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Everything posted by Osmo
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WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
Yes please.. 3.0.6 compatible version first. -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
I uploaded 3.05 x64 for you here: http://the-tour.org/downloads/tools/teamspeak/TeamSpeak3-Client-win64-3.0.5.exe I'll keep the link up until TARS is updated to work with 3.0.6 -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
Headspace was only referring to support of new TeamSpeak version. DCS 1.1.1.1 with TS 3.0.5 works fine. I'm sure next version of TARS will work with 1.1.1.1 as well as the current one. -
DCS A10C HDR mod and lights tweak.
Osmo replied to diveplane's topic in Utility/Program Mods for DCS World
Thanks! -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
It works fine for us. Make sure that your VHF radios are on (TR) and in the same frequency. Note that if you are trying it on the ground, the VHF radios need power to be on (ground power, APU+APU gen, or engines + AC gens) -
I usually do the opposite, I set my seat all the way down so I can see the plane through canopy better :) And it's great feeling when you manage to get the full tank for the first time after trying long time
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Did you ever get the hud smaller with this? I've been trying to edit different parameters of the HUD_definitions.lua and it seems to at least change the HUD font sizes etc. None of the options seem to be changing the overall HUD size though. Ideal result would be to get the HUD content slightly smaller (so that it's still readable), while fitting into the HUD area when head is in a more realistic position.
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WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
Nice to hear that! Looking forward to the next version. Thanks for the link. Listening to to NY Approach (JFK Final Vectors) at the moment. :) -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
Again thanks for your reply. Yep, that's me. :) Yes I think you are right. There will always be many different opinions of what sounds realistic, and also many different opinions of where is the the right spot in the balance between realism and usability. User-adjustability is the best solution. For me the main thing that makes the ACRE radio feel more realistic is the difference in the frequency filtering, more than the distortion effects. You are right that they are simulating different types of radios than what TARS is, but one thing common for both types of radios are that they only transmit a certain band of frequencies from the voice, cutting the other (especially low) frequencies off. It appears that in the ACRE mod, the cut-off frequency for the high-pass/band-pass filter is much higher, thus cutting out more of the low frequency sounds and making it sound more "radio-like" for me. In TARS, currently, especially in the UHF radio, the frequency range that is being received from other players seems to be "too complete", mainly because the lower frequencies are not filtered out as much. Having these low frequencies included takes away from immersion and makes you feel like the person talking to you is next to you. This is less noticeable with some microphones, as some microphones already filter out these lower frequencies and sound more radio-like by default. Changing the cut-off frequency a bit higher would not necessarily make it more difficult to make out, it might even have an opposite effect as the sound in the middle frequencies contain the important parts of a voice. To find a solution for this, we've been trying different methods, like TS3 radio plugins, etc, but unfortunately there just is not a plugin that would simply work as a DSP band-pass or high-pass filter. One working solution is to use programs such as Voice Change Software which allows you to apply DSP filter to the microphone before it's sent out to other programs like TS3. Simply filtering out those lower frequencies below 280 kHz already brings a significant improvement and makes the voice sound more radio-like. Unfortunately we've been unable to find a free program that would do that, and eventually it would be ideal if TARS would do this automatically. As for the distortion, I wouldn't mind a bit more distortion as well, for bringing in more immersion, even if it would make it a bit harder to hear. One distortion effect which I've noticed in audio recordings of military air radios is clipping of the sound (for example and ). Anyways, it sounds like in earlier version the filtering has been quite good, so it would be very nice if you could bring those earlier filter settings as an option in a future version. Perhaps in TARS config, or in the TARS TS3 plugin settings there could be a simple drop down box where user could select from different filtering presets. -
DCS A10C HDR mod and lights tweak.
