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Everything posted by Bergison
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Update: I just uploaded ver. 0.22 to serve a user request to add neutral coalition color coding. Neutral units are now displayed in white. Development note: I am currently re-writing the entire code in a different Python GUI framework (kivy), which should (theoretically) also run as an app on Android and iOS systems. Stay tuned! Any feature requests are welcome.
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Thanks for pointing that out, forgot to change it. Version number is now 0.21
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I found a small glitch in the code, that prevented data from being sent in multiplayer. If you experience problems in multiplayer, please download the latest version from my website: https://bergisons.simpit.info/dcs_movingmap YSIAD_RIP, that could possibly be the solution to your problem. Please try the new version!
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User davidp57 posted "I'm using it in VR along with OVR Toolkit". I have not tried this, as I am using the app on my tablet, but it is apparently working. Check that port 50000 is not blocked by your system. Maybe add a new rule to allow this port.
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OK, try to set the IP to 192.168.0.255 or if that does not work to 192.168.2.255 or 127.0.0.1. Do you maybe have TacView installed? It uses the same export and if TacView is able to get data, so should DCS_MovingMap. Also check in Mission Options, that data export is allowed.
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Have you copied both folders to your DCS saved games directory as described in the installation instructions? Does DCS_MovingMap show up under the Specials settings tab in DCS and have you entered the IP of the device which runs the app there? Does the app work on your local (DCS) computer? Is DCS_MovingMap allowed by your Windows firewall?
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Just uploaded version 0.20 (28. Feb. 2021) to my website with an important update: DCS_MovingMap can now read the missions F10 View Options, so mission designers can define which units are shown using the Mission Options (e.g. map only, player only, friendlies, all units), while leaving the multiplayer server settings export functions enabled (eg for TacView). That means all units, also enemy, are shown again if allowed in the mission! DCS_MovingMap also has its own dedicated tab in the DCS Special Options menu now, where the host ip adress can be entered directly (no more editing of .lua files required). Many thanks to Ugene for his help and contribution to this update! Important NOTE: if you update to this version, please follow the new installation intructions on my website and remove all entries to your export.lua as well as the DCS_MovingMap_export.lua file, they are not needed anymore. Another important NOTE: when I packed the new executable, Windows Defender popped up with a Trojan warning. As I have definitely not included any such code in my program, you may disregard this warning if you get it too. See "Known Issues" on my website for a possible explanation of this behavior.
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The Motion Integrated G-Seat
Bergison replied to Bergison's topic in PC Hardware and Related Software
Hi everyone! Finally, I can share some very good news regarding the Motion Integrated G-Seat project! A french company (see update on my website) has finished their prototype and initial testing of the seat and they seem to like it a lot. We had a Zoom conference with them today and they intend to move ahead and start to build seats for commercial customers within the coming months! To cover the initial costs, they plan to launch a kickstarter campaign. I'd now like to ask for your preference/valuation/opinion to help them figure out a realistic unit price and kickstarter goal. If you want to help, please choose one of the options below that would suit your expectations and reply it to me via email: bergison@simpit.info IMPORTANT NOTE: you do not enter into any obligation whatsoever with this! It is just your very apprechiated opinion to get a realistic understanding of interest. I will collect all replied options and price ranges and will forward them completely anonymized to the company. Options for a kickstarter campaign (be among the first to get your own Motion Integrated G-Seat at a kickstarter discount): A1) I would possibly buy a fully assembled and functional unit and am willing to pay up to _______ €/US$ for it. A2) I'd rather save some money and go for a kit (including all parts) with instructions and assemble it myself. I'd pay up to _______ €/US$ for it. A3) I do not want to buy a seat at the moment but would still support a kickstarter with _______ €/US$ to see where this is going. B) Please include your country of residence, so they can start sorting our legal aspects to sell outside the EU. C) You may of course also share your ideas and expectation for additional features that should be included in a commercial version (like mounts for controls, headrest, a cupholder ...). I will forward them to the company for consideration. A note on DIY plans: I am aware that some of you would prefer to only get the plans and instructions for their own DIY build. As much as I'd like to share plans with the community, the company has requested us not to do so because of concerns this will facilitate knock-off production (in China or other low-wage countries), which would have a serious impact on a successful market launch. I hope for your understanding! Feel free to forward this to other persons who might be interested in this project! Many thanks in advance, looking forward to your replies! Best regards, Bergison -
Just uploaded version 0.11 with an extended Caucasus map area from N40.5° to N47.0° and E035° to E046°. Find the download link and installation instructions on my website: https://bergisons.simpit.info/dcs_movingmap Feedback encouraged!
