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Erk104

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Posts posted by Erk104

  1. Auto hover appears to not work at all. I have tried to engage when in single pilot mode both in Multiplayer and in Single player mode.

     

     

     

     

     

     

    Any help would be appreciated maybe its something I am doing wrong!!! cry.gif

  2. I still believe there may be a bug there. The sensor should auto lock on to the target when its in range. You shouldn't have to wiggle the mav seeker around to get it to lock the target. I have no expertise or knowledge about this but it seems counter intuitive. And cumbersome for a dedicated Attack aircraft.

  3. I'm not sure if this is going to be implemented or not but IMO this module really needs sounds when you get hit by AAA. At the minute the only way you know you've been hit is if you see holes in the engine intake or you start spinning towards the ground.

     

     

     

    I have noticed this problem as well... I flew into a heavily fortified area of AAA and I figured I would take some hits. Didn't hear anything and I came off target and all seemed great until I noticed my engine rolling off. I switched to F2 view and My plane was all shot to heck and obviously I was hit but no sounds were ever heard that would reflect that I was hit.

  4. I have this same problem too. Either the 3 of us don't know what we are doing or it is buggy sometimes : )

    I'm going to practice some more now and see if I can get it to work consistently.

     

     

     

    I am having the same problems.joystick.gif

  5. yeah, i do the laser-mav-slew all the time. just approach the target in LST mode until the targeting reticle on the HUD auto-snaps to the lased target. it will then auto-display the target in the DMT video feed in the right MFD. then with mav selected as the weapon, press uncage and the mav seeker will auto-align with the lased target in the left MFD.

     

    magic!

     

    edit: i re-read your post, and think i interpreted it wrong. i described where you have someone else lasing the target.

     

     

     

    Once the Mav is slewed to the DMT how do you get it to lock on the target? My mavs will not lock... If I press the Action Button the MAV moves off the target and I have to Slew it again.... If I just try to get it to auto lock it never does as long as its slewed to the DMT. Can't figure this out.

  6. I think the maverick would be welcome obviously it was carried by F-5s some where even if it wasn't the US variant. Belsimtek modeled the US variant however I am not sure why.

     

    Equally, they also modeled the uh-1h with the apr-39 blisters without the apr-39. Belsimtek was trying to model a Vietnam era helicopter with 1980s fuselage.

     

    Both F-5 and Uh-1h are great mods I love them both. No evidence that a maverick was ever carried by a US variant or not. The F-5 in DCS seems a bit lacking in guided weapons considering its the same price as the other mods of the equivalent era that have guided weapons.

     

    I seriously doubt people are conistantly using the F-5 as a imitation mig21 when they can just fly the mig21. No they are using it as a quick interceptor or a dedicated ground pounder. The US didn't use it for this so why do we have these weapons. The US used F5Es as aggressors.

     

    Again I love this mod however having a maverick would make its worth much greater in game.

  7. Attached is what I use... all the MK82s are reliable... The CBU52 Not sure about... The rest you can give them a shot see how they work for you.

     

     

    In these depression tables, for the MK 82s I always use 30 degrees dive angle. Its the best ... Not too steep to allow for safe recovery after release but not too shallow and which allows for greater accuracy.

     

     

    As a rule I dive in from at least 10,000 feet AGL to give me time to prep for release. I know the ground altitude, I scan between Attitude, Airspeed, and Altitude. When I am to the release point I release... If I am a bit fast I put the pipper in front of target if I am too slow I put the pipper past the target.

     

    For the F5 if I if there is a limit on altitude such as cloud decks or possibly fighters where I need to go in low. I take Snake eyes or Rockets. But for accurate bombing with Mk82s above is how I have been doing it with 90% success.

  8. I took off with three 150 gallon tanks... I selected the pylons first when they emptied I got the caution light and confirmed that it was feeding from the internal tanks... I then turned off the pylon cleared the caution... then selected center and immediately the caution came on to indicate my centerline was empty... I never used the centerline until that instant. With the centerline tank still on it continued to feed from internal instead of refilling internal as I would expect. This is not functioning the way the manual says it should

     

     

    Page 93 of the Manual

    E x t e r n a l F u e l S e q u e n c i n g

    When external tanks are carried, use inboard tanks first, centerline tank next, and internal fuel last.

     

     

    NOTE: During ground operation , it is not recommended to transfer fuel from external tanks when fuel quantity in the left fuel system is 1700 pounds or more, or in the right system is 230 0 pounds or more.

     

     

    When inboard tanks are empty (indicated when EXT TANKS EMPTY caution light comes on), check fuel quantity indicator for a decrease in quantity to assure that inboard tanks are empty. To transfer centerline tank fuel, turn off PYLONS fuel transfer switch and turn on CL fuel transfer switch.

  9. I have confirmed that this is a bug... I took off with 3 tanks... I selected the pylons first when they expired I got the caution light and confirmed that it was feeding from the internal... Then turned off the pylon cleared the caution... then selected center and immediately the caution came on to indicate my centerline was empty... I never used the centerline until that instant.

     

     

    This is a bug.

     

     

    https://forums.eagle.ru/showthread.php?p=3214277#post3214277

  10. I have seen this happen too... I normally don't fly with 3 tanks because that's a lot of flight time.

     

     

    What I did was I turned on the Pylon tanks just after take off and left the Centerline off. I confirmed that the fuel was flowing from the pylon tanks because it replenished my internal fuel... then as my pylon tanks went empty my Caution light came on which I reset and turned off the Pylon tanks... Then I saw my fuel gage start to move indicating internal fuel was being used so I then turned on the Centerline... The fuel gage continued to move as if the Centerline tanks were empty... Its been some time ago but I will test this tonight.

