Jump to content

Wolfie

Members
  • Posts

    350
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Wolfie

  1. Silly infantry..

     

    LMAO! You'll never see that manpad ( or even RPG ) coming. Right now we all know where the AI AA Specialist are in the missions ( they're out in the open and don't even move ) and they're usually only maybe 2.

     

    Now imagine 7 or so HUMAN Anti-Air Specialists on the ground protecting an armor company, which is embedded in a town surrounded by woods and such. You better blitz the shit out of that town before you get near it.

     

    ARMA proved why you put infantry in with armor. There is no enemy more mobile or stealthy.

     

    You guys should google for the Arma mission "They Came from Above" and play it through. Its an ACE 2 mod mission that puts you in charge of a very well equipped Special Forces commando team. Commander, Heavy Weapons Specialist, Medic, and one other guy ( can't remember his specialty ). Show you what HELL a well trained, well equipped infantry squad can put down. Takes you about 5 hours to get through the mission as you take on a large terrorist group thats been firing grads on an American position.

     

    It would be great to see this in DCS as I could call for REALISTIC Human air support.

  2. Lol, hunt all the human tanks you want. Its not the tanks that are going to get you. Its the INFANTRY. That's why tanks are backed up by them.

     

    Can't understand why some people don't want a realistic successor to Arma. Its the future. Get over it.

  3. As I say, I would like a DCS tanksim. A broader market isnt going to do anyone any harm I think.

     

    Yep. If you want to stay alive and make money, this is how you do it. Bringing in tanks and infantry will bring in the FPS / Arma crowds ( and their money ). It will also make the currently stagnant battlefield a lot more interesting.

     

    FIM-92 flashes past your Shark. "Jeezus ****ing Christ! Where the HELL did he come from?!! " Slam down on the emergency fire button.

  4. Start small and build up. As for players, if you get the Arma / FPS crowd coming over, you'll have players. Look at how many players MMO's handle ( thousands ). If they can handle it, we can figure out a way to handle it.

     

    I really want to see this sim turn into an MMOFPS/FLTSIM. What the original developers of Falcon saw for its future. The Electronic Battlefield. I saw it back in the late 80's sitting in a US Army Server Shack, watching the electronic wargames between hundreds of people going on. Its possible.

  5. Full high fidelity Tank Simulation is covered by Steel Beasts (proud owner here)

     

    I'd rather see DCS sticking to what they know and continue delivering a quality product rather than waste resources on dumbed down and simplified FCS / ballistics that would only appeal to a small part of the community.

     

    CA has already been made. Were talking about a REAL tank simulator.

  6. BF3 has better AI than DCS. I think we can agree with that.

     

    Yep, it is simply the worst AI I have ever seen.

    I like how someone said the infantry soldiers were dancing around in circles like ring around the rosie. :doh::lol:

     

    But hey, at least they moved somewhat. Most infantry and vehicles I see just sit there like lame ducks.

     

    Its bad, bad, bad.

  7. Yeah, I can remember playing Falcon 4 right after it came out. It was so immersive. I'm flying along with my 2 wingies, and one calls out "Strangers". A flight of B-52's fly past way out front heading east of me. And I think "I wonder where they're off too?" About 5 minutes later, I see massive flashes from 2000 pounders going off in the distance, right about where they would be. Talk about a hot war! Now THATS a dynamic campaign. If a 15 year old engine can do it, I don't see why DCS can't. Something to add.

  8. Hi guys, I am just wondering, am I the only one who is feeling slightly disappointed with the decision to move the starter button from the bottom of the collective to the top In place of the idle stop release button.

     

    Definitely will not be buying till they correct that. Putting in fake controls, or putting them in incorrect positions totally kill any sale to me.

     

    If I want crap like that, I'll just buy Arma or FC3.

  9. Now that you mention it, I suppose I'll try anything once. Count me in. Also, this thread looks very familiar...hmm... :D

     

    Don't know how this could play out in DCS though, as in crew positions. Everything that's DCS so far has a set pit where the player sits and controls his aircraft from, don't know how that can translate to ships unless it would be more like FC3. As in, keyboard commands to do everything and the player acts as a commander.

     

    No, you would just have people playing different stations, and then be able to move between them. Just like sitting at a cockpit being able to look off at people at the other stations. Only difference is you can stand up and move over behind someone else to look at their station, etc. Just like in Arma where you are walking around the ship.

  10. @mmaruda.

     

    Yep. DCS could and NEEDS to learn a lot from Falcon. Dynamic Campaign Engine is EXACTLY what DCS needs with far more realism on the ATC / SA side. Shouldn't be that hard to copy from a 15 year old engine. However, it also needs what Arma has, and it should do that just like the planes, with REALISTIC modules. That is what sets us apart from Arma in the first place. As for power, the hardest game to run on my computer in terms of needing raw power is Arma, and I run it on a $500 laptop.

     

    So when they bring out the REAL DCS: WORLD, I'll go buy a $2000 desktop and it should be plenty to run ANYTHING.

  11. - Too many details of the F-35 are classified to make a simulation as realistic as the other DCS modules so far. (Try finding sustained/instantaneous turn and climb rate figures)

     

    - I think they will make it as realistic as they can, with the data that's available.

     

    - I would rather see them design a module for an aircraft with more available data.

     

    - I do not feel it will be as challenging or rewarding to fly as non-stealth aircraft with flight models and systems based on real world parameters.

     

    THIS. Put it in FC3.

  12. It could be like ARMA without playable infantry but more realistic vehicle gameplay?

     

    (Although infantry is the main thing in ARMA so that example might not work...)

     

    Lol, no, if you want the FPS players, you MUST have infantry. What I invision is a world with two types of players. Air forces and ground forces ( and maybe a third: Naval forces ). On the one hand, you can play one and ignore the other entirely. Small FPS missions may be like this, with maybe using Naval as the embarkation point at the start of the mission. Think small Crysis 1 missions such as Plantation, or Shore. On the other hand, you could have bigger, Arma type missions which include Infantry being backed up by Naval and Air Support. Or you could simply be doing CAP over an area, pretty much ignoring what is happening on the ground, as it really isn't much of your business. You were just told too keep the skies clear.

     

    I know there are people on here who want NO FPS ( no human ground forces ), so that's fine, they don't have to participate in those combined missions. They can fly their own. Also, there are going to be FPS types that are going to HATE being hit by CBU's and Attack Choppers. Again, they can simply keep them out of their missions.

     

    All this will open up the game to MANNNYYYYY more players ( and third party developers ), not to mention a much better business model. All I can say to third party developers is, look at DCS: Warthog, and keep it at that level or better if you want to sell you modules.

  13. Yes, but I'm really waiting for the Edge Engine. The terrain is a little too "lite" in graphics and objects right now.

     

    Really want to see DCS: M1A2 TUSK and DCS: T80U. Plus BMP3, M2, BTR-90, BDRM, etc. would be nice.

     

    And of course, INFANTRY!

     

    The vehicles should be as realistic as the A-10, and Black Shark.

     

    World should mean WORLD.

  14. F-35, they should stick in FC3. Nuff said.

     

    Still, I am not that impressed with the simulation of the Huey either. Nor its cockpit graphics. This is what I was afraid of coming from 3rd party developers. Hopefully, DCS continues to churn out the beauty that is Warthog and Shark.

×
×
  • Create New...