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Posts posted by MadDog-IC
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Sorry for resurrecting old thread, but does anybody know how to resolve this?
I'm stuck. I got the "Squad is away." message and the Mi-8 start to hover around the stadium. Nothing more happens. Wing-man bingo fuel. I returned to base after airborne for 2h05min.
Problem is the two way points for the Mi-8 have it hovering at 9km hour when it gets to the stadium, and either the chopper is to close to the wall of the stadium and or the wind is so strong, that it can not move around properly, so when it is meant to fly on , it can't because the strong wind is blowing it around to face the wrong way all the time.
Quick fix would be to edit the mission file for the waypoints 18 and 19 for the MI-8 and set to 30 kmh so that it has enough forward speed to counter the wind speed, it should just then slow down over the stadium, repel the make believe squad with out landing, and then fly on, and within a second or so you will get a message that you have the man you were after, fly home and your done.
Cheers, Ian.
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Reading through the messages in this forum, I started thinking you guys might get a kick out of this story. So, here it goes!
Enjoyed that little tale, thanks for posting, the classic DOH moment ;-)
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Thanks kindly Ian and great work on GH btw. And re:patch yea I thought as much. And I'm sure hoping ED does bother with it because I really enjoyed that campaign.
Cheers mate and thx for chiming in.
Gary
Had a quick look at GH with CA, the released version of campaign (Tested CA-push-14-2.miz and few other) crashes my DCS also, but my copied versions from earlier last year seem to work ok to the point you actually get into the A-10c cockpit and mission is running, so I have attached my versions for your testing.
PS.
Have found and corrected one issue in all missions that I think was causing the crash to desktop, the farps had no names or frequencies assigned to them, and it was logging an error of not creating the heliports (FARP).
There are other errors logged also, but missions seem to run now with no crash.
Here is the edit second edition.
Regards, Ian.
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Appreciate that Raze but isn't there a diff between the two, in the "user files" I only see Georgian Hammer patch available but no GH with CA. Does the patch provide a fix for the both?
The patch is only for Georgian hammer only which requires the player to control ground troops with Radio Commands when flying.
There has been absolutely no work done on Georgian Hammer with combined arms to control ground troops.
Good to know it is still working with the testing and fixing I did on that.The Georgian Hammer campaign on its own works perfectly for me, no crashes.
CA-Push-14-2 crashes to Windows on launch (and nearly all of CA missions do the same.
I just hope ED can be bothered in doing something about it.
Have done no work on GH with CA myself and don't intend to as GH alone took ages, that campaign is massive, but if it is crashing on running, I am sure ED would want to fix it.
Regards, Ian.
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Thank you very much Sir! As a Noob in DCS, I need all the help I can get with navigation.
I've downloaded your single missions files and will try them. Were there any changes to the Rebel Base and Mt Elbrus Rescue files or just the Stray Eagle?
Honestly, I can't remember if I had fixed anything in the other missions (They are saved in the newer 1.5x format also, the originals are not), so I just included them for completeness.
Cheers, Ian.
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In the mission "Stray Eagle," the ELT homing beacon doesn't work. The CDI needle doesn't deflect at all.
The stray eagle mission has a missing ELT-Tone.ogg file for the radio transmission on the Pilot (Transmission will not work unless you give it a sound to play).
Find attached a fixed version with the sound file.
https://www.dropbox.com/s/mnl68mr0v9jjjow/Huey%20Single%20Player%20Missions.zip?dl=0
Regards, Ian.
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Thank you for your kind words and encouragement, I am glad someone is getting some joy out of the repaired missions.
I am currently on holiday for a few weeks and have had a productive last few days getting the Su-33 Heavy Sky missions going that I was previously stuck on, those are now fixed, so at least I have the ball rolling again.
Current progress: (SU-33 Heavy Sky Campaign)
- Missions 1 - 20 are working well in the old DCS v1.216.
- Missions 20 - 25 are in varying states of repair and will need AI logic for aircraft and vehicles, voice overs, balancing and Briefing changes to make missions doable.
- Last and final stage to do once all missions are completed is to import and convert to DCS 1.57x format, then correct F-15c pylon / Aim-120 missile fault, Time of Day issues with wrong lighting, add extra advanced waypoint options to aircraft so they don't dump their ordinance when attacked, etc.
Time Frame:
- Best guess to finish would be 1-2 months depending on issues faced when ported to DCS 1.57x as I may get more issues than I am use to with previous versions (this has slowed progress in the past), also when and if ED decide to include in the release versions again. As the main man says, it will be done when it is done.
Regards, Ian.
- Missions 1 - 20 are working well in the old DCS v1.216.