  11. I cant pickup targets at all with the radar.. they are usually fighter sized. How often (frequency) should I move the antenna? any arithmetic to use for figuring out where to point my radar beam?

     

    Found your answer in chucks guide

    HOW TO FIND TARGET ALTITUDE IN RELATIONSHIP TO YOU

     

    Difference of Height (hundreds of ft) = Elevation Angle (deg) x Range (nm)

    Example: Target Range at 10 nm, spotted at 5 degUP

    H = 5 degx 10 nm = 50 x 100 ft= Target is 5000 ftabove you

     

     

    For example my current altitude is 10000 ft at 2992 altimeter, target is 35 nm at 15000 ft, how to use math to point radar elevation to that volume of airspace and the 90° azimuth I assume is 45° on either side of my heading?

     

     

    You probably won't see a fighter at 35 nm because the radar is not that capable. Best bet is inside 20 miles according to the chart below found on page 168 of the manual.

     

     

     

     

     

     

     

     

     

     

     

     

     

    f5.thumb.png.21c4c16574ecac7a818443e384e6cb7d.png

  12. Not sure that they felt that it needed more. With the weapons load out and time on station being a factor... one or two run ins with the F-5 I am sure that 15 flares and 30 chaff were plenty.

     

    I don't think that I have ran out of Flares very often in the F-5 most of the time its been when I was jumped by Fighters on the way back from a bombing run.

  13. Trimming the F-5 is pretty much a constant thing I can get mine pretty stable like Max explained I can walk away for a short time and come back but no more than 15 or 20 seconds.

     

    I get the pitch in the ball park then play with the throttle. Adding power to bring the nose up gradually and reducing power to bring the nose down. It s a gradual thing though using the tiny dial inside the big RPM dial to gage like 1-5% at a time.

     

     

    I try not to mess with the aileron trim normally its spot on at take off and every time I mess with it I can never get it back to what it was before.

     

     

    Sometimes if you do bump it you can get it centered close using just a touch of rudder trim along with aileron trim. That's the best I have been able to do.

  14. In the manual it refers to the Emergency Horizon Switch which directly controls the Standby Attitude Indicator however in either place it does not mention the other. Since one is directly related to the other shouldn't it be mentioned, so we know the two are related? It makes sense now however while trying to make the Standby Attitude Indicator work I did a search for "Standby Attitude Indicator" and I was directed to Page 64 which tells me nothing about how to turn it on or activate it. Had I searched for "Emergency Horizon" I would have found it immediately.

    This is extremely minor however it would help if the two were noted in the manual. Great job on the M-2000C by the way its very good.

    M-2000C manual

    Page 23

    66. Emergency Horizon Switch Activatesan emergency artificial horizon.

     

    Page 64

    Standby Attitude Indicator

    The Standby attitude indicator is an independentinstrument that provides pitch and roll

    information in case of the main ADI failure

    1. Aircraft symbol (adjustable).

    2. OFF flag.

    3. Roll angle indicator.

    4. Cage/Aircraft symbol adjustment

    knob.

  15. Just wondering if there was something wrong with it as it always shows the Off Flag for me. I saw in the Bugs section where the Altitude adjustment did something with it... however when I tried this in the game it didn't work. I was just curious if there was a work around to get it turned on?

     

     

    Thanks

  16. I have been away from the Mirage since the F5 come on scene. A few months ago I have came back to the M2000C.

     

     

    I am thoroughly impressed with the progress that has been made. I have immersed myself back into the manual to learn all the new things that wasn't there before. Radar is improved, the INS is awesome MRQ points, Offsets using the BAD functions, INS updates, Precision (using the term loosely) bombing using offset waypoints.

     

     

    WOW

    I have a new sim to sink some time in. Thanks to Razbam for doing such a good job on it.

  17. This by no means does this mean this is a bug... however other Modules in DCS do refuel the empty tanks.

     

     

    I personally will jettison them because it takes longer to fill them on refueling and I am always anxious to get back in the action... However I understand not wanting to litter up our nice desert community as well...

     

     

    Consideration should be made into recycling the external tanks hanging from the wing. Certainly in RL they don't make them jettison them on the tarmac to get a new tank filled. I mean we have seat belt limits to our head movements... why not have the ability to refill external tanks? My opinion only.

  18. Back in the day, when the pilots were planning the mission they will use visual references that can't be missed... a Bridge, a Fork in the river, major road junctions. So when they start they can pick up a heading and fly that heading for a determined period of time and start looking for the land mark.

     

     

    Over water or in a desert the only way is by Tacan radial and dme readings. So Tacan 12 on 240 radial at 25 miles would be the way point.

  19. I haven't seen this reported anywhere..so here goes..

     

    When a player attempts to put down a map marker the server will CTD. We can duplicate this consistently on both Normandy and Nevada Maps on both our servers (and some others, sorry! :)

     

    Disabling Map Marks do not work. In the mission or in game settings. All disabled, but still crashing.

     

    Right now, any player can connect to any server and CTD the server by trying to place a map marker.

     

    I can provide logs and crash dumps if ya need, but it's very easy to duplicate.

     

    Thx for reading.

    I have witnessed this every time I create a mark point on the F10 map the server on which I made the mark point crashes. This happens on the Alpha maps only.

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