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Flight Simulators
DCS BS
DCS BS2
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F4 BMS 4.32
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This works for me - B scope in F-18C looks sharp while still able to apply K
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This is why since V76 in both QPro and Meta Link, I've switched off auto updates. I get Meta can't test every combination after an update, but I don't expect to become an Android dev just to fix the problems they create! Thankfully there's some good, knowledgable and friendly people in communities like this and on Meta forums that provide good suggestions
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Hi All First time flying with QPro in a few weeks and noticed quad view eye tracking not working. Long story short, it seems Meta is the issue with a new update that breaks eye tracking using Link (USB in my case) https://communityforums.atmeta.com/t5/Get-Help/Latest-Meta-Update-Breaks-eye-tracking-and-avatars-for-QUEST-PRO/m-p/1311837#M363318 Rolling back to V74 could be a slolution according to the link above, but I'm happy to sit tight for a fix Anyone else having this issue?
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I'd like to see a decent AI WSO in F-15E and just to offer an objective opinion, Jester is well suited to the USN F-14 calling out bogey position, speed and alt, etc in the dogfight. George in the US Army AH-64 is a bit dull and needs more work. F-15E is USAF and don't see another AI compadre engine as an issue if it helps with immersion. I like Jester more than George, especially the banter and quips he makes, and would like similar in the Eagle. I've heard a 494th FS pilot say in regards crew co-ordination - "I row the boat, WSO shoots the ducks!" So any AI WSO would need to be fairly autonomous to allow the pilot to get the jet where it needs to be to allow the pointing of AG weapons and Jester may not allow for that.
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I have the Quest Pro now (upgrade from Rift S and Quest 2), and think it's a great headset for DCS over link cable. I prefer to use the Quest hand controllers for clicking around the cockpit, but with DCS the right controller keeps disappearing and a message pops up from Quest saying controller cannot be tracked. A brief nudge, and it's back. Sometimes the right hand appears floating by right hand side of cockpit for no reason, which I thought may be as I have the Quest pro set to use hand tracking and it seems to match the physical position of my hand on the TM WH F-18 joystick I have. I have turned off hand tracking but it still does it. I have no other issues with the tracking of the controllers otherwise, this only happens in DCS
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Yes, a bit of ripped post it note over the sensor is my solution I did notice DCS MT wouldn’t load unless the headset was active (on head prior to post it note solution) and have concluded the Open XR runtime must have the headset active to allow DCS to function, whereas using ST or forcing Oculus API using reg edit fix it’s fine. Sent from my iPhone using Tapatalk
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Ratfink started following DCS Crashes after taking off VR Headset
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According to https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrResult.html Error code from my dcs.log XR_ERROR_SESSION_LOST The XrSession was lost. It will need to be destroyed and optionally recreated. How can the cause of the lost XrSession be determined? It's clearly linked to removal of the headset making the device sleep, but I can't find a way to stop that happening. It's happening 9/10 times, and is really quite frustrating as though it doesn't happen with native Oculus API on my system, OpenXR performance is much better for me. Enabling Turbo mode in OXR smooths out all the sticky/stutter menus at load time which I haven't found a solution for with OTT or any other setting. (Only an issue in MT) Hoping this can be fixed soon.
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OK so DCS MT crash after remove/replace headset DOES NOT occur when forcing Oculus API by setting registry key Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1 ActiveRuntime="None" Ran DCS MT forced in Oculus Later confirmed using Oculus API not OpenXR 2023-05-03 17:35:25.405 ERROR VISUALIZER (Main): OpenXR exception: XrResult failure [XR_ERROR_RUNTIME_UNAVAILABLE] Origin: xrEnumerateInstanceExtensionProperties(nullptr, 0, &instanceExtensionCount, nullptr) Source: Projects\Visualizer\Source\OpenXR\openxr_program.cpp:163 2023-05-03 17:35:25.536 INFO VISUALIZER (Main): LAUNCH IN VR OculusRift: OculusRift : Oculus Rift S So issue seems to be related to OpenXR crashing causing DCS to crash when remove/replace headset
