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pellelil

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Everything posted by pellelil

  1. As the physical trim button is only used for 4 of its 8 direction, the functions put in the TMS, DMS and and Trim can be swapped as you please. While some of the other 4-way hats might be easier to reach I think I will stick with the Trim, simply because I am used to my trim-functions being placed in that hat (I do realize its not a "normal 4-way trim", but anyway). But perhaps I will change it going forward. At this point nothing it set in stone, and I am sure things are going to swap around as I find out which functions I need more than others EDIT: From an ergonomic point of view, I should probably move the George-functions to the Trim-hat, move the WAS-function to the DMS-hat, and then put the Trim-functions on the TMS.
  2. While still not having access to the AH64, hence not knowing 100% what is possible to setup, as inspiration here is what I have been thinking about to setup. So perhaps this setup can serve as an inspiration for you, or feel free to comment if you have any ideas of improving this setup. I am sure that once the AH64 releases I will move things around as I start to realize which functions are used more than others. In the real bird you both have cyclic/collective and TEDAC left/right-hand grips in the front, so with only a (Warthog) throttle and stick I rely on using the paddle shift on the throttle as a shift. Even though ED have made 2 different configuration (one for Pilot and one for CPG) I have tried to setup the controls to be similar (e.g. those functions/knobs that are available to both Pilot and CPG are bound to the same knobs). I've managed to map up most of the controls on the cyclic, collective and TEDAC grips, but there are a few omitted (which I don't think I will need): "RTS/ICS PTT", "FMC Release", "Emergency Jettison", "Chop button", "Search light", "Missile Advance". Also I have a pair of Thrustmaster MFDs, hence their function is not mirrored here, and I use one of the 2-way rocker switches on one of the PFDs to Freeze/Reset my Track-IR (TIR). I do however have bound knobs to zoom-in/out and to display and scroll through the kneeboard pages. If you don't have TIR or something similar I am sure you will have to work out which knobs you can use to slew your view around I fly solo most of the times, so I have not left room for PTT, nor have I mapped the "RTS/ICS PTT" switch. As of now I have put the stabilator ND/NU/Depress on the base of the throttle. I had preferred them to be on the throttle/joystick-grip for easy reach, however I did not find room for them, so they were placed here in stead. Time will tell how convenient it is. Initially I don't plan to let the CPG being able to fly the bird, so I have though I would use the Joystick to slew the TADS view for the CPG. Alternative I could use the shifted axis-hat on the throttle (unshifted I use it to control the cursor on the MPDs). Anyway here is the current version of my template, hope it can offer some inspiration. Text in black is the knobs without shift, and text in blue are the knobs with shift (the paddle-switch on the stick).
  3. I plan to use a Shift-modifier (paddle-switch on Warthog joystick) so the 5th button shifted in each row/column becomes the 6th button. It's not perfect, but it makes the TM MFDs usable:
  4. Obviously I don't have displays behind, so I simply use the the "slide-in from the top" of these templates. I've made my own vector-based template with multiple layers that can be enabled/disabled, so once I'm ready to use it, I simply disable the layer with the black frame and buttons, and in stead enable a layer with cut-marks so I know how to cut them after printing them. The simply laminate and use To make a template outside, you might be able to make a template that only contains the top-part of the slide in (in the top of the MFDs, but naturally not fill out the entire slide-in section (as this would cover up the displays. So only the top-part of the slide-in (to keep it placed), and then have it go outside the the frame !? Regarding using the the 5th button shifted as the 6th button, I was thinking of using the 2-way rocker buttons. E.g. SYM-up could be used as T6, BRT-up as L6, CON-up as R7 and CON-down as B6. In that case a shift would not be necessary, but on the other hand you would loose the use of the 2-way buttons for other use !? EDIT: Sarge55 I am a heavy user of Kneeboard Builder, so in stead of a physical printed template, you could make a kneeboard page reminding you how you have setup your MFDs. So until you have the muscle memory you would have a kneeboard page to support you For all my modules I have kneeboard pages describing how I have setup my HOTAS (Warthog). So when I return to a module I have not used for some time I have the kneeboard to refresh my memory.
