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LazerPotatoe

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Everything posted by LazerPotatoe

  1. I added an AJS37 with a Strike mission, and he had a bomb loadout, but didn't seem to get any waypoints. EDIT: I guess if I frag them myself, I need to add the Waypoints. I did notice that when the Mission Generator builds the Viggen path, it flies very high and the INGRESS point is sometimes quite far from the strike. But I guess this is still work-in-progress. Cheers,
  2. Russia 1975 faction seems to have an issue: INFO:root:[<dcs.unitgroup.VehicleGroup object at 0x000001B9079074A8>] 2020-06-24 00:32:34,341 :: INFO :: [<dcs.unitgroup.VehicleGroup object at 0x000001B9079074A8>] Traceback (most recent call last): File "qt_ui\windows\QNewGameWizard.py", line 80, in accept File "qt_ui\windows\QNewGameWizard.py", line 107, in start_new_game File "theater\start_generator.py", line 178, in generate_groundobjects File "gen\fleet\ship_group_generator.py", line 43, in generate_ship_group File "gen\fleet\dd_group.py", line 15, in generate File "gen\sam\group_generator.py", line 32, in add_unit AttributeError: type object 'MolniyaGroupGenerator' has no attribute 'id'
  3. I think this only happens when I choose Tactical Commander role, instead of flying one of the missions myself. When you get time, do you think you could add a new Blue faction?: Bluefor 1977 F-5e, F-4e, F-14a, A-10a, sa-342M, AJS-37, UH-1 Thanks,
  4. Some minor typos/corrections, if you please: *2020 - Air to Surface attack AI improvements (on progress) * Damage Model * Systems: * Tanker operations - Communication System / VOIP (Release) (2.5.5) --- Reverb VR (on progress) Kuznetsov -- Arleigh Burke Flight IIA (Release)
  5. playing 1965 USA blue vs 1965 Russia red in Caucasus Spring Coldwar 1970 map. getting this error when exiting mission:
  6. I really like the new interface. Does anyone know if it is still moddable? Can we adjust which units are included in the different factions/scenarios? I want to add the community A4 aircraft, but can no longer find the planes.py file. Thanks,
  7. I would pay for a story-driven campaign for the F-5E.
  8. Yay! Thanks ED for working on this new protection system.
  9. Ok, strange. I unzipped the Operation Red Bear_first.miz from the 0.4 download and opened the mission file, and the first section of the lua says: mission = { ['requiredModules'] = { ['MiG-15bis AI by Eagle Dynamics'] = 'MiG-15bis AI by Eagle Dynamics', }, I just re-downloaded the zip from your dropbox, to make sure, and it still is the same. Strange that is says "AI" in the module name... EDIT: I think something is weird in 1.5.7 with the Mig-15bis. If I create a new mission with a Mig-15bis and run it, it turns into a Mig21, and when I go back to the editor, mig15bis is no longer in the list of planes. Anyone else seeing this issue?
  10. I see that since v0.4, that the Mig-15 module is required. Will I be stuck with 0.3 version? Thanks for your work on the campaign customization.
  11. Air-to-Air combat is not the only type of combat to consider. Would be nice to have Air-to-Ground enlargement settings only, and only in VR mode.
  12. Not sure if this helps... "An optional electro-optical mode presents on the cockpit display video information such as that obtained from the Maverick air-to-surface missile. The image is made up of 16 shades of grey and can be expanded by a factor of two if required. " https://www.flightglobal.com/FlightPDFArchive/1979/1979%20-%201126.PDF "It was initially offered in four separate models with the same radar electronics, but different displays. The APQ-159-1 and -2 models used a display that could operate in television mode to operate the AGM-65 Maverick air-to-ground missile, while the -3 and -4 lacked this capability. The -1 and -3 models had a single display, while the -2 and -4's had dual displays for use in the two seater F-5F." http://dbpedia.org/page/AN/APQ-159
  13. "Hi guys! We will examine this issue in detail and correct the problem. Many thanks." https://forums.eagle.ru/showthread.php?p=3030394#post3030394
  14. MBOT is working on one: "A dynamic campaign for the Viggen is 99% completed and ready, but waiting for some elemental bugs to be fixed" https://forums.eagle.ru/showpost.php?p=3084010&postcount=64
  15. I agree -- it doesn't make sense to have a key-command for moving the throttle, unless there is a clickable *unlock* button in the cockpit. You should be able to just check If ThrottleValue > 0 && ThrottleValue < 5% { move to Idle }
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