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Oculus app updated today to Oculus app version 53.0.0.105.132 (53.0.0.105.132) but DCS MT still crashes on pause (tested with F-18 free flight on Caucasus - flew for 20 secs or so, pause game, remove headset, wait 10 secs replace headset - hang then CTD) I opened the log from OpenXR Toolkit Companion, pasted below. Maybe I will try the registry hack to disable OpenXR and force Oculus API [OXRTK] 2023-05-03 17:43:06 +0100: OpenXR Toolkit - GA-2 (v1.2.4) [OXRTK] 2023-05-03 17:43:06 +0100: dllHome is "C:\Program Files\OpenXR-Toolkit" [OXRTK] 2023-05-03 17:43:06 +0100: OpenXR-Toolkit layer is active [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_D3D11_enable [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_D3D12_enable [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_opengl_enable [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_vulkan_enable [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_vulkan_enable2 [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_composition_layer_depth [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_win32_convert_performance_counter_time [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_convert_timespec_time [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_composition_layer_cube [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_composition_layer_cylinder [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_composition_layer_equirect [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_visibility_mask [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_KHR_composition_layer_color_scale_bias [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_EXT_win32_appcontainer_compatible [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_EXT_debug_utils [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_OCULUS_recenter_event [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_OCULUS_audio_device_guid [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_color_space [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_display_refresh_rate [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_META_performance_metrics [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_META_headset_id [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_OCULUS_ovrsession_handle [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_haptic_amplitude_envelope [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_haptic_pcm [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_touch_controller_pro [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_FB_touch_controller_proximity [OXRTK] 2023-05-03 17:43:06 +0100: Runtime supports extension: XR_OCULUS_external_camera [OXRTK] 2023-05-03 17:43:06 +0100: Application name: 'DCS World', Engine name: '' [OXRTK] 2023-05-03 17:43:06 +0100: Using OpenXR runtime Oculus 1.85.0 [OXRTK] 2023-05-03 17:43:06 +0100: Using OpenXR system Oculus Rift S [OXRTK] 2023-05-03 17:43:06 +0100: Overriding OpenXR resolution: 2250x2424 [OXRTK] 2023-05-03 17:43:06 +0100: Using OpenXR resolution (no upscaling): 2250x2424 [OXRTK] 2023-05-03 17:43:06 +0100: Using OpenXR resolution (no upscaling): 2250x2424 [OXRTK] 2023-05-03 17:43:09 +0100: Using Direct3D 11 on adapter: NVIDIA GeForce RTX 3080 [OXRTK] 2023-05-03 17:43:09 +0100: MipMap biasing for upscaling is: -0.000 [OXRTK] 2023-05-03 17:43:10 +0100: Open menu with CTRL+F2 [OXRTK] 2023-05-03 17:43:10 +0100: Creating swapchain with dimensions=2252x2424, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2023-05-03 17:43:10 +0100: Creating swapchain with dimensions=2252x2424, arraySize=1, mipCount=1, sampleCount=1, format=29, usage=0x21 [OXRTK] 2023-05-03 17:43:13 +0100: Projection calibration: -0.06915, 0.06993 | 0.06915, 0.06993 [OXRTK] 2023-05-03 17:43:19 +0100: Late initializeInterceptor() call [OXRTK] 2023-05-03 17:44:50 +0100: xrEndFrame: XrResult failure [XR_ERROR_SESSION_NOT_RUNNING] Origin: OpenXrApi::xrBeginFrame(m_vrSession, nullptr) Source: D:\a\OpenXR-Toolkit\OpenXR-Toolkit\XR_APILAYER_NOVENDOR_toolkit\layer.cpp:3254 [OXRTK] 2023-05-03 17:45:34 +0100: D3D11Device destroyed [OXRTK] 2023-05-03 17:45:34 +0100: Session destroyed
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I get this happen most times when I pause the flight, remove headset, wait a while, put headset back on in MT with Rift S. I don't recall this being an issue until now, and seems entirely repeatable. [Edit - does not occur in ST which uses Oculus API and not OpenXR] I can see the paused image, though mainly missing, and the spinning hour glass before it CTD Log attached. Guessing this is the crucial bit 2023-05-02 21:29:31.669 ERROR VISUALIZER (Main): OpenXR xrWaitFrame failed with error: XR_ERROR_SESSION_LOST 2023-05-02 21:29:31.677 INFO EDCORE (Main): (dDispatcher)enterToState_:5 2023-05-02 21:29:31.678 ERROR VISUALIZER (Main): OpenXR xrWaitFrame failed with error: XR_ERROR_SESSION_LOST 2023-05-02 21:29:31.684 WARNING LOG (10996): 1 duplicate message(s) skipped. 2023-05-02 21:29:31.684 INFO APP (Main): application shutdown dcs.log
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Thanks Reflected, has this been changed by yourself for the newest release? It's not in the changelog. I noticed there's a base change too. Hopefully I can change that setting and run it because that mission is visually stunning and you Sir, deserve the equivalent of an Oscar for DCS cinematography with that
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Hi All Last night (Tuesday) I paid for the N2.0 update and updated DCS OB to very latest DCS 2.8.4.39313 I ran Mission 3 again to marvel at the B-17s and the new N2.0 scenary. Now when I hit F2 for external views, I only see my own Spit each time I hit F2. It only happens in this campaign. Spit in N2.0 free flight, dogfight, etc F2 switches between all a/c in the map at the time. I'm not suggesting this is a campaign bug, but has anyone else experienced this? Just to add, with DCS OB MT version 2.8.4.38947 as per 2 weeks ago with original Normandy map, F2 in same mission switched between all a/c in the map and the B-17s looked stunning and had no noticable impact on my rigs performance with Rift S VR. Suffice to say, the campaign in MT runs smooth as butter for me whereas when I first ran it a year or so ago I needed to use F10 option to remove a/c and improve performance