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You can use your own theatre maps if you want to. Just put them in the 'maps' folder and make sure they: 1) are .jpg format and named exactly like the original ones (e.g. 'Caucasus.jpg') 2) have the same pixel size (e.g. 6750 x 4000 px for the Caucasus map) 3) span the same area (e.g. 36,5°E - 45,5°E and 41°N - 45°N for the Caucasus map)
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You are absolutely right Gruman, that's a point I haven't thought about. I have edited the program to only show friendly units on the map. That is a bit of a drawback, but better than being accused to support cheating. A future solution would be to retrieve the F10 map options of a mission, and only show enemy units when that is allowed by the mission designer, but don't know how to get them using export.lua. If anyone has a clue, I'd be grateful.
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Thanks for your kind offer davidp57, I will definitifely need help if I decide to do a webserver version. We'll keep in touch! DCS_MovingMap uses the same export technique as for example TacView. Mission hosts can disable object export in multiplayer by deselecting 'Allow object export' in the advanced settings. However, your ownship position and the map will still be displayed.
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That sure sounds interesting, but it has one drawback: I don't even know how to start porting my Python script to run on a web server. I did some research but it looks that it is not that "simple" at all... I know how to code html, css, javascript and php but still haven't understood half of what I found about "Python on web server"s
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Thanks for your replies, I'm glad you like it! I will try to answer some of the questions: If there is enough interest to justify the effort, I can try to make versions for iOS and Android as well. Yes, definitely! Please post suggestions and whishes here or on my website (where the program can be downloaded). I will compile a list and work on it for future updates. Thanks for reporting this! As you found out and posted on my website, the solution seems to be to add the DCS_MovingMap lua code ABOVE the code for SRS in the export.lua file. This could have several causes, apart from verifying your IP, please also check that: - Your network/router does not block UDP port 50000 (that's the port DCS_MovingMap uses for data transfer). - Windows Defender does not block DCS, DCS_MovingMap or UDP port 50000 (Windows Defender Firewall should have entries for DCS and DCS_MovingMap under 'Allowed apps') - In multiplayer: that 'Allow object export' is ticked in the advanced settings. - If it is still not working, there might be a conflict with other addons. Please backup your original export.lua and use the fresh one from my website, which only has exports for DCS_MovingMap. If it works with that one, than it is a .lua conflict rather than a network problem. Please continue to report found bugs and problems and don't hesitate to post wishes for added features.
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Hi Ozmandi, thanks for reporting this and sorry for the inconvenience! I have converted the Python script into an executable using PyInstaller. There are several reports that Windows may identifiy such files as containing viruses or trojans due to the fact that hackers sometimes use similar packing techniques. I can confirm that I have definitely NOT hacked virus or trojan code into my software, and that I am pretty sure that this is a false warning. If you exclude DCS_MovingMap.exe from Windows defender, it should run again.
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Currently this runs only on Windows OS. Plans are to publish also Android and iOS versions in the future!
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UPDATE 04.10.2023: DCS MovingMap now features many new features and includes all DCS theaters! --------------------------------------------------------------------------------------------------- DCS MovingMap displays a moveable and scalable map along with the players own position and the position and information of other units. It follows mission view options set by the mission creator or the multiplayer server host, so only units also visible on the F10 map are shown. More info and download on my website: https://movingmap.bergison.com Features: Displays a scalable and moveable map of the active DCS theatre. Several different map styles are available. (Only the Caucasus map is available in the free Android version). Shows your ownship position on the map together with lat/lon coordinates, as well as your altitude in feet and meters MSL (above mean sea level), the current wind at your position and remaining chaff/flares. Draws other units as color-coded (friendly/enemy/neutral) symbols on the map. Callsigns, unit types and altitude are also selectable for display. Observes F10 View Options set in the mission editor or in multiplayer server settings, so only allowed units will be shown (e.g. map only, player only, friendlies only or all units). You can set a markpoint on the map or mark other units to display lat/lon coordinates, bearing to/from and distance to your own position. Displays engagement range circles centered on active SAM launchers. Has a browser for jpg/png files, so you can view your kneeboards through the app. Works in single- and multiplayer. Requirements: A computer running DCS World by Eagle Dynamics that can export data to DCS MovingMap. (See Download & Installation for how to setup DCS to export data). If running DCS MovingMap on a portable device or other machine than your DCS computer, there needs to be a WLAN network connection between these devices to allow data transfer. The device running DCS MovingMap needs an active internet connection. Feedback, bug reporting and wishes for added features are highly apprechiated. Enjoy! ------------------------------------------------------------------------------------------ DCS MovingMap Caucasus (free version): DCS MovingMap (full version supporting all theaters) NOTE: consider installing the free Caucasus version first, to try out the app and to test if your DCS data export is working!
