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Posts posted by Holbeach
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5 hours ago, TheBiggerBass said:
Looking at your axis tune panel it seems that the axis at your stick is not a physical slider as it's default position is already at 50%. That would explain the behaviour you described. If it's a physical slider the default must be at 0% (or at 100% if it's inverted).
Default position is at zero.
What you're seeing is with my foot on the pedal at the point of instant jump to 50. I've eliminated that useless part with a 50 deadzone.
If I leave it as a straight slider then 50 input would be an instant 50 output on the brakes which is very undesirable.
This works very well.
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2 hours ago, Dragon1-1 said:
Never had that bug myself, I use Thrustmaster TPR pedals. This sounds like a pedal calibration issue, for me they start at 0% and work linearly through the entire axis.
Control panel shows a contiuous ribbon. Axis tune says otherwise.
Maybe it's a Saitek thing.
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10 hours ago, Dragon1-1 said:
Here's a hot take: don't brake. Stick in your lap, throttle to idle, and just keep it going down the runway. If you did a nice three pointer, you won't need to touch the brakes until you get to taxi speed. Warbirds slow down pretty well on their own, especially on grass.
Perfect advice, but it still doesn't sort the brakes out.
The brakes don't start at zero and work up to 100%, they start at 50% instantly and work up to 100% causing a nose over.
Even sliders will have the same effect, but you can use axis, it makes no difference.
This is my version and has reduced maximum, No Nose Over and smooth braking.
Braking starts at 12% and ends at 60%. To make them start at zero, slide the dead zone along.
The same idea has to be used with the F4U.
Happy braking!
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By this stage of the war,, all Aamerican aircraft could carry British bombs and vice versa.
It would just be a case of adding them to the list, I guess..
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Bought this today and first impressions are good. General handling only so far, over Marianas 2. 50 fps at about 1000' over the jungle. (Mosquito 55 fps).
No curves required so far.
Cockpit looks great. I'm glad there are British liveries.
Looking forward to T & G's.
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I've been trying to make a mission with the Mossie from Tinian North field against an invasion on another island, but have been unable to take off.
I'm guessing runway physics don't exist here. All other airfields are normal.
Maybe someone could confirm this.
Edit. Yes that's it. I think I will have to wait for WWII version. I can get off at a very light load, but that's no use.
Jets are possible.
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Tiniian revival '25 extra.
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Here is my track in video form.
Video for DCS Forum from supplied track, F4 Falklands..
This shows the sudden drop in frames when passing through 900' AGL.
This only occurs on the Falklands map and is intermittent. I can completely eliminate it by reducing Texture to Medium, as shown.
This doesn't work for most people.
All other maps work perfectly for me at full settings.
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This morning I made a discovery.
If I run the track I provided, (All settings at max), it will show the 900' problem, 80fps reduced to 18 fps instantly, repeated 3 times.
If I run the same track with the Texture, (not Terrain Texture), reduced to Medium, the problem goes away and it remains at around 75 fps at low level.
This means that replays run on another machine, will be pretty much useless in this case.
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22 minutes ago, Mr_sukebe said:
Sounds like you've identified the issue, i.e. an increase in VRAM usage at low altitudes. As you know the cause, we also know the mitigating solution, i.e. don't use High Textures.
That's exactly what I do.
Med Unit Textures gives 100% free of ball drop with no noticable difference in quality, but it shouldn't be there in the first place as it dosn't occur in any other map.
Also it dosn't always occur. It is intermittant.
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Here is an example of 900' ball drop, taken this morning. 70 down to 18 fps
To achieve this, I increase Unit Texture from my usual medium,, to high and usually descend from a high altitude.
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5 hours ago, rob10 said:
Not a super easy aircraft to takeoff, but definitely doable if you do it right. Make sure you're lined up straight with runway (dif braking is a good way to crash on takeoff until you're more used to the aircraft). Set trim nose down and rudder to the right. Hold stick back to lock tail wheel and get power up SMOOTHLY but relatively quickly to get speed >60 MPH then let it off to get tail up and get rudder control of direction.
There is No 'tail wheel lock' on the Mossie,
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5 hours ago, Terry Dactil said:
Yes it's a great site. I've been using it for many years. It did go bad once when it went payware for a while, but the owner recently returned it to freeware, I'm glad to say.
If you were a 20 YO, on your first flight as pilot, at night with a full load and you still havn't worked out how to read the fuel guages and your crapping yourself but don't want to show it,
you might be glad of those few extra MPH when an engine stops.
I tend to fly by the manua,l except when I don't.
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On 5/9/2025 at 5:22 AM, Terry Dactil said:
Where did you get that from?
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To directly combat this, Geoffrey de Havilland himself visited squadrons flying the Mosquito, bringing with him not just technical data, but a dramatic and personal demonstration. On at least a few occasions, he would personally take off in a Mosquito and deliberately cut one engine during the take-off roll—the very scenario pilots feared. Even more impressively, he would then proceed to fly the aircraft on one engine, performing aerobatics such as loops and rolls, to prove that the aircraft could be safely handled even under such adverse conditions.
Hello.
The speeds are from the MkVI manual, almost word for word and please note they are at full load, ( 22,000lb.).
G de H did not T/O on one engine and perform loops and rolls with full tanks and 4 500lb bombs hanging on..
At half tanks and no weapons, about 17,000lb, T/O boost can be 9lb, which will give a safety speed of 178 mph.
Also note Safety Speed has a margin added.
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The most important speed after T/O is the 'Safety Speed', which at full load and boost reduced to 12lb is,
200 mph or 225 mph at 18lb.
Maintain this until boost starts to drop, 170 mph can then be maintained for best rate.
This only applies if you're interested in any kind of realism.
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The unique Harrier won't be around forever.
Soak up these Shakespear videos while you can.
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The loco in the picture is an American USATC S160, for use after invasion in Europe, not German Class 86.
The coaches are LMS stock, used in Britain.
I don't know where they came from.
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1 hour ago, bigcountry said:
Thx I will try it. You are the only repsonse I have had so far!
I got up early.
Pressing those 2 buttons will return the Mav to boresight, then Uncage the Mav to redesignate with the slew.
I use the DMT to find the target with the Mav slaved.
I tried to replicate no. 2, but it either locked or didn't.
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17 hours ago, bigcountry said:
1.How do you reslave the seeker head of the maverick back to center?
2. When I slew the maverick on the MFCD and try to lock the target it goes haywire to another place. Is that a bug or what?
1. CAGE/Undesignate.
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14 hours ago, Ladan said:
So, what to do if it's impossible?
AP,(A), engages Autopilot Attitude Hold. Then press Altitude Hold.
They work perfectly. Tested this morning.
Make sure you are trimmed to 1G.
Make sure stick is calibrated.
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Carrier landings
in F4U-1D
Posted
I'm following the manuals curved approach.
pretty scary stuff when you first try it, around 250' in the circuit.
But it means with flaps down you are already at the 3 point attitude and with plenty of power on, no wollowing and full view of the deck.
Cross the stern at 200 plus, cut power and it will plonk on the deck.
Better than freelancing and very satisfying.
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