Lua engine and you would run into this error)
I think this only happens when I choose Tactical Commander role, instead of flying one of the missions myself.
When you get time, do you think you could add a new Blue faction?:
Bluefor 1977
F-5e, F-4e, F-14a, A-10a, sa-342M, AJS-37, UH-1
Thanks,
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Some minor typos/corrections, if you please:
*2020
- Air to Survade attack AI improvements (on progress)- Air to Surface attack AI improvements (on progress)
- Damage Model* Damage Model
- Systems:* Systems:
- Tanker operations* Tanker operations
- Communication System / VIOP (Release) (2.5.5)- Communication System / VOIP (Release) (2.5.5)
* Others
- Peripherals
--- Revert VR (on progress)
--- Reverb VR (on progress)
Kutnesov
Kuznetsov
-- Arleig Burke Flight IIA (Release)-- Arleigh Burke Flight IIA (Release)
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Khopa did a great job improving this campaign for us. Thank you Khopa!
(From his post on discord)
Khopa
Hey guys,
I made a playable pre-release for my DCS Liberation fork/rewrite (QT UI branch.)
I believe I have fixed most obvious issues now, and it is now an enjoyable campaign system in my opinion. I managed to play and complete a campaign in SP.
Please let me know if you are able to run it, and enjoy the campaign
https://github.com/Khopa/dcs_liberation/releases/tag/2.0RC4
I made a few basic tutorials to help get people started :
https://github.com/Khopa/dcs_liberation/wiki/Getting-started
https://github.com/Khopa/dcs_liberation/wiki/Tutorial-01-:-UI
https://github.com/Khopa/dcs_liberation/wiki/Tutorial-02-:-First-turn
https://github.com/Khopa/dcs_liberation/wiki/Tutorial-03-:-First-operation
But the tutorials do not cover all the features yet.
And .... it's 6AM there and i am tired.
(Note : This does not support supercarrier yet;)
I really like the new interface.
Does anyone know if it is still moddable? Can we adjust which units are included in the different factions/scenarios?
I want to add the community A4 aircraft, but can no longer find the planes.py file.
Thanks,
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Wags is there any plans to maybe even do some form of damage stenciling? At the moment f10 or it smoking is the only visual indicator that a ground units taken damage, a damage lod or well stenciling to show impacts etc would really help with visually distinguishing hot targets vs non hit targets etc when they are not dead
+1
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I would pay for a story-driven campaign for the F-5E.
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Yay! Thanks ED for working on this new protection system.
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Thank you!
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Ok, strange.
I unzipped the Operation Red Bear_first.miz from the 0.4 download and opened the mission file, and the first section of the lua says:
mission = { ['requiredModules'] = { ['MiG-15bis AI by Eagle Dynamics'] = 'MiG-15bis AI by Eagle Dynamics', },
I just re-downloaded the zip from your dropbox, to make sure, and it still is the same.
Strange that is says "AI" in the module name...
EDIT: I think something is weird in 1.5.7 with the Mig-15bis. If I create a new mission with a Mig-15bis and run it, it turns into a Mig21, and when I go back to the editor, mig15bis is no longer in the list of planes.
Anyone else seeing this issue?
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I see that since v0.4, that the Mig-15 module is required. Will I be stuck with 0.3 version? Thanks for your work on the campaign customization.
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+1 rain on windshield
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Air-to-Air combat is not the only type of combat to consider.
Would be nice to have Air-to-Ground enlargement settings only, and only in VR mode.
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Not sure if this helps...
"An optional electro-optical mode presents on the cockpit display video information such as that obtained
from the Maverick air-to-surface missile. The image is made up of 16 shades of grey and can be expanded by a factor of two if required. "
https://www.flightglobal.com/FlightPDFArchive/1979/1979%20-%201126.PDF
"It was initially offered in four separate models with the same radar electronics, but different displays. The APQ-159-1 and -2 models used a display that could operate in television mode to operate the AGM-65 Maverick air-to-ground missile, while the -3 and -4 lacked this capability. The -1 and -3 models had a single display, while the -2 and -4's had dual displays for use in the two seater F-5F."
http://dbpedia.org/page/AN/APQ-159
Cargo System Guide
in General Tutorials
Posted
Looks great!
would also be great to see troops loaded in the back of all transport helos. I'd settle for no loading or idle animations as a first step.