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Charly_Owl

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Posts posted by Charly_Owl

  1. Do both... Frogfoot now, Mirage once it's released. :D

     

    Doing these guides takes weeks if I want to do them correctly. I need to find good reference material, read it and understand it to a point where I can explain it in very simple terms by memory. Starting now means that I might have something to show in 2-3 months time if all goes well. I used to have more free time before, but now not so much. So either people get a guide of the M-2000 very close to release date (assuming there are no delays), or we get the Su-25 in roughly the same timeframe. For me, it makes little to no difference; taking screenshots doesn't take time. It's figuring out what goes on these slides that does.

  2. I gotta say, guys... you have me really conflicted here.

     

    I see plenty of great material available already to learn the Su-25T in a reasonable amount of time. I don't really see what I could "add" to this zerg swarm of short tutorials. On one hand, I understand that the Frogfoot being free might mean that more people are going to fly it, but I'm not that sure about that myself.

     

    On the other hand, I think the Mirage is a much more difficult (yet rewarding) challenge for me, especially since the reference material is mostly in french and not readily available to the public. Yet... I can be quite resourceful at times. (remember the early MiG-15 days, anyone?) ;)

     

    I'm curious to see what you guys think on that matter.

  3. Hello everyone!

     

    As you may have noticed, most modules in DCS are now covered with these quick guides I did. With the A-10C, Ka-50, MiG-21bis, Mi-8MTV2, MiG-15bis, F-86F Sabre, UH-1H Huey, P-51D Mustang, Bf.109K-4 Kurfurst and the FW190D-9 Dora done... I think I've done a good chunk of the modules I wanted to work on even if I need to revise some of them. 2015-2016 seems to be a very promising year regarding new releases, so there is still plenty of work ahead.

     

    These guides require a considerable amount of time to do, so I need to choose very carefully what I'm working on. I try to consult as many sources as possible in order to know what I'm talking about and explain it in a way that makes sense. I need to prioritize.

     

    What is the next guide you'd be interested to have?

     

    Su-25/Su-25T Frogfoot

    P-40F Kittyhawk

    Spitfire Mk. IX

    Hawk T1A

    C-101 EB/CC Aviojet

    L-39C Albatros

    Mirage 2000C

    Bo-105 PAH1A1

    SA-342M Gazelle

     

    I'm conscious that there are also other airframes being developed, so feel free to mention them as well.

  4. Spit

    Ki-43

    P-38

    Pby Catalina

    Go-229

    P-80

    Cw-21b

     

    I also ran the 3rd party aircraft group and assisted in many other aircraft like the F4u, P-40, and many many others. I also worked at Microsoft on Fs11 and Flight, and many Fsx 3rd party aircraft from Milviz and many others.

     

    Needless to say, I eat sleep and breathe aircraft ;) This is my hobby, my passion, and the flexibility and advanced features really gives me the ability to model these aircraft to a level of detail that was unthinkable even just a year ago. I wish I could show off my work, but that's not my job! Chris gets that pleasure.

     

    Kevin "Gibbage" Miller

     

    Holy schmollies! That's quite the resume you've got there. Very impressive.

     

    I'm glad you're bringing us something new and exciting!

  5. This pilot manual contains scarce information. It's more like a quick reminder than a true educational media.

     

    Don't worry, for the educational stuff I'm sure I can come up with something. :thumbup:

     

    As for the scarcity of the information, I agree that it's not much but the information is there. The pilot is expected to have some prior knowledge of cockpit layout though.

  6. AFM vs SFM, which one is better?

     

    The differences between the AFM and the SFM is as follows:

     

    The AFM provides better control to the developer of the aircraft characteristics, with the SFM you surrender all control to the SIM.

     

    BUT!!! and there is a very important one:

     

    Aerodynamically speaking, a really well done SFM would be indistinguishable from an AFM.

     

    In the M2000C case, at this moment it is flying with the best SFM that we could achieve. Her flight characteristics, and that means a lot of graphics curves at different regimes collectively known as drag polars, are as close as possible to the real aircraft. That also includes engine performance as well. Our AFM developer, an aeronautic engineer, created this SFM.

     

    Now that we have that SFM, for development purposes and to establish a base against which we can test everything, we are developing the AFM. The AFM takes more time to develop and fine tune, since it gives us total control of the aircraft.