  5. Probably a bit premature, as I don't know what will be possible to map, however I started to layout how I think I will setup my Thrustmaster MFDs for AH64. The Thrustmaster MFD's only have 5 buttons in each row/column hence I plan to use the 5th key shifted as the 6th button (I use the paddle on the Warthog stick as a shift modifi-er). The other buttons shifted (shown in blue) I think can be used for the special MFD buttons: *, VID, COM, FCR, WPN, TSD, M. I use the top/left 2-way rocker button on the left MFD for TIR freeze/reset, however the other 3 (1 on left MFD and 2 on right MFD) I guess can be use for the VIDEO knobs to control IHADSS, SYM and FLIR (where shifted/unshifted can either be inner/outer knobs): Most likely I will end up mapping the remaining (blank) shifted buttons, but time will tell which functions to put there :-)
  6. Personally I simply use kneeboard-builder to handle all my kneeboards
  7. My server is on 192.168.10.108 and my client PC is on 192.168.10.100, and as the server is running on the default port I simply tries to connect to "192.168.10.108:10308" (I've tried both with and without port-number).
  8. I can't seem to connect to the dedicated server, from a PC on the same network. I made a new DCS-account, downloaded and installed DCS. Made an Icon on the desktop to start DCS with the parameters " --server --norender". I then start the server, and launch the web-gui, where everyting looks to me as it should: Ths screenshot says the server is active and the mission is running, however I cannot connect to the server from my other PC (on the same network). Even if I try to enter the IP of the server I want to conect to, I just get a message saying "Server Offline". Firewall would be the obvious culpit, but its configured to allow traffic on port 10308 (TCP/UDP). Also I've tried completely disabling the firewalls on both computers, but the problem is still there. Any Ideas?
  9. Kneeboard builder works fine for me, use it all the time. However you have to remember "Run as Admin". Can't live without it :-) EDIT: You can setup kneeboard pages that relate to specific maps or specific aircrafts. These can be categorized (e.g. I have a few pages I categorize as my HOTAS, a few others categorized as Checklists and so on). Here are some kneeboard pages I made for the Persian Gulf map, that I use with kneeboard builder: https://www.digitalcombatsimulator.com/en/files/3303320/
  10. I is not manys week ago I did my first ever AAR in DCS (using the F18). Back in the day I tried quite a few times in the A10 but never managed to stay connected and simply stopped trying. With the F-18 I decided I wanted to learn AAR, as there are many missions where AAR is an important aspect. I watched a video where the creator basically said don't follow the basket, but in stead focus on the pod under the wing. That advice and setting up curve (15-20) for both pitch and roll did the trick ... not in the first try, but still had to practice. Be sure to set yourself up prior to reaching the tanker, so you don't have to deal with anything during the tank-session. E.g. I put my radar to standby, I put LDDI to the Fuel-page. I make sure that engine anti-ice is enabled to I don't get a warning in the middle of the tank-session. And especially if you use realistic radio setting be sure to dial in the correct frequency for the correct radio, and if you so desire setup the TACAN, and feel free to extend the probe, so you know EVERYTHING is ready for taking fuel. Download or create your own mission where you start in the air relative close to the tanker (so you don't have to spend a lot of time, each time you restart the mission). If you want to, you can make the racetrack-pattern VERY long, so you don't have to deal with the tanker turning in the middle of a refueling-session. I suggest that you pick the KC130 as its wings are relative close to the horrizon when it flyes straight. I've tried with the KC135 a few times but instintivly I want to roll the aircraft, to fly alligned with it wings. I never touch the autopilot nor the trim, while I do AAR, is all about small correcting with the stick and throttle. Remember not to follow the basket too much - don't "hunt" it, and don't try to "stab it" with the probe. Approach the basket at a gentle pace. When I missed it, I got fustrated and tried to "stab it" without any success. Its better to back off (as much as you need) and set yourself up for a new try. Both when trying to connect and once you have connected keep monitoring your flightpath-marker. I've seen many (myself included) that once they have connected they are all over the place (up, down, left, right). I'm still not perfect, but as long as the tanker is flying straight you just have to monitor the flightpatch marker, in stead of only looking at your position relative to the aircraft. As long as you can keep the flightpath-marker (in the HUD) level with the horizon you will not climb/descent in relation to the tanker. Likewise keeping the horizontal elevation lines in the hud level, you will not turn left/right. These days when I approach the tanker I try to first get/keep level with the baset without trying to "hunt" it. Once I am at the approx same level I keep monitoring the flightpath marker as it can quickly tell me if I start climbing/descending in which case the baset will start move up/down in relation to me. If the basket starts to get away (up/down). I monitor the flightpath marker and do a small climb/descend in order to again get to the approx same level. All this can be done while you stil keeps gentle getting closer and closer. If you feel things get out of hand and you jumps too much up/down, then ease off the throttel until you get a little distance and the up/down oscillations level out. Once you get a hang of this you can add the roll-axis into the equation and then beside just nailing the hight of the baset, also get to place it where you want it (slightly to the right of center). When you connect next task it staying connected, and as mentioned the flightpath-marker is your friend (at least as long as the tanker flyes straight). Pick a spot on the aircraft and try to keep it in the relative same position to you all the time, so you don't get closer to the tanker or further away. You can't keep the same position without working the throttle. The better you get at seing- and reacting to you getting closer/further away the less you need to increase/descrease thrust. In the begging you will probably make bigger changes and having to move the throttle forward/aft. But as you get better you can don't have to move the throttle as much. Practice, practice and more practice :-)