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Is it possible to use VR + MFCD export together?
Bergison replied to foobolt's topic in Virtual Reality
I have already wrote to ED about this, but no reply since weeks. Would be so useful to have a native possibillity for undockable 2D windows, also in VR! -
I'd also love to have that! Like you, I've been trying pretty much everything to get MFDs to export under VR. Had a ticket open with the DEV team at ED but no solution/reply so far...
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The Motion Integrated G-Seat
Bergison replied to Bergison's topic in PC Hardware and Related Software
So here's a little update on this project. Although I don't have "the breaking news" unfortunately. All involved companies which were interested in a production partnership either cancelled their intentions (some are struggling with economic losses due to the COVID pandemic, some moved on to other projects), or turned out to be way too expensive for a commercial audience (think +10.000 € per unit). But there still is some progress: we teamed up with a company in Germany offering flight simulator rides to the general public. They built a Motion Integrated G-Seat prototype to our specifications over the summer and are now promoting it in a VR type jet simulator. This means the seat can finally be checked out publicly and is available for booking as of now! The company is called FLUGSIMULATOR FRANKFURT, they are located near the Frankfurt international airport (EDDF). I am also going to post new updates as they come along on my website: https://bergisons.simpit.info/motion-integrated-g-seat. Stay tuned, cheers! Bergison -
The Motion Integrated G-Seat
Bergison replied to Bergison's topic in PC Hardware and Related Software
Thanks for all your nice comments! Here's a little update on the project: Unfortunately the mentioned company is not making progress in a reasonable timeframe. So me and my business partner are now evaluating means of launching the seat ourselves! We already found a promising company for production and assembly in close proximity to where I live and are now searching for and reaching out to possible investors to get this going. If you want to help, please spread the word (e.g. in other sim forums) to reach a larger audience. There is a new, 2 minute teaser of the seat for you to enjoy and share: -
Export Values for Engine Informations
Bergison replied to vJaBoG32_Siddharta's topic in PC Hardware and Related Software
Any idea where to find this information for the F-18C? In its mainpanel_init there are only arguments for left and right throttle position (e.g. LeftThrottle.arg_number = 104), but not for engine RPM. Any help with this would be greatly apprechiated. I need the Hornet engine RPM for refining the bass-shaker output on the Motion Integrated G-Seat. Already wrote to ED regarding this but received no reply. -
The Motion Integrated G-Seat
Bergison replied to Bergison's topic in PC Hardware and Related Software
Hello everybody! A little over a year since the introduction of the Motion Integrated G-Seat, me and a partner now teamed up with a US based company which is building a prototype for commercialization. Altough this company is eager to bring the seat to market, it is still too early to say when it will finally be available, in which versions (flight, race, DIY parts) and how much each is going to cost. My estimate (and hope) is that we are going to see something within this year. To speed things up, I am now compiling a list of emails with all people interested in first-hand updates and information from this company, which I can forward to them. If you want your email adress to be on this list, please send a quick mail to bergison@simpit.info. A short "OK G-Seat email list" is enough. Any additional request or comment is, as always, appreciated. Best regards, Bergison -
Great news Sgt_Baker, I am very much looking forward to the new version! One question please: any chance it will be possible for UltraMFCD 3.0 to export MFDs while using VR at the same time? Again thanks for your work!
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I know this has been discussed before, but I was wondering if anyone succeeded in exporting DCS screens while in VR mode? Some special .lua code maybe or any 3rd party software capable of doing this? Export screens while in VR may sound like a strange thing to do, but I enjoy the combination of a hardware cockpit (https://bergisons.simpit.info) and VR outside visuals. It works great in FSX/P3D and would be awesome if it could be done in DCS too. Thanks for any help!