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Boshar67

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Everything posted by Boshar67

  1. Since the recent updates some of the mods (ship mods and commercial airline mods) don't seem to be working anymore, specifically the units are invisible. Although you can select a mod ship or airliner from ME, they are invisible in the game and in the ME from the armament page. You can tell the ship is there because you can see its bow wake, just no ship. Is there something that needs to be changed in the entry lua file?
  2. If a map object is a target, how do you assign a value to the map object and how do you increase a player's score once he destroys the target? Can the NAME and VALUE of a trigger zone be used in any way? What is there purpose?
  3. I am trying to create a simple single player CSAR mission. All I want to do is to have a UH-1 set-up as client along with either a F-18 or A-10 also set up as client. Then select f18 or a10 and fly combat mission. If I get shot down, I then want to be able to switch to UH-1 and rescue my ejected pilot. I have set up an infantry pilot to switch out with ejected pilot. This is with a trigger (event eject) and a mist.teleporttopoint. This all works fine, but the teleported pilot loses his triggered actions of set freg, transmit message, and embark to transport commands. I think this is because the transported pilot is a clone of the original. Any ideas on how to allow transported pilot to transmit homing signal and then embark on helicopter when it arrives. I have tested these advance commands before teleporting and everything works. Also, how do I get rid of (swap out) the actual ejected pilot?
  4. I have two programs set up in the SMS for MK-82 bombs. Program 1 is CCIP and Program 2 is Auto. After engaging a target using program 1 (CCIP) I have no problem switching to program 2 (Auto) and making a second attack. After the attack, I am unable to switch back to program 1 (CCIP). The existing program 2 remains active. Is there some step I am missing to disengage from auto.
  5. Thanks. Never saw the tank icon.
  6. Newest change log indicates that 2D units are available in ME in place of icons to assist in unit placement. I have most current version loaded and still get old NATO icons. How do you access 2D units in ME?
  7. Change log indicates that units are represented as 2D objects in ME instead of icons, to assist in unit placement. I have most recent update and still have icons in ME. Is there something I am missing?
  8. Destroyed the center span of the major bridge over the Enguri River on the Caucaus map using a GBU-10. The span totally collapsed and left a major gap in the bridge. A T-72 tank then drove up to the gap, down to the water and proceeded across the river on top of the water. Once on the other side, climbed back onto the bridge and went on its merry way down the road. I tested this out in both 2.5 and 2.5 Open Beta versions. This seems to totally eliminate the tactical objective for taking out bridges and would seem to me that it should be a priority fix .in
  9. Never mind. Found repair and will give that a try.
  10. Implemented Diveplanes's P-51 sound mod into DCS World Open Alpha via JGME. When game is launched no sound at all. Tried with A-10, same thing. No sound on NTTR map or Normandy map. Everything find on DCS World. Removed mod via JGME and samething, no sound. Anyone with ideas?
  11. That was the problem. Copy of file was in mods/tech in the main program file. Thanks for your patience and assistance.
  12. I have done all suggested. Please see attached. No targets in structure menu. Ideas pls?
  13. Still having problems. Are the targets found in ME in structures? They are not there. If not in structures, how do I find them to load in ME mission?
  14. Appreciate the response. Read link and as mentioned in original post the mod shows loaded in the Module Manager but I can not fine the mission in "Missions" or in mission editor. Not sure where else to look or what to do.
  15. Can't find mission Need help pls. I have down loaded 476 Range Tgts to the tech folder. It shows installed in my Module Manager, but I can find the mission itself to launch. Ideas?
  16. What is the purpose of the Function Control Toggle Switch on the left panel f(right above the seat up/down switch. Is it for recon photos? If so, what are its capabilities?
  17. That appears to have been the problems. Seems to be working fine now. So much for using blackhawks and chinooks for transport. Thanks for the help.
  18. I have the helo's wp set with an Embarking Advance task already. The helo hits the waypoint fine, flies to the PZ, lands and waits. No action from the infantry. And as I noted before, in the infantry's embarking command, I am unable to select the helo as the vehicle group it is supposed to embark on. The drop down menu is there, but it is empty. No vehicle groups listed at all. I think this is the problem. The infantry don't know who to embark on.
  19. Flagrum - Still a problem with designating the AI UH-60 as the pick up vehicle group. In the Advanced Waypoint Action for the Infantry's waypoint, "Embark to transport" is assigned. However, in the place where you would assign the Vehicle Group to serve as the transport vehicle (i.e. "Vehicle Group") the section where you would select the vehicle has no vehicles in it. This is right above the :Binding to Transport line. When the UH-60 lands, the infantry just stand there and do not board. I am thinking it is because the UH-60 is not selected as the Vehicle Group.
  20. Trying to set up a troop pickup and drop off. Using an AI UH-60 taking off from a FARP, flying to a PZ for pick up. Under the Perform task Advance Waypoint action for troops, "embark" I am trying to select the UH-60 as the vehicle group, but no groups are available in the drop down. Need some guidance. Also, what is the purpose of the Binding to transport. Thanks in advance
  21. Take a look at the check list from the 476th VFW. It will give you what you are looking for. http://www.476vfightergroup.com/content.php It is in the downloads.
  22. Also, you don;t have to end the mission in parking. Just complete the goal requirements.
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