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naMReg

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Everything posted by naMReg

  1. Hi, I made this model a few years ago for ArmA (the first one). I don't remember how many polies does it have but if you are interested, I could try to make it work for this simulator. Some more work needs to be done to make the cockpit indicators work. But tell me if you are intesrested in it. It's a Hughes Md-500 with 4 TOW AT missiles. (it could be modernized with some Hellfire missiles) Cheers
  2. Què pasa neng??? :D This is what I do, as I model it using Maya, I set the scale to 1 unit = 1 meter, then I export the mesh as an OBJ, import it in 3DS Max and then export it again as a .lom file. (I don't personally make this final step as I do't work with 3DS Max myself). If the World at LOMAC is set as 1/1 scale to Real World, this should work. Anyway I'll double check my settings in Maya and see if I did this right. Thanks and cheers :D
  3. Isn't this the place to ask this???? If not, please tell me where could I get this information because i really need it, I'm making a plane also and I'd like it to look perfect in-game. Thanks for your help and patience.... Cheers
  4. Hi, I'm creating this object to place in the game, I'm using Maya to do so and I set it as a 1/1 scale object, with real measurements. Whenever I put it in the game, using 3DS Max, the scale of the object is mammoth, I mean enormously gigantic.... Is there anyway I can calculate the scale so my objects look perfect in the game??? Thanks
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