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So I guess there's no way to get back the files of the campaign. It's a shame because I never had any issues with it.
I have been doing some work on those missions previously but they are only half done in dcs v1.126 format and need to be retested in what ever version is about when I finish all of them such as dcs 1.57x. (My work was being handed to WAGS at ED for inclusion to there dcs general releases, I don't know where I stand as such now as I am not the original author. (ED rep did ask me to let him know when I finish them)
I was in no hurry to do anything with these missions as there were no forum complains about them not working correctly. I have also found them quite basic in nature and I can't get the AI aircraft to mimic the flying of a human pilot for a self test function of the missions.
I replied about this in another forum and ED seemed interested in them when I finish them. So they could be coming back in the near future if I can get motivated.
Regards, Ian.
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Any help pls,,,DCS in multiplayer keeps crashing when I install Tacview...but when i uninstall it,,it works again
:(
Will need more info before anyone could help you:
- DCS version
- Tacview Version
- All you DCS logs.
Regards, Ian.
- DCS version
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The Heavy Sky campaign has been removed because no longer supported by author.
I have been updating these missions for WAGS, but have had issues which has slowed progress, but about 10 of the 25 missions are fixed already, so should I continue to fix them or forget about it ???
I didn't think they were such a problem, as no one has ever mentioned any issues with the missions before in the forums.
Regards, Ian.
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I think it's the ships' strength have improved or the missiles have been weakened.
Thanks for letting me know, saves me from doing the same tests, similar issues seen in A-10c missions with missile effectiveness being reduced.
Regards, Ian.
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So, the last mission isn't all that complicated. You just have to defeat a couple flights of Hornets while a mass strike force goes for the American carrier group.
I think it is slightly, harder than that, but when all is said and done, all bomber groups must survive and deploy all missiles in one big assault (Half of the missiles fired will never reach the carrier / escorts due to their defenses), if the bomber formation is broken up by even one F-18 and causes a bomber to go defensive, that is multiple missiles than will not be fired, and even if it does lose the bandit and re-assault, all his missiles will be shot down, because the american defenses are no longer overwelmed.
I re-tested mission with the AI flying the player role and used the radio commands to send in the bomber group whilst it was keeping the enemy fighters busy, the Su-34's and Tu-22 do as they were assigned and get most if not all of their missiles off, so long as they aren't engaged by american fighters.The problem is the strike group. Not all of them deploy their anti-ship payloads, specifically three Su-34s. They just turn around and hightail back to base, leaving only a Ticonderoga and the carrier left. Played it again and again, same results.:huh:
Is something gone wrong on this mission to cause it like this?
Have checked in Tacview to see results, this shows that they have scored some hits on the carrier and escort ships, but a great deal of the antiship missiles are intercepted by the american defense systems, namely AIM-7 and RIM-66 missiles. End result was the carrier was still afloat because not enough missiles hit it (1 x KH-31p + 7 x KH-22), from memory I think it take about 10.
Things most likely to have changed (Since tested before):
- RU Su-34 and Tu-22 - anti-ship missiles may have less explosive power.
- American ship defenses - May have better capabilities to track and destroy incoming anti-ship missiles than before.
- American ships may be hardier and require more missiles to destroy each of them.
Something must have changed since I rewrote the missions and tested as another user some time ago had reported that he didn't have to do much to complete the mission successfully.
Regards, Ian.
- RU Su-34 and Tu-22 - anti-ship missiles may have less explosive power.
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Guy I really need some help here. I've been working on a really complex mission, put 40+ hours in it. It's full of trigger zones that trigger sounds, and you can spawn stuff with the F10 menu, then it would set flags to values, and spawn more stuff, etc...
My problem is: all of a sudden, sounds don't play when I enter zones (such as Waypoint X right at the beginning), and nothing spawns when I select some F10 items. Some do spawn. For example Bayeux = nothing. Caen = stuff spawns.
Could anyone please have a look at it? Re-starting from scratch is not an option definitely :(
Thanks a lot in advance!
Greg
Here you go, after a fair bit of time trying to suss it out, found some errors in the dcs.log, I have it fixed.
Look's like having errant OR statements in some of your triggers with out another statement was causing a compile error and partial crash in the code, causing trigger zones and radio stuff not to work. I removed the extra OR statements in the conditions and all is good.
ie.
IF you have some thing along the lines of:
- Zone Trigger
- If unit in zone (Pilot #001) OR OR
- Play "Sound.wav"
Fixed Mission:
https://www.dropbox.com/s/u2j6q9ewleenjhh/Overlord%20-%20Spitfire%20Ace%20-%20Fixed.miz?dl=0
Regards, Ian.
