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maddabboyahoo.com

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Everything posted by maddabboyahoo.com

  1. sound and the Rift Peanut butter and Chocolate?? I don't think anyone here is trying to be a pain. What exactly are you looking for? I've said the same things in my posts that the rift has nothing to do with sound and that the sound you hear moving your mouse with good headphones is the same I'd hear with the rift. I've tried those games and that doesn't change what we're saying. What do you disagree with that you keep thinking sound will be special with the rift? Are you just asking if great stereo/surround sound is better when together with the rift for immersion? If so definately YES. If you take awesome surround sound pump it into awesome headphones that do surround and add a rift for visuals the same sound that was on your monitor is MORE immersive when coupled to the rift. They are like peanut butter and choclate they mix great together. Does that answer your basic question. Now is DCS sound peanut butter to the RIFTs choclate? I don't think so. It's not a great sound environment yet. I'll do more experimentation with other aircraft and opening the cockpit. I do remember helo starts being a very good sound enivornment in the RIFT. I'll try the huey start and listent to other traffic while looking around. In ROF when you use 6DOF and turn your head the wind noise varies. If you move your head outside the windscreen wind noise picks up. And if you turn your head outside of windscreen the it's like sticking your head out a car window it works awesome. I dont' think DCS can do that yet. I see no settings under sound for Headphones or surround options. I think tey are strickly stereo. Can anyone confirm this? Without knowlege of the positioning of the sound source in 3D stereo upmix to 5.1 or 7.1 is not so great in some games. I'll keep trying.
  2. Ok, it's on the list to make.
  3. Oculus and webcam opentracking I finally fished out my webcam. I printed opentracks pattern and stuck it on the rift and turned on aruco tracking as secondary to the rift. This is the same setup that Outerra video had with headtracking and rift that was posted here. It cured drift perfect and allows some minor 6dof freedom in the cockpit. It was pretty cool while facing forward. However if I rotated back over my shoulder which I do most of the time as I'm happily rolling in to strafe ground targets so as I pull up and over in a turn I like to watch the ground targets the entire time. Well I'm facing completely away from the webcam so my view back there hops while using the pattern and it's perfect without. So I'll play more but for now I'm 3DOF. I think it may work better with LED's that stick off the corners of the rift or LEDS on a hat. That way the webcam could see them at any angle. Also my webcam is 61deg fov i have a much wider one in the living room we dont use. I may snag that and see if that helps too. But it does sort of work and it cures drift and allows 6dof leaning into instruments. Much easier to land and taxi. -mikey
  4. Messing about with RIFT FOV Hi all, I was messing about with RIFT FOV to try and get a handle on FOV and resolution and just how the image is getting into each eye. I captured some screenshots and thought I'd share results in an attached zip file. It has a PDF showing pics and explaining them a bit. Also has png images in zip. This should give people a good idea of how scale works in rift. -mikey Rift_FOV.zip
  5. I play with headphones most of the time. I have a nice stereo sony headset with built in mic perfect for DCS. It upsamples stereo to 7.1. I haven't really noticed much with DCS. I'll pay attention to this next time and let you know my experience. Halflife is awesome with my headset. Rise of flight is awesome when you turn your head. I'll see in DCS. I'm flying a p-51 with a massive engine in front of me. I'd imagine both ears are swampped pretty much no matter how you turn your head. But if you have a headphones and you play DCS with a monitor and you use track IR or a mouse to look around the sound will be the same stereo i hear so you can get an idea what I'm hearing. THe rift only changes the visuals it has no effect on sound.
  6. lost my drive last friday. back up and running bujt need to record new tracks.
  7. Delay on videos and tracks My drive crashed Last Friday. Lost about a weeks work on tinkering with rift and DCS. Newer faster bigger ssd in place and was up again saturday. Had all my stuff working taht day but have record new tracks and benchmarks. Still plan to make some soon.
