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Posts posted by Hoggorm
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6 hours ago, Nuggetz said:
Select headset as default in Pimax play under device settings. Ensure Pimax selected in Windows sound and DCS Audio and you are good to go
I am not able to find any place to select Headset as default in the Pimax Play Device settings? Under what submenu should it be?
You say ensure Pimax is selected in Windows as sound. This is exactly what I do not want to do as this means I have to turn it back all the time after I'm finished with DCS.
I'd like to play sound from my desktop speakers while not in DCS and when in DCS 2D. While in DCS VR I'd like the sound to come from the Pimax headset.
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Hello,
Sound output is currently on Default in Windows 10. On the HP Reverb G2 those speakers were automatically selected and used once I started a VR session in DCS.
With the Pimax, however, I either have to manually select the VR headset as both speakers and microphone. A hassle in itself or change the sound speaker in DCS. This gives its own issues...
Any help so this goes automatic with the speakers and microphone still in default would be appreciated!
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9 hours ago, diego999 said:
DCS fps monitor tells you how many real frames are being rendered.
That is the one that is been capped at 45, 30 or 25
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2 hours ago, diego999 said:
You still see 90 fps but only half of those are real
So how do you know if a change in setting was "good" or "bad" if you do not see the frame rate drop or increase?
2 hours ago, diego999 said:Never used a HTC Vive Focus Vision but I guess 25fps must be some kind of an emergency mode and surely it looks pretty bad, as most frames presented before your eyes are fake.
It looks nice, but the lag is quite unpleasant.
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50 minutes ago, BIGNEWY said:
can you attach your dcs log here, let us know your system spec also.
Please find the (hopefully correct) log files attached.
My specs are:
AMD AM4 Ryzen 7 5800X3D CPU
Kingston FURY Beast DDR4 3600MHz 32GB
MSI GeForce RTX 3090 Ti GAMING X TRIOThe VR headset is a HTC VIVE Focus Vision connected from VIVE Hub - Steam VR - DCS
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48 minutes ago, BIGNEWY said:
Hi,
its usually motion smoothing or ASW ( Asynchronous Spacewarp for meta ) that will do this. Try with it disabled for your headset.
Thank you BIGNEWY,
I turned off Motion Smoothing in Steam VR. It seem to have released the 90 fps issue, but I am still capped at 45 when trying to adjust for example Anti Aliasing DLAA - DLSS - from Performance to Quality. Quality looks better, I have the same framerate, 45, as Performance, but the frametime (that SteamVR shows in the headset) increases with Quality.
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Hello,
Why am I capped at 90, 45 or 25 fps when trying to find a good setting for my VR setup?
Is there one specific setting that does this?
Why am I not at 76, 52, 41 etc frames?
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I got you Phantom711,
Thank you for that good advice! I'll start with VIVE hub when I get back home.
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15 hours ago, Phantom711 said:
What resolution did you set so far?
Maybe send us a screenshot of your VIVE Hub and StreamVR settings.Hello Phantom711,
These are the current VIVE Hub settings:
Setting "Streaming graphics preference" to something like Performance (instead of Ultra) gives, for me, a very bad, blurry, picture. Selecting Ultra gave a huge improvement in visuals but also a heavy framerate drop.
For the SteamVR settings I am unable to provide a screenshot now as I am at work and away for the next week. I can remotely access the computer, but the relevant settings will not show up since the headset is off. If I recall correctly however the only setting I've been playing with was the "Resolution per eye". I had it at 150% before I ended my testings.
Together with the VIVE hub settings this gave a nice clean picture, but unfortunately a too big hit on framerate...
With Performance in VIVE hub and 100% resolution per eye I had 90 fps steady
With Ultra and 150% I had just 25...
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13 hours ago, Tensorial_Architect said:
you should be using MBucchia's Quad Views/Fixed Foveated software to increase the framerate for your HTC headset. You can find an overview and the links here:
Thank you!
I'll take a look at that. I find VR difficult to adjust. It seems like I need to adjust VIVE Hub, SteamVR and DCS settings at the same time and all have to match correctly or else... Am I correct?
I struggle with the fact that the image is not clear enough. The framerate is fine (i'd say), but the image looks "foggy", unclear. Like looking through the bottom of a glass bottle... (It is not THAT bad really, it's just a figure of speech
)
I've tried to watch several tutorial videos on YouTube, but they all seem to favor performance over quality.
I'll take a look at MBucchias software next week. What I "fear" however with such 3rd party software is that, as mentioned, I already have three softwares that needs adjustments. I fear introducing yet another makes the process even more complicated. And for every software that needs adjustment the possibilities multiplies exponentially... For those that know what they do I guess it's fine, but for me... Oh my...
Hoggorm, by the way, is the Norwegian word for a Viper. The only venomous snake we have
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51 minutes ago, mbucchia said:
You are all misunderstanding what OpenXR is/means.
For my part I would extend it to say that I have really no idea what OpenXR is... If you have a simple explanation I'd be happy to hear it.
52 minutes ago, mbucchia said:You haven't specified which HTC Vive headset you are using
This is regarding the Vive Focus Vision headset.
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3 minutes ago, Tensorial_Architect said:
When I fire up DCS, I have three options to launch the sim under, ... the middle one is to run DCS using its (now) native OpenXR runtime.
I see. I only have two... Desktop and VR mode. And nothing about OpenXR.
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23 minutes ago, Tensorial_Architect said:
I believe that Vive Hub does support OpenXR. This means you do not need SteamVR.
I believe you are right. It might need to be set up though, so I'm checking that.
24 minutes ago, Tensorial_Architect said:When you fire up DCS, you can select to run it in OpenXR mode (which DCS supports natively) without SteamVR.
