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Los

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  • Flight Simulators
    DCS, MSFS2020 XPlane FSX War Thunder IL2 (all of them) BMS

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  1. CRIBOB's Complete Transport and Logistics Scripts already does this: https://github.com/ciribob/DCS-CTLD
  2. AN interesting observation. If you eject in DCS and you go to external view you see a Pilot model. If you land in parachute the pilot model remains and you can actually walk around in him using WASD (sometimes we wait for the csar to land and we walk onto the helo) So there should be a pilot model somewhere in teh game that we can use instead of an infantryman for the CSAR without resulting to a mod. But I haven't been able to find that model.
  3. Hi Cfrag, Quick Question. We have a mission with standard ME created LATE Activation troops. (we have a base mission with tree large zones, that can be activated depending on what phase of the operation we are in. We are also using the recon module. The recon module is reporting troop activities for forces that haven't even been activated yet. Is this a bug or is the recon module seeing forces put in the ME even if they are late activation. In the pic below I am in GM mode. I can see a few statics, and the blue forces. The red forces are not activated yet, but recon module is reporting what they are doing. This is during a multiplayer mission. Thanks. Los
  4. When troops embark it plays a sound to just the pilot of them getting in, when they disembark it plays a second (different) sound to the pilot of them getting out. Something like that. I Pm'd you more detail. Los
  5. Actually I meant the normal helo troops transport script, can that have an ability to have an separate embark and debark actionSound.
  6. A weird thought...prior to dml we were using a custom script that had troops autoloading and auto getting out of helos. This was for ease of use of vr flyers who were having difficulty accessing the menu in a hurry. This was accompanied by sound file splayed of troops disembarking and embarking. We have subsequently converted to your script. However I notice some of your scripts provide for the playing of sounds. Could the CSAR script do that? Thanks. Los
  7. We are using autocsar. The latest version you sent had functioning helo CSARs! Thanks. Los
  8. "If, on the other hand, you ditch the CSAR helo (land without exploding, and then exit the plane as player), that should create CSAR missions, one for the pilot, and one for each pilot you picked up and did not yet deliver to a safe zone." Yes perhaps my terminology is off, you don't die say the tail breaks off you are just sitting there, or an autorotation, that kind of situation. We have not seen a CSAR generated in this situation. I doublecheck it. I made a hard landing out in the desert, then just switched to another pilot slot and what you get is this message Pilot call sign DITCHED--Pilot is considered MIA. Los
  9. There has got to be a pilot in DCS somewhere because when you eject and land and stand up you can go to F2 view and see yourself. Sometimes the downed pilot will stay on the ground and when the CS AR lands you can WASD yourself onto the bird. SO there's a model for it.
  10. I have another silly question. The CSAR script works well with Aircraft, but helos that crash with survivors do not generate a CSAR. Is there any way to do that?
  11. This is the message It comes out whenever ordinance/missiles are fired by anyone.
  12. We have had DML working on our dedicated server. Also I ran a quick test of the ASW mission, very nice, bringing us closer to full naval war. Currenthill.com Swedish assets pack has some very nice naval assets, controllable and manable...fun! Probably something simple I am missing, but How can I turn off all the weapons release messages, (Its reports something like "WeaponX fired, has no waypoint") , Every time someone fires a pod of rockets it floods the screen with messages? Thanks for all the great tools! Los
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