  8. The rift DK1 has no speakers or headphones. So sound is however you did it without the rift. I play both with the terrible laptop or asus 3d monitor speekers if I'm lazy during daylight hours or with really nice 7.1 simulating logitech headset with a built in mic. In that case sound can be awesome but it's up to the game.
  9. Thanks for explaining. Seems to me the rift will actually likely do all of that with the correct code. They are already mounting cameras on the rift and using targets on walls to create augmented reality rift experiences. If the rift comes with cameras we'll be able to do this. Just build your pit. Place targets on it's surfaces. Render the externalviews and composite with camera of pit. Can actually render and composite together in various ways to do the same thing but the registration and speed needed to do this probably wont be very good at first. If you turned your head fast I'd expect the outside world to lose sync with the camera view real-world and catch up. I think we'll see better immersion in the first versons with rift view mostly and some overlays and use of things like hydra or kinect for hands. Cool ideas. Still I think most will be really impressed with the world inside the rift and not want or be able to create anything at home that can match it or blend with it convincingly.
  10. drive crash My drive just failed. It was a plextor 512gb m5p pro still under 5 year warrenty. I was at frys and grabbed a new 1TB samsung 840 evo. About same price as my last drive 2x storage and a bit faster. Only 3 year warrenty though. Fry's matched amazon's online price. I again reccomend acronis true image. I was up and running again the same day.
  11. I have a lenovo x220t laptop with an i7 proc 8gb. I switched to a 500GB ssd. Plextor PX-512M5P. It's 400+GB/sec. They are up to 1TB now. I'm windows 8.1 pro 64bit. I use an external GPU Nvidia GTX660TI. Windows 7, 8 , 8.1 all work fine with DCS in my experience tried them all. The SSD is great in general won't see any super huge advantage specifically in DCS but in general your system will rock. Win 8.1 is better overall but there will be things that bug you here and there till you set it up the way you like it. I highly recommend you invest in Acronis True Image. Get the best version and you can restore to different hardware. In 60 min I can backup my entire system and 60 min I can and have many times restore back fully after completely wiping the contents be back to where I was. It's awesome. Let's you experiment with no fear and back everything up. It was awesome migrating from win7 to 8 to 8.1 with acronis. No fear. 60 minutes to any os i wanted. But once i went win8 i never looked back. I don't mess with metro much but i like the tweaks to the desktop better in 8-8.1. I do have touch convertable laptop with a pen so I can draw on it and I do convert to tablet for movies alot. I watch netflix and old tv shows on my laptop in bed in converted mode. Win 8 is very nice for that. But have no fear DCS and steam work great in win8.
  12. Put a hold on your cockpit design till u try the rift I don't understand this? How will you have an HMD for only outside world? How will u see your real body overlayed on outside world? The way the rift works isn't what many imagine until they try it. It is your entire field of vision and essentially teleports you inside of any simulation environment. It's not a new head tracking monitor. It's a teleporter that sticks you inside the game. Your not looking at a monitor of the world. You're in the world and it fully surrounds you. The runway doesn't pass down the screen in front of you and go off the edge. The runway passes by YOU and around you and as you turn your head your in the cockpit, IN it on the runway. Put your plans for tubs and mfds and cockpits on hold until you try it implemented then see what's lacking and redesign. I believe most of your needs will disapear. The cockpit they build in VR will better and more realistic than any we can build. If you want a convincing tub all you really need is a proper posture seat for the sim you are caring about that places HOTAS where it should be. That isn't needed though. Your mind is so convincing that it takes care of most of this for you. It fools you into believing your there doing these things. If the stick is on your table a bit to the right but you move it and you see the model in the game move the center stick in the P-51 the fact that your mind and muscles made it move and you saw the visuals 99% makes you think your there and did that. Reaching for a switch with a cursor on the monitor admittedly isn't ideal but works and is cheap and doesn't take