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lawsjr

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Everything posted by lawsjr

  1. This is what I am looking at. The head position seems more normal for me from a flying stand point. You do not sit on top of the front panel.
  2. Smaller to match the other items in the hud.
  3. Is there a way to scale the pitch ladder as well?
  4. well I have a 3 monitor set up and yes I would like to know how to scale it and move it but don't know were to do that. Where is that at?
  5. I know what you are talking about. When you get the pilot head position where it should be you can't see all of the hud. The way DCS has the pilot in the seat is way to forward. If you look at the seat back where your butt sits you should not have to look behind you to adjust the radio. Also when sitting in the plane you should be able to see most of the front panel not just the upper portion. Not sure how to fix this, but wish someone would
  6. no worries, how do I upload a track? and really not sure if it is a bug or problem or just me. Did notice today that the A10 pulls a little left on take off roll and rolls right bad once off the ground. I is normal for most pilots to drop the right wing a little.
  7. also this doesn't happen in FC3 and the open bata. But is in Nevada 2.0.
  8. yep I get the same thing which is unusual. Shouldn't be rolling right after take off or pushing the nose to the left on take off roll. And yes both engines are running and with center line thrust that wouldn't make that much difference.
  9. the gust will get you. With what the briefing is saying it isn't gusting and the cross wind component is 7 knots, and not a true cross wind is more a quartering headwind. What I am experiencing takes lots of rudder movement to keep it down the runway, like I was flying a tail wheel aircraft.
  10. yea a very little. in the small aircraft I fly anything under 10 knots for a cross wind doesn't cause any problems on take off at all.
  11. Well that could be but it is a 4 m/s wind at 95 degrees which is a 50 degress off the nose and only at 7.8 knots, which is not very much wind for that size aircraft. But who knows.
  12. Not sure if this is me or a problem somewhere. Every time I take off in the Eagle it pulls to the left. This is a center line thrust aircraft and shouldn't pull either way on take off. I am using Saitek Pro Flight Combat Rudder Pedals. Tried adjusting settings for them and found nothing that helps. any idea?
  13. I have changed the SnapViewsDefault.lua to adjust the pilot head and view for the A-10C but when in the game it isn't picking up the changes made in the file or not reading that folder. When I try to change them in the programs files folder they are all read only and will not let me save them there as you are supposed to make changes to the Saved games folder.. Anyone have any ideas? Thanks
  14. User Snap view saving is checked under options mis.
  15. I have been using 3 monitors just fine until version 1.2.8 and now when I edit the snapviewdefault.lua in my user/savedgames folder it doesn't seem to make any changes to the game. I can pretty much change anything and it never shows up in the game.. any ideas? Thanks
  16. It should be in \program files\Eagle Dynamics\DCS World\config
  17. Will try that.. I was thinking if there was a way to adjust seat height that would take care of it.. Feels and looks like I am sitting to high in the cockpit. Any way of changing that?
