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dabomb

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Posts posted by dabomb

  1. Cool.

     

    If you want to manage the server remotely, it's best to create an account on digitalcombatsimulator.com just for running the server.  Once you have the server running under that account, you can log into the digitalcombatsimulator.com site with that account from another computer, then go to Profile --> My Servers and click on your server and the web GUI will open up in a new tab.

     

    image.png

     

     

    image.png

  2. Did you install the DCS dedicated server?  If so, seeing just the DCS World screen is perfectly normal.  It's a dedicated server -- it doesn't render anything on the server itself like it did when you used to run a server a while back.

     

    Not sure why your web gui for the server isn't working.  Are you running the web gui from the same machine you are running the server on?  If not, try that.  You can manage the server from a remote computer, but you have to jump through some hoops to make it happen.

  3. I've got the dedicated server running alright on my server. However, I cannot seem to be able to force the server to start un-paused. I have both serverSettings.cfg and serverSettings.lua set with "pause_on_load=FALSE" but it doesn't make a difference.

     

     

    Apparently I'm missing something somewhere... could someone enlighten me?

     

     

    1) On the web gui's main page, click on the "gears" icon to the right of the Resume/Stop/Restart buttons.

    2) Click on Change next to Advanced.

    3) Select Resume on load, click Save

  4. So. The web gui is cool and all, but... how does one connect to a remote server with it? Is there a way to specify a remote server's FQDN or IP address in the web gui?

     

     

    Our servers are hosted in a data center and I'd really love to get away from having to connect to the servers themselves via Team Viewer and run the web gui from there. Kinda defeats the purpose, imo.

  5. Question - when I run '-admin load', in some missions the mission list is returned as text, but most of the time the mission list is given in the chat window. How can I force it to be text?

     

    If you're in the cockpit when you issue the -admin load command, the list will appear as text on the right side of the screen. If you are in Spectators, it will show up in the chat window.

  6. That's very strange. Nothing comes to mind. We host a couple dedicated servers and I didn't have to make any network/firewall changes after the upgrade to 2.5.

     

    Now the Integrity Check was borked after the upgrade. See my thread on that in this forum for a fix if you need it.

  7. Okay. Got this sorted. (thank you Caput_58).

     

    There are 3 variables in the serverSettings.lua file (C:\Users\<username>\Saved Games\DCS.openbeta\Config) that dictate whether the integrity check will be enabled or not on your server. These are:

     

    "require_pure_textures"

    "require_pure_models"

    "require_pure_clients"

     

    If any of these 3 are set to false, the integrity check will be enabled. All 3 must be set to false to disable the check.

     

    For some reason, unchecking the Integrity Check button in the Server Settings page would only set the "require_pure_clients" variable to false -- it leaves the other 2 set to true. I had to manually edit the file in Notepad++ and set them to false. Once that was done, it disabled the integrity check "shield" from our server in the server list and we were able to run our mods again.

     

    Hope this helps someone else.

    • Like 1
  8. Hi Grimes,

     

    I noticed that in your milestone list, you have "Fix admin registration". I have tested the -reg command and successfully registered a few players as administrators. It would appear this is working again.

     

    The mission restart (-admin restart) appears to still be broken however.

     

    Has anyone else experienced this too?

  9. Errrrrr , they wrote the software so YES it can distingush

     

    If host does not click on a plane slot it is a server

     

    Perhaps I should worded it differently. Right now, DCS World does not incorporate a way to prohibit the host from also playing. How's that? Better? Jesus, the pedantry in these forums...

  10. NO ONE else out there does this, they allow you to host a game server WITHOUT having to buy the DLC for the server

     

    That's because ED doesn't have a true, dedicated server binary/.exe. (yet)

     

    Right now, DCS World has no way to distinguish whether the box is hosting a "dedicated" server with no actual players on it vs. a player hosting a multiplayer session. Until they come out with a binary that can run *just* a dedicated server (and hopefully not require a DX11 compatible GPU), that's the way it has to be.

  11. The backers get Normandy, WWII modules, Asset Packs and closed access for like 20-40$ total... and I have no problem whatsoever with that. But we who chipped in a lot of $$$, buying all WWII aircraft separate over the years, Normandy+Assets don't get the same access to Normandy?

    How is that a fair treatment? huh.gif

    Those backers dropped that cash on a crowd-funded project. Half of those projects never make it to completion and the backers are left holding their d**ks. Pre-purchases and module purchases direct from ED are a much safer bet. Sure, we've had to wait longer than expected for some of those, but they've always delivered. More risk, more reward. Completely fair.
    • Like 1
  12. - Whilst in the Multiplayer - Select role screen, I can't select the Exit, Disconnect or Briefing buttons. Works fine when not in VR, but none of them operate in VR
    Try pressing <ALT><ENTER> to change the window to full screen mode. That should allow you to click on the Exit, Disconnect and Briefing buttons. This is a common issue with VR. (I have an Oculus and have to do this)
  13. Is there a side effect for long use like dizziness, headaches or something ?

     

    Some people experience motion sickness, some do not. (I do not, thankfully)

     

    Seems to be more prevalent with the helicopters than the fixed wing aircraft, based on conversations I've had with the others I know that use the Rift with DCS and experience motion sickness with it.

  14. Understanding there's a trade-off between VR and quality graphics and putting the VR aside for the moment, how would you compare the monitor graphic quality v. Rift/Vive graphic quality?

     

    Monitor graphics quality in DCS is superior to the Rift (and I am guessing Vive as well, although I only have a Rift so I can't speak to the Vive side)

  15. If I had to guess, it's the USB port your sensor is plugged into. The Oculus Rift is VERY picky about the USB 3.0 ports. Many, myself included, purchased separate 4-port USB 3.0 cards that are known to work with the Rift.

     

    Google around and you can find many threads on compatible cards.

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