Osmo replied to diveplane's topic in Utility/Program Mods for DCS World
Is this same as "Sun Ray and Flare mod vers 1.0.0.2" ? http://files.digitalcombatsimulator.com/en/38342/ I was unable to find "=Diveplanes Sun Flare Mod DCS A10C Modman Install 7.3.0.0" -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
Thanks for your reply and for your work in this awesome plugin! This is a bit surprising to me. I would had thought that since DCS is a hardcore simulation game, the DCS users would be people who want to have their gaming experience to be as close to real as possible. For me simulation gaming is usually the better the more realistic it is. Perhaps some kind of compromise in the filtering might satisfy more users. How about cutting slightly back on the distortion effects to keep it clearer and easier to hear than in real life, but keeping the frequency filtering as it is in real, as it won't affect the clarity of the voice much? Config option would be ideal solution, and most likely satisfy all users. As a temporary solution, I was looking into downloading older version of TARS. Which version has the most realistic sound filtering? -
WIP DCS A-10C and Teamspeak 3 Integration
Osmo replied to Headspace's topic in Utility/Program Mods for DCS World
TARS is great, but the sound quality seems to be a bit too good for coming over radio. Sometimes it sounds like the other guy is sitting next to you, as the voice quality is so good. Some kind of high-pass filter would probably be enough, to filter out the bass from the sound. I think there is some kind of DSP filter in TARS already, but it doesn't filter out enough of the frequencies. The problem becomes very clear when you have a good quality mic that captures wide range of frequencies, and good quality headphones/speakers on the other end to listen. We've tried reducing the quality of the TS3 channel but that doesn't bring the required effect, the frequencies are not filtered out much, the overall quality is just decreased. High-pass filter / band-pass filter focusing at around 1KHz might be the ideal solution. Good example of an excellent radio filter is in the ACRE, which is similar plugin for TS3 made for ArmA 2 game. In that one there is some kind of DSP filtering which makes it really sound like it's coming over a radio. -
Thanks y'all, especially sobek, for the instructions. Here is my first successful attempt:
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Thanks for your advice and the track sobek. Very nice and smooth refueling in the track! You were right, I was all over the place, and the reason was exactly what you thought: I took my right hand away from joystick in order to press the menu with mouse. Unfortunately this clickable menu doesn't seem to support the default numbers anymore, but I found another solution: Using the mouse with my left hand. Now that I realize how close (and how stable) it must be, I'm getting a successful pre-contact on first or second attempt every time. I still have trouble keeping it steady during the refueling but I guess I just need more practice. :) For everyone else struggling with pre-contact problem, just remember these three: - Distance must be very close slightly below the tanker - Speed must match the tanker (or very close) - Your plane has to stay stable, no moving around. I'm still wondering why the flight manual says 1nm though, in-game that seems to be impossible.
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Hmm, from that I understand it only happens sometimes? So it's not normal for the request of pre-contact to fail 99% of time? For me it fails most of the time :( Am I doing something wrong here? http://www.youtube.com/watch?v=KKOZB_T8YhM&hd=1
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Thanks for your reply. I've tried being behind him up to about 50 meters distance (and several distances from 50m to 1nm). I got the 1nm from the Flight Manual (page 495): "Upon reaching the pre-contact position 1nm behind tanker in trail, you need to stabilize your position and establish a zero rate of closure on the tanker" Is it normal that the tanker doesn't reply anything if you aren't in the right position? Edit: I tried to do it according to your instructions (getting extremely close), and after about 4 minutes of requesting pre-contact I finally got it. I tried again and on my second attempt it took me even longer (about 6 minutes) of constantly requesting pre-contact until it worked. I find it a bit strange that the most difficult part of the aerial refueling in this game is requesting pre-contact. I recorded it on video just to confirm with you all whether I'm doing something specifically wrong, or is it this hard for everyone? Here's the video: http://www.youtube.com/watch?v=KKOZB_T8YhM&hd=1
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I have a problem with air refueling in MP. I manage to find the tanker with Tacan and the initial contact through radio works, and I get the altitude for pre-contact. However, when I ask for Pre-Contact, the tanker no longer responds to me at all. I've tried doing this several times, being about 1nm away from tanker (also tried being closer and farther, trying to match speeds). Whatever I do, the tanker just simply ignores my request for pre-contact. I've tried aborting and starting approach again. Initial communication with tanker works fine (so I'm on right frequency), but they just ignore my pre-contact request. Any ideas how to get it to work?