     

    So, yes. At this time we are flying with a SFM but eventually we will have our AFM, which right now is in early alpha stage.

     

    In some very specific cases, the inclusion of AFM makes a big difference. I'm mainly thinking of ground handling characteristics. I could see noticeable differences between the pre-efm F-15/Su-27 and its post-efm counterparts. This is part of the reason why so much work is being done on AFM for current SFM aircraft like the Hawk and the C-101. It can make a big difference in specific scenarios... maybe less noticeable during normal flying operation. But the minute you go near the borders of the flight envelope or trespass them, this is where AFM really shines.

     

    I'm glad you guys are working on it: take all the time you need. I'm sure it'll be a fantastic product if it's up to DCS standards. :thumbup:

  7. Nicely done! I really appreciate it :thumbup:

     

    Just one little mistake I spotted: On page 62 in the HMS part you forgot to finish a sentence: "The HMS allows the SHKVAL to track where your helmet is facing. This is useful if you". ;)

     

    So in other words... it's not useful at all! :D

     

    I'm gradually implementing small corrections so keep in mind it's all WIP. If you find any other mistakes, typos or suggestions feel free to send them to me via PM or in this thread. I'll gladly incorporated corrections.

  8. I don't have any problem with the F-86's thrust or airbrakes. They work well for me. The brakes in particular are very strong on this aircraft, but naturally they work best at high speed.

     

    I have noticed that the F-86's engine RPM does not increase if you start in the air and don't first power down below 70% RPM. I don't know what that is about though. It could be a bug.

     

    Could be a sign of a partial compressor stall. It often happens when you throttle back and forth too quickly. Best way to recover is to throttle back to idle, push the nose down, gain airspeed and progressively throttle back up to max RPM.

     

    Why it does it during an air start mission I couldn't tell. It seemed rather inconsistent for me.

  9. Oh, and before I forget (sorry for double-post)...

     

    I want to give a big shoutout to a couple of fellas during the event.

     

    1) Phantom

     

    Big thanks for taking over Rectifier One on a moment's notice.

     

    2) Cooper and UGLY flight

     

    They were the stars of the show IMHO. Not only did they guide the whole assault, engage enemy insurgent forces with ruthless efficiency and communicate with cool professionalism their intentions, but they also used illumination flares to guide all ULTIMATE flights through the mountain pass. Navigation at night is quite hard but I could still make out the lights of UGLY and RECTIFIER flights just fine. I saw a big improvement regarding the Kamovs' efficiency between last event and this one.

     

    3) Jacks

     

    Great communications, and a sharp tactical mind. He asked the right questions at the right time during briefing so once we took off everyone had a general idea of what to do, when and how. A big thanks too for giving me the proper callsign names used in Afghanistan. I thought it made the experience very immersive!

     

    4) Dabomb and the 229th

     

    Doing these events requires a lot of organization and resources. One of these resources is the 229th server, which held up pretty well for a good hour and a half before it crashed. Many thanks to the 229th who graciously accepted to host the event on their server with my mission.

     

    5) ATAG_Striker and the ATAG administrators

     

    A couple of "allah akhbar death to america" trolls came in at the beginning of the session, but Striker promptly smote them with the banhammer... which is very gracious of him. I think we'll use a password for this particular TS channel next time. I think we must not forget to thank the ATAG folks for letting us use their teamspeak and to give us customized channel names (it made things so much easier to manage from an organization perspective).

     

    6) Flight leads in general

     

    I honestly thought that it would be next to impossible to coordinate 30 players at once. In major online campaigns even with 20-or-so people it's still quite hard to get anything done in an orderly fashion. We still succeeded to takeoff in a very organized manner and I think part of the reason is that the flight leads did a good job at communicating concisely and efficiently. In these kind of events, leadership makes or breaks everything. In our case, I think they put on a fantastic performance.

     

    7) All ULTIMATE flights

     

    I wasn't sure about putting ships (and at night!) to pick up troops but I was glad to see that many of us succeeded in landing on the frigates. It's a difficult, challenging task that only the best pilots can achieve given training and dedication. It's a testament of the skill many of the community members display during the Airmobile events. I am 90 % sure that we could've secured the crash site no problem had our session not been cut short. Top job, everyone.

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