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47box

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  1. Nvidea inspector Can you guys post the Nvidea inspector config. I´m using a GTX690 and would like to have a good reference config. Tks
  2. Understood perfectly and very grateful. This was exactly the answer to my doubts.
  3. Content File I would like to understand better how the operation of this Program. I will cite an example that will probably expose my doubt: Assuming I have a file modified (MOD) after the completion of the download. Assuming that the folder that has the file contained also has several other files. When using the JSGE is necessary to create a folder within our EagleDynamic \ DCSWord ..... I have created this folder. Inside we have to allocate the file path changed (sequence folder path to allocate the file) to have the program running properly. However there are some folders containing the changed file with countless other files. For the modification occurs correctly inside the final folder is necessary that I have all the standard and modified files within the folder or just end the modified file will be needed. This program reads the folder created inside the EagleDynamic \ DCSWord ..... and forgets the default folder DCS ...... ie ... therefore it will not read other relevant files that are part of the folder if I let you copy it?
  4. It´s amazing!!! This is wonderful. But have some points I would like to understand. There are some projects in development for DCS truly magnificent and I think even the level of realism expected. :thumbup: Today we have two simulators with spectacular levels of realism and they are: 1) A10C Warthog (although some implementations are still being missed .... ex.: IFF A10C Warthog among few other) 2) Black Shark As you mentioned this developing F15E, that really is spectacular since it follows the patterns of the aforementioned simulators. :joystick: I've been checking your post and now you mention aircraft for FSX that in my view is wonderful too (now flying the Superbug F18E - VRS) :thumbup:, and sure I'll be one of those who will buy it. What I see many aircraft are drawing attention in the Post which is very good, but lack direction for a specific project. What I mean is: Why rather than begin a new project does not finish first realistic simulator to proceed with other aircraft? I say this because I know the time needed for the project and at the same time understand the complexity of the project. Why not finish one before starting another? I see a post of this frustrate me to start with the launch of a F15E for DCS, not because of the quality of development that you guys have, but for many projects being mentioned and none exactly being finalized. :book: :cry: Anyway thank you for developments of aircraft and good luck. :thumbup::thumbup::thumbup:
  5. slmod.units_LOS slmod.units_LOS( table unitset1, number altoffset1, table unitset2, number altoffset2, number flag, number stopflag, number interval, number checks, number radius) Notes: This function DOESwork on multiplayer client aircraft! Hei Speed, Can I use that function on multiplayer session with AI....just to understand...I can not use that as client in multiplayer but bettwen AI´s I can use?!? Thanks brow.
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