Is that by using the --force_enable_VR --force_OpenXR command on the DCS.exe file? Or is there an easier way?
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Hello,
I've been using the HP Reverb G2 until last summer. Since then I've been away from DCS basically so there might be some changes I'm unaware of.
I'm trying out a new headset where I follow this procedure to fly DCS:
First I added DCS as a Non-Steam Game to Steam (Since I own the standalone version only)
Start VIVE Hub
Start SteamVR
From within SteamVR - Start DCS.Now I was wondering if the start of SteamVR is really necessary?
The headset should support OpenXR, but I really do not know how to proceed.Is there a way to skip SteamVR or is it as necessary as Windows Mixed Reality was for the Reverb G2?
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46 minutes ago, Phantom711 said:
EDIT: All I‘m saying is my opinion. I try to back it up with the reasoning behind it. But at the end it is just my opinion and I do not claim it to be the one and only ultimate truth.
Your opinion and thoughts on this matter is highly appreciated Phantom711
Thank you
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3 hours ago, Phantom711 said:
I‘m just saying, you want to throw out a significant amount of money for very little gain over the G2. The ideal headset currently doesn‘t exist.
We can agree on the latter. It appears that the ideal headset does not exist, yet. And I have also noticed that no-one who owns the HTC have replied. Makes me wonder of course.
On the former however I will disagree. You say throw out money as if the Focus Vision is garbage. I do not know.
One could ask a couple of questions: Should both the Quest 3 and the Focus Vision cost the same. Would you still go for the Quest 3?
Should the Focus Vision have had these pancace lenses instead of Fresnel (but the current price difference). Would you still go for the Quest 3?
And finally: Am I willing to pay (significantly) more to stay away from Meta. Well, maybe. I might give them a try for 60 days.
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12 minutes ago, Tensorial_Architect said:
So, it's a good thing!
Great! Thank you for the heads up
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9 hours ago, diego999 said:
It will work but I don't think it's worth it to buy a new headset with fresnel lenses in 2025. I'd look for other options.
12 hours ago, Phantom711 said:Yes, it is a relatively new headset, but but it has fresnel lenses, which is not very appealing.
Why „fixed“? The Focus Vision has eyetracking. That being said, the eyetracking might be kinda pointless with said fresnel lenses.
What exactly brings you to the HTC Vive Focus Vision?
Yes, I've read about the very negative comments regarding the fresnel lenses. I have the HP Reverb G2, with fresnel lenses, and I really do not have any issues with it.
The alternatives I've looked at are the following:
Meta Quest 3. Apart from the positive sides I have tried an Quest 3S. It did not fit my head very good. I felt I'd throw it off me should I turn my head too fast. In addition I really do not favor the company Meta/Facebook, and do what I can to stay away from it.
Pimax Crystal. Seems like everyone likes it in the reviews. Until you see that most reviewers have been given the headset for free or even been paid for the review. Many reviews from actual owners seem less enthusiastic. Including a friend of mine who ended up returning it.
11 hours ago, speed-of-heat said:Apologies I meant old tech...
I understand!
7 hours ago, Tensorial_Architect said:Apologies, I forgot the Focus Vision has eye tracking. It is a headset I have never owned or had a chance to play around with.
So what does this mean? Is it good or bad..?
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1 hour ago, speed-of-heat said:
yes it will, but, its a relatively old headset VRcompare - The Internet's Largest VR & AR Headset Database might help you, basically pretty much any headset compatible with steam or OpenXR will work
Relatively old you say? Was it not released October last year?
1 hour ago, Tensorial_Architect said:Not only that but I believe the Vive Focus Vision will work with Mbbuchia's QuadViews in Fixed Foveated rendering mode. (If you are unfamiliar, basically a method for blurring the outer periphery where you are not looking to regain FPS.)
Thank you. I read somewhere that it might not work in DCS. Maybe it has changed?
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Hello,
Relatively unfamiliar with VR headset and I am considering the HTC VIVE Focus Vision as replacement for my current HP Reverb G2.
Will it work for DCS or are there known issues?
Thank you
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4 minutes ago, Hiob said:
More general advise - when you have a file flagged as suspicious by your AV, upload it to virustotal.com and let it check.
Yeah, I tried that but the DLL file reports that I am not allowed to run such a file...
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Please advice what to do...
I assume this is a false positive!?
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16 minutes ago, Rac3rX said:
There's a reported bug with the release timing on the CBU's, making them fall long. Make sure you have the flight-path marker on the bomb fall line and not the boresight cross. That could be why sometimes it releases and sometimes it doesn't.
Thank you Rac3rX.
Hopefully the bug will be fixed soon.
I do keep the FPV on the bomb fall line but it seems like it never reach the solution cue when I pull upwards… -
Hello,
Sometimes the bomb drop, sometimes it does not. I was hoping you could tell me what I do wrong. I have the following issues when trying to toss bomb Mk82s and CBUs:
Bomb do not drop at all.
CBUs do not hit near target but land long.
The settings I use are REL ANG 0. (Bombs both do and do not drop in this setting)
I've tried to press the release button at the first indication of the release circle (that appears 2 sec before pull up), when it flashes and when it is removed.
When is the correct time to press the bomb release button? When is it too early and when is it too late?
Do I pull up too hard? Sometimes I see over 5-6 Gs
Is the REL ANG relevant at all? Any other settings that must be checked?
Why do my CBUs fall too long?
Is there a way to make sure the Pimax Crystal headphones are used automatically on DCS start?
in Pimax
Posted
Thank you!
The "Headset as default audio output device" seem to be the way to go!