you out of that environment. If you have to reach for a mouse that does remove you from that world. Ideal might be tracking like multiple cameras more likely kinect. I think the next target for DCS is kinect integration that allows us to track our hands and body movements to use our realy arms to reach into the VR cockpit to flick switches. Since every cockpit is differeant it's not realistic to build a tub that matches physically all the aircraft. You could with kinect match a single favorite physically and have you reaching and touching the same spots. it could be a bare cockpit accureately sized. But for most they will be satisfied that they really are inside the cockpit as soon as they put the rift on. When I play FPS with the rift I'm teleported into that world. I'm crawling in the weeds in 3D ducking behind them. I naturally look around. I completely forget I'm using mouse and keyboard immediately the surround sound with the surround 3d vision teleports me. Try mirrors edge and you are in the matrix jumping from building to building. I've been fly INSIDE a p-51 for about a week now every night. I'm inside it. I'm half blind but I am in a P-51. Soon I have 20/30 vision. Now I'm 20/60 vision. But the biggest part is that I'm inside that airplane. I can't wait to have my very own Me262 to fly inside of. It's been a long time dream. Then I'm waiting on that MiG21. I'd love the MiG 15 and F-86. Looking forward to all the stuff coming our way and it's only going to get better. But put your plans on hold till you try it. It will solve and do alot more than you think by look at it from the outside. As for cockpit motion: I've tried many military sims in my lifetime. Some full dome some Fully motion full vision. The motion is a massive waste of money IMO. It's very expensive and to do it correctly you can only simulate the onset of G. You have to ramp it up quickly and rolloff accelerations in a way that the user doesn't notice. If you making it for 200# it's going to be really expensive and it can only do so much onset and then you run out of room while it resets to center to get some more room to move. It will never be able to simulate more than onset. Racing sims have a bit more room to play than flight sims. The best use I saw was weather and turbulence but that was way outside the range of any home cockpit. With proper posture seat and great visuals and sounds your going to be 90% there. The rest is going to be SUPER expensive with diminishing returns. 2 examples of your mind playing tricks on you. Your on a train sitting reading. In your peripheral vision you see movement of the train next to you. For a second you feel motion until you realize your not moving they are but you mind made you think you were. Walking through a spinning tunnel in an amusement park. You inner ear balance fights against the visual input that doesn't sync. The rift is awesome visual input to fool you. You'll believe your in that cockpit.
  13. Last I saw from a presentation they were looking at 2 models. One wired one wireless.
  14. for sure I'll get t his to u this weekend
  15. Wag's could you guys post your stereo settings? Hi Wags, I wonder if you guys could post the current stereo settings you guys are liking? Left viewDx = -0.12; eye_shift = -0.025; Right viewDx = 0.12; eye_shift = 0.025; Is working nicely for me. Also the Right eye mouse cockpit click works aligned on the cockpit very nicely. Could you pass along any settings you guys find that are better? Thanks, -michael
  16. Well we may see a 1920x1080p version as that will be much easier to make content for at first. But there are many panels now at 2k> 2560x1440 16:9 2560x1600 16:10 All at under 6"
  17. It's set in game I have other things set outside with xpadder for my stick but the guns are set inside using options
  18. P-51 Gun issues Hi all, I'm wondering when do I need to turn on my pitot tube heating and my gun heater in the P-51? I'm having issues of the guns firing very short bursts and then not firing then firing a few rounds then not firing. I don't know why this is happening. Is it G forces? Is it Jamming? Is it overheating? Do the guns need to be heated? Should I be able to fire 1-2 second bursts easily or should I expect that it fires erratically. My experience is erratic and kind of random. Sometimes in dive I get a nice long burst on target Other times i have to keep pressing and only a few rounds go down range durring a pass. I'd like to figure out how to predict the guns behavior and know how to make it work predictably. I'm exposing myself only to get a few rounds and then I have to go back again and only a few rounds. Thanks for any help. -mikey