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Wyverex

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Everything posted by Wyverex

  1. Ah didn't know that. Ok then BS2 uses only two cores. That still doesn't explain why neither those cores nor the GPU is topped out. Today's games are usually GPU-bound (with some exceptions being CPU-bound). Maybe BS2 doesn't use the full capability of my graphics card but the features that are used are used at 100% (that could explain why the GPU usage is pretty constant at 56-58%). Intriguing...
  2. Civ Traffic: Off Resolution: 1920 x 1080 Displays: 512 every frame MSAA: 8x TSSAA: On Cockpit Shadows: On HDR: Normal Shadow Tree: On Trees: 9000 m a) 29 b) 26 c) 25 d) 20 Core2 Quad 9550 @2.83 GHz, MSI GTX570 TwinFrozr III, 4GB RAM, Win7 x64 I was a bit stunned that the framerate is that low so I ran a CPU and GPU monitor alongside. I found that at the specified times, total CPU usage was between 36-39% and total GPU usage about 50%. Those values never climbed above that (only below in the fast-forward section). So apparently BS2 doesn't utitilize the full power that is given. I suppose my system could easily handle 50-60 frames given that configuration. Can anyone confirm that usage pattern?
  3. Thanks for all your input but maybe I haven't made clear where my problem lies. I'll try again :) I hover about 2 - 3 meters above the ground and try to hold the helo in position just using the cyclic (no trimming yet). Yes, this requires practice. And I'm already practicing that a lot. So far no problem (just lack of practice). Now I have the assumption that when having found a fairly stable position (almost no drift in any direction), pressing the trim button should stabilize that position, meaning after that you have to give even less input to hold that position. If this assumption is correct then I suppose my G940 is either broken or misconfigured because when pressing the trim button (in a quite stable position!), the helo immediately drops away in some other direction and then it's even more work to recover. In some other threads I also read that there seem to be problems related to FFB sticks and slight position changes of the stick after trimming, so this could be a similar symptom. So all I'm asking is to kindly watch the track I attached above and give feedback on whether this input behavior is nomal, I'd really appreciate that! :)
  4. Devrim, I'm talking about a different issue as can be seen in the track I provided. I specifically DO NOT engage the hover mode as the point is to learn to hover above a given point on the ground on my own. But as to your point I noticed that for the hover mode to work as expected you have to stop the heli before activating it, otherwise it might just keep drifting.
  5. That's what I mean. I can stabilize the heli (with manual input) but to keep it over the same point on the ground requires constant attention on my side. I'm practicing with the Take-Off in Beslan mission and it definitely has wind. I'm fully aware that this requires a lot of practice. But what I actually find annoying is that as soon as I have stabilized the position and then press trim, I lose the position immediately since the stick moves a bit and my carefully balanced attitude is screwed. I should note that I use a G940 with FFB. I'd really like to know if that's just a calibration problem on my side or if everyone has it. EDIT: Please have a look the attached track. In the first part I just try to keep the heli from moving. I trim a couple of times. Note that each time I immediately let go of my stick. Observe that the heli starts moving into an unwanted direction. In the second part I show what might be the root cause. Take a look at the input window. I also trim a couple of times and let go of the stick afterwards. Note that the caret "jumps" in another direction. I already tried to minimize that jump by extensive calibration but I can't seem to get rid of it. So am I the only one with that behavior? hover.trk
  6. Hi all, I would appreciate some advice regarding a stable position while doing the hover check. I find it pretty tough to keep the heli hovering in one position without engaging the hover hold mode. After a lot of practice I think I found a way to do hold it more or less stable just by pushing the cyclic gently in one direction or another BUT as soon as I trim the bird, I immediately lose the position because the nose will dive or rise. Now I'm asking myself: Can it be done to trim the heli in such a way that you can essentially release your hand from the cyclic while hovering 3 meters above the ground WITHOUT hover hold mode? Or can't this be done with a helicopter? I think I read somewhere that they are always unstable while hovering (though I've digested so much information the last three days that it gets hard to keep track now...). If this is possible I'd really appreciate a track showing this (preferably also showing the input window). :) Cheers P.S: I have AP engaged (Pitch, Bank & Heading)
  7. Sorry for digging this old thread up, but it has helped me a lot configuring my G940 for Black Shark 2 and I wanted to share some additional finding. Contrary to the first post, DO NOT invert any axes directly in the Profiler! I had my throttle and R1 axes inverted in the Profiler and then had the same issue as the OP, i.e. after starting a mission, I had to quickly unpause, pause and move those axes to their maximum so that BS2 would recognize them fully. The same when Alt-Tabbing. This is ONLY because of inversion in the Profiler. To invert an axis, do this DIRECTLY in BS2. A tiny movement on such an axis is all BS2 needs then to get the current position and update your instruments accordingly.
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