  18. Made some changes. Everything looks okay except for the HUD. Flying pretty level I can't see the pitch bars correctly. Any ideas? This is my snapviews file for A10C SnapViews["A-10C"] = { [1] = {-- player slot 1 [1] = { viewAngle = 65.000000,--FOV hAngle = 0.000000, vAngle = -26.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [2] = { viewAngle = 49.626770,--FOV hAngle = 0.000000, vAngle = -90.631294, x_trans = 0.180499, y_trans = -0.137064, z_trans = -0.250000, rollAngle = 0.000000, }, [3] = { viewAngle = 30.395041,--FOV hAngle = 0.000000, vAngle = -94.329208, x_trans = 0.372718, y_trans = -0.054055, z_trans = 0.250000, rollAngle = 0.000000, }, [4] = { viewAngle = 55.238567,--FOV hAngle = 0.000000, vAngle = -90.631294, x_trans = 0.158523, y_trans = -0.137064, z_trans = 0.250000, rollAngle = 0.000000, }, [5] = { viewAngle = 35.000000,--FOV hAngle = 0.000000, vAngle = -10.651850, x_trans = 0.327622, y_trans = -0.278207, z_trans = -0.244799, rollAngle = 0.000000, }, [6] = { viewAngle = 34.340549,--FOV hAngle = 0.000000, vAngle = -9.500000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [7] = { viewAngle = 35.000000,--FOV hAngle = 0.000000, vAngle = -10.651850, x_trans = 0.327622, y_trans = -0.278207, z_trans = 0.244799, rollAngle = 0.000000, }, [8] = { viewAngle = 68.628296,--FOV hAngle = 68.292320, vAngle = -11.477349, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [9] = { viewAngle = 68.628296,--FOV hAngle = 0.000000, vAngle = 30.227919, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [10] = { viewAngle = 68.628296,--FOV hAngle = -67.172974, vAngle = -11.477349, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [11] = {--look at left mirror viewAngle = 70.000000,--FOV hAngle = 20.000000, vAngle = 8.000000, x_trans = 0.360000, y_trans = -0.041337, z_trans = 0.000000, rollAngle = 0.000000, }, [12] = {--look at right mirror viewAngle = 70.000000,--FOV hAngle = -20.000000, vAngle = 8.000000, x_trans = 0.360000, y_trans = -0.041337, z_trans = 0.000000, rollAngle = 0.000000, }, [13] = {--default view viewAngle = 75.000000,--FOV hAngle = 0.000000, vAngle = -23.000000, x_trans = 0.21125, y_trans = 0.0221875, z_trans = 0.000000, rollAngle = 0.000000, }, The view file is for 3 monitor. No changes there from the latest patch.
  19. Where is the lua file that contains the FOV setting?
  20. So I have messed around with the 3 monitor lua and came up with this: _ = function(p) return p; end; name = _('3 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' Viewports = { Left = { x = 0; y = 0; width = screen.width / 3; height = screen.height; viewDx = -1.1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 1.1; viewDy = 0; aspect = screen.aspect / 3; } } UIMainView = Viewports.Center Which resulted in the attached image. It is a lot closer but sill doesn't look right. Any ideas?
  21. Yes it would be. As it is if you are using three monitors for cockpit view when you look left or right the wings are forshortened or zoomed in until they move to the front monitor. I am just guessing that if we could set the angle of the monitors that would take care of it.
  22. Is there a way in the monitor config file to take into account the angle of the monitors? I am using three asus 22" monitors and want to set the angle so that everything looks correct when head turning. I know that iRacing takes this into account and was wondering if DCS world did as well. I have the following settings. 5760 x 1080 with full screen unchecked. 1 monitor. I do not use the other monitors for MFCD, just cockpit views.
  23. The only zoom that works it just the Zoom out key. The wings are still zoomed in until you look farther back. So don't know what to do next.
  24. I have a question. I have a 3 monitor setup with resolution of 5760 x 1080. I am driving them with two GTX660 in SLI mode. When I am in DCS world playing a-10 or FC3 or P-51 I have it set up to one screen, full screen unchecked with an aspect ratio of 5.333333. It starts in cockpit zoomed way in and when it zooms out it still looks too close. I don't think you should have to raise your head to view the top mirror. Also when looking left and right the wings seem to be forshortened until you turn more. Is this how it is or do I need to change some things? Just wondering. Thanks
  25. I have a question. I have a 3 monitor setup with resolution of 5760 x 1080. I am driving them with two GTX660 in SLI mode. When I am in DCS world playing a-10 or FC3 or P-51 I have it set up to one screen, full screen unchecked with an aspect ratio of 5.333333. It starts in cockpit zoomed way in and when it zooms out it still looks too close. I don't think you should have to raise your head to view the top mirror. Also when looking left and right the wings seem to be forshortened until you turn more. Is this how it is or do I need to change some things? Just wondering. Thanks
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