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4
- Zone Trigger
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Hi,
I encountered a rare problem when creating a mission. I'm attaching an example for you to see.
50 points are to be given when flag 2 is true. Flag 2 comes true for sure since there is an explosion action when flag 2 becomes true but the points are never given.
i suspect its a bug.
Your mission is working as it should, you are mis-interpreting how it should work.
Mission Goals / Results = Is more like how much or a percentage of the mission you have completed successfully. (for campaign missions 1-49 you go back a mission, 50 you replay the same mission and 51-100 you have completed the mission and continue on to the next).
Mission Score = Points awarded for killing vehicles, aircraft, etc. (These are predetermined and hard coded by ED and awarded for each kill, you can't manually set these anywhere).
ie. If you downed 10 aircraft you may get 15 points each for a total of 150 mission points, But the Mission Goal may be set that you only have to take a key flight group of 4 for which you get a Mission Completion Goal of 100.
Your Mission Score will never change unless you kill enemy equipment.
Mission goals / results and Mission score can be checked in game using the ' key, they will show as Results and score.
Regards, Ian.
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There are 10 missions.
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Thanks all, 3 minutes to warm it up got it going.
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Have a problem with both the P-51d and FW-190 aircraft, in that if I fly a mission already started in the air:
- My rudder pedals will not travel any more that a quarter of its range on either side of centre.
- The main X-axis (aileron controls) start to do similar things when you fly around a bit.
- If I fly the same mission but start from the ground, all axis work correctly.
All Axis's are setup correctly with no conflicts and work as expected in all calibration screens of windows and DCS.
Cheers, Ian.
- My rudder pedals will not travel any more that a quarter of its range on either side of centre.
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Any one else having issue with the P-51d Rear Warning system, as it doesn't do any thing for me.
- Turn it on and use test switch = Nothing
- Still sitting in hanger with wall behind me = no warning at all.
Cheers, Ian.
- Turn it on and use test switch = Nothing
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I am using 1.6.0, registered, and cannot seem to get anything saved from DCS. When I go to the tacview folder after the mission, I see the mission name, but only 1kb recorded. What did I do wrong? These were MP missions, and the Host did record, and had all the required areas open in DCS for data to transfer. I get the same in Single player.
I had the same problem, followed the diagnostics on authors website and implemented the new export script commands which weren't upgraded from the older Tacview 1.28-1.4 versions and copied over all the TACVIEW directory to the correct folder location.
- DCS 1.5x stable = Wasn't installed and updated properly.
- DCS 1.5x OpenBeta = Was installed and working correctly
- DCS 2.0x OpenAlpha = Was installed and working correctly.
Remember in the install process, that it only looks for DCS installs that have a directory format of DCS.xxxxx, hence why is doesn't update the DCS World stable release.
- DCS
- DCS.openbeta
- DCS.openalpha
Regards, Ian.
- DCS 1.5x stable = Wasn't installed and updated properly.
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Thank You MadDog.. I downloaded and unzipped, put them in the folder you said they go in.
I do have the icon on my task bar, when I r click it I do see the profiles listed, under them I see clear profile, clear start up, profile editor, and control panel.
That's where I get lost.
You only have to left mouse click on the profile and it will be loaded, should show its name on your throttle MFD display.
To have that profile load by default you Right mouse click on the profile and select "set as startup profile".
I opened and started DCS, went to my Controls selected the Huey sim for example, cleared the category under my joy stick there,,, But Then I cant get anything right, I do hold the I key down the light on the silver hat flash's.. but there is nothing showing to move up down or right to click on anything to load it..
I think I am doing everything right but maybe just missing a step somehow. I printed your instructions and going step by step with them.. but cant seem to get it to load anything or select anything..
Thank you for the help..
If you have the profiles listed in the profiler, can't understand why you can cycle through them with the joystick.
The flashing button is normal, going up or down with the hat switch should show the profiles name on the Throttle MFD as you cycle through them.
When you have the one you want, you go right with the joystick hat switch to set it.
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I got it working.
MadDog-IC ... I really appreciate your help and would love to check out and get your X52 Pro SST Profiles especially if you can in as much detail as time will allow you to explain to me also what I need to do with them, where/how to load them. etc..
You have done well.
To install my profiles (Some are still WIP):
- Place all .pro files in this directory: "c:\Users\Public\Documents\SmartTechnology Profiles"
- Run Profiler.exe from saitek suite and when icon is on the windows taskbar, right mouse click the profiler icon and choose the profile you want to use by left mouse clicking on it name, right clicking on a specific profile gives you the option of making that one your default startup choice and or loading it into the editor for modifications.