  11. Did try a Repair, it does not correct the problem.
  12. I had it happen once again, and this time I did not power down Left Engine before lowering the flaps, so apparently I did not find what was causing it as I initially thought
  13. No its not just the FCS page. Looking at the aircraft from the front it is very obvious they are asymetric, and if you try to take off an fly you have to do a lot of trimming to compensate
  14. I have come to believe this is a bug? but perhaps provoked by what I did. I have played my track quite a few times, re-taking control after landing/during the roll-out. After landing the flaps are retracted, and I lower them to full during the shut-down. As far as I can see the problem occurs if I shut-down the left engine BEFORE lowering the flaps. Doing so, I power up the aircraft again (after a rearm), and when I during the start-up sequence raise my flaps, the left LEF says 12 and the right says 0. At this point a FCS-reset/bit-test will not help. I can't get rid of the asymetric LEF. However if I during my shut-down procedure lower the flaps BEFORE shuting down any engine (hence lower the flaps before shutding down the left engine) I will have no problem during the power-up (no asymetric LEF). I tried with a fresh mission on the ground where I simply power-up, power-down, and re-power-up the aircraft, but have not been able to provoke the problem even if I shutdown the left engine prior to lowering the flaps - which is what makes me think its a bug !?
  15. :megalol: Sadly Denmark decided on replacing its ageing fleet of F16's with F35's in stead of Hornets :-) On a more serious note, I've see this issue a few times now, but have not been able to figure out the pattern causing it.
  16. Here is a screenshot from the previous time where I had the same problem (but did not save the track). As you can see on the LDDI the left LEF is 12 but the right is 34, and the RDDI stays locked at "SF TEST" it never proceeds:
  17. Bug or pilot error? - Asymetric leading edge flaps I have a problem I have experience a few time with the hornet. It is not happing all the time, but a few times now after I have come in for and landing, shut down the aircraft at then start it up, I have a problem with asymetric leading edge flaps. This time around I managed to save a track (link below). I did my first AAR (ever) a few weeks back and I am stil trying to train it some more so I have a small refuel mission where I start in the air relative close to the tanker. After having refueled I come back to Kobuleti, where I shut down the plane and "rearm/refuel" (actually I take fuel of the plane). During the taxi my rudder-pedals play a trick on me and I taxi off the RWY. On both occations I get a "Ck Flaps" and both times I extend/retract the flaps, and "the numbers" on the right DDI are just as they should be. I then start up the plane again and when I run the FCS-test I end up with asymetric leading edge flaps, and I can't clear the problem. On this occation I did not, but the last time I had this problem I tried to shut down the plane, do a repair and start it up again, but the problem persisted. Anyway the Track is available here: http://www.liljendal.dk/portals/1/files/tmp2019/F18FcsProblemAfterStartup2ndTime.zip
  18. I've just uploaded a bunch of kneeboard pages for the Persian Gulf map. https://www.digitalcombatsimulator.com/en/files/3303320/
  19. No updates. It seams to be every time I have started DCS World. If I have closed down DCS, I have to go into Kneeboard Manager and again remove "Default" from Caucasus, otherwise I again have all the airport sheets active again
  20. I don't want to have all the default airfield-pages in my kneeboard for for "Default Kneeboard" -> "Caucasus" I remove "Deafult" from the the "Groups Selected..." (it goes into "Available Group"), and then I click "Build Caucasus. Default Kneeboard". This works fine when I fly with DCS the pages I want gone (Default) are gone from me kneeboard - all is well. Next day I come back and want to fly with DCS, and magically the default pages have reappeared. So in short every time I want to start DCS (without the default Caucasus pages). I have go run Keeboard Builder an remove "Default" from the selected groups for Caucasus. Anyone know how to "fix this", so I don't have to remove them over and over (I don't want to completely delete the "Default" group, I just want it deactivated).
  21. Unfortunately I have had my first 2 craches (the game ... not my flying), since I upgraded (1.09 was rock stedy for me). But otherwise I like the better graphics, and the more detailed map (display of building) in the ME.
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