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Highwayman-Ed

ED Closed Beta Testers Team
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Posts posted by Highwayman-Ed

  1. I can't be bothered to go and return it for another one so I'll just live with it (but this is not nice considering I paid good money for it... I guess 8million pixels or so it has there is good chance some could be faulty... It's just my luck I guess.

     

    Gutted, but mine would be going straight back to the shop...

     

    I found this tool on a home theatre forum to calculate your FOV:

     

    myhometheater.homestead.com/viewingdistancecalculator.html

     

    I worked mine out to be approximately 70 degrees on a 55" at 3 feet...

  2. I'm not sure, but I think the textures in addressed thread were for previous versions of DCS World and FC3. They won't work with today's 3D cockpits.

     

    You're correct Devrim. DCS does some funky things to keep us modders on our toes between different versions.

     

    There are also scenarios with some aircraft/units where some of their textures can be in different places and it drives us nuts trying to locate them all. I spent hours and hours trying to find textures for some vehicles when I was creating the Dessert Terrain vehicle skins

  3. I voted that way, and it was more thinking about the general number of players typically seen on a server and how I prefer to fly.

     

    I get more of a kick flying with my friends (and I know a lot of my squad mates are the same) in an immersive realistic scenario than jumping on PvP dogfighting servers.

     

    Each to their own though and bravo to the Dogs of War guys for coming to the community!

  4. It's not that hard to release quick hot fixes, but you also have to bear in mind that releasing these little code fixes can have bigger impacts to the community as well.

     

    For example, I doubt there are very many people on these forums that run a completely stock and vanilla build of DCS without any tweaks, mods or additions and a simple change of a line in a lua file here or there released ad-hoc and without proper notification can cause things to stop working and floods of complaints on these forums.

     

    The way it currently is with the longer but more scheduled releases of builds at least makes us say, "OK, let's remove the mods, update and add them back in to see if any are broken" rather than just finding that DCS is not working one day. Mustang's 5.2something version of his excellent little Shader Mod breaking DCS 1.2.9 is a good example of this...

     

    ED have even been posting the release notes up before the updates are released lately giving us modders a chance to know that an upcoming version may well have a conflict with a Mod

  5. I've been getting gradually better and better against the MiG starting with with a 'not a cat in hells chance' to a being able to regularly out manoeuvre a MiG on my tail and get the upper hand now, especially with the lower AI levels since 1.2.10.

     

    I do however manage to kill the MiG easier in the Dora than in the Sabre though!

  6. To add to the F-86, here are the rocket firing switch commands;

     

    Working perfectly

     

    Rockets Firing Selector :

    {down = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.0, name = 'Rockets Release Selector Cover up', category = 'Center Pedestal'},

    {down = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, name = 'Rockets Release Selector Cover down', category = 'Center Pedestal'},

    {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, name = 'Rocket Release Selector Single', category = 'Center Pedestal'},

    {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.0, name = 'Rocket Release Selector Off', category = 'Center Pedestal'},

    {down = device_commands.Button_9, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = -1.0, name = 'Rocket Release Selector Auto', category = 'Center Pedestal'},
    • Like 1
  7. Great work here guys, I don't own any of the panels although I have looked at them several times. If Saitek made the radio panel integrate with DCS, I'd buy one in a heart beat!

     

    Regardless, great initiative.

  8. how can i turn a mod into JSGME mod?

     

    Inside your JSGME _MODS folder within the main DCS folder you need to create a folder with the name of your mod.

     

    Next, you should ideally make a text file with the extension .jsgme in that folder with a description of what the mod is. When somebody using JSGME then hovers their mouse over your mod, the description will pop up.

     

    Then you need to replicate the folder structure within DCS that your mod requires. For example, if you wish to add an image file to the Temp Textures folder in DCS, you need to have this:

     

    "your mod folder/Bazar/TempTextures"

     

    Then you place the image file into that folder. Repeat the process for any other files and folders that your mod needs, and it is ready to use in JSGME.

     

    There is one caveat however. It is important to bear in mind that if there are two mods in JSGME that contain the same file (folders don't matter) you will get a conflict. If this happens, JSGME will warn you and ask if you wish to proceed. If you do, the mod you are currently installing will overwrite the file(s) from the mod that you already have installed, and it may stop the already installed mod from working and in some circumstances cause DCS to stop working. In this scenario, you need to use JSGME to uninstall both mods and then try to combine the two mods, manually merging the changes in the file if possible (such as a text, cfg, lua file).

     

    Best of luck!

  9. Check that you haven't got a startup profile assigned through the SST software. I had one in on autostart for the Mi-8 which had bands in for the wheel brakes and this was stuffing me up on my first Sabre flight until I figured out what it was!

     

    :doh:

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