- Because you are going to be using SST mapping joystick buttons to actual keyboard commands to send to DCS, you need to go into DCS own controls section for each aircraft module you are going to use an SST profile for and wipe all default joystick button assignments from the listings, you do that by clicking in a column listed under your joysticks name and then click the "Clear Category" button at top of page.
- You can swap your profiles with joystick by holding in the throttle bodies I Key (Clutch) in and using the silver hat on the Joystick to cycle up and down and right to select the profile for use, left for using no profile at all.
- You should be right to go now, learn my profile and just run DCS as normal.
- (Some of the profiles, you may have to map your fire and weapon button in DCS as for some reason, sending those keys from SST doesn't work)
Regards, Ian.
- Place all .pro files in this directory: "c:\Users\Public\Documents\SmartTechnology Profiles"
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Shame that it has changed to this policy of no exchange between Steam and ED Store, I personally use the standalone installer, but have some modules purchased through steam also.
From a consumer point of view, choice is a good thing, everyone has there own personal reasons for choosing a purchasing method, me included.
Some times I regret not buying modules in a sale on ED store, but then shortly after a similar sale is on steam and I decide to purchase them because I don't want to wait any more.
I just think this will hurt ED more than help them.
Regards, Ian.
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Thank you for the advice. I have done that following step by step numerous times and still cannot get the SST software to load.
I keep getting the message saying..
The following files did not selfresister or unregister:
1. C:|Program Files (X86)\Saitek\software\SAI3DVIEWER.dll
The Specified module could not be found.
To Continue, click OK; otherwise, Click cancel.
Firstly:
- What versions of SST and Drivers are you using and what OP System.
- Disable your antivirus program if you have one temporarily as this may interfere with the software installation.
- When installing Drivers, don't have joystick plugged in, until you told to connect it, check in device manager that all devices are installed and working (no yellow explaination marks), especially anything related to you joystick.
- There was a version of SST or driver that wasn't digitally signed and would never install correctly as windows doesn't allow unsigned drivers anymore (I'm currently running 7.0.53.6 in windows 8.1 x64).
- Always install software by right clicking on the install program and choose to "Run as Administrator".
- Last stance, try the step by step resolutions marked here:
Can also help you with some X-52 Pro SST Profiles once you get past this hurdle.
Regards, Ian.
- What versions of SST and Drivers are you using and what OP System.
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Thanks, but the repair didn't seem to help.
I've attached my logs.
Your DCS.log
1:
00150.305 INFO e:\google drive\git repo\ajs37\trunk\viggennew\sources\avionics\: Listening to that flare-drop from here...
00150.330 ERROR COCKPITBASE: ccLuaLoader::LuaDofile(L, "./Mods/aircraft/AJS37/Cockpit/scripts/ControlsIndicatorIndicatorControlsIndicator.lua"): Missed file ./Mods/aircraft/AJS37/Cockpit/scripts/ControlsIndicatorIndicatorControlsIndicator.lua
00150.361 ERROR COCKPITBASE: controller "radar_grid" missed in class cockpit::AJS37::TVIndicator
00150.363 ERROR COCKPITBASE: Cockpit: failed to init geometry, pointer was not found.
00150.379 ERROR COCKPITBASE: Cockpit: failed to init geometry, pointer PNT_KNEEBOARD NOOOOO was not found.
00150.992 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name PNT_361
2:
00892.282 INFO EDCORE: # -------------- 20170425-025746 --------------
00892.283 ERROR DX11BACKEND: Can't load image '/textures/sa342_camou_adt_4.dds'. Reason: The request is not supported.
00892.283 ERROR DX11BACKEND: Can't load image '/textures/pales_fennec blurred.dds'. Reason: The request is not supported.
00892.349 INFO EDCORE: D:\Games\DCS World\bin\edCore.dll
00892.411 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 95F8B4A7 00:00000000
00892.428 ERROR DX11BACKEND: Failed to create shader resource view for /textures/sa342_camou_adt_3_damage_main_map.dds.
Do you have any type of mods ??, If you did the DCS repair and the DCS Cleanup on your install that would be a NO.
Problems seem to be pointing to the Gazelle and Viggen modules.
What antivirus you running ???, it may be interfering with dcs files.
Regards, Ian.
Notes after finishing two Ka-50 campaings in VR
in Virtual Reality
Posted
Definitely works, as I edited the mission and put it an actual landing sequence and also tested that it worked before posting, he now lands in the middle of the stadium.
Moved the other trigger zone for "we have got him" a little more away from the stadium, because he tends to overfly the stadium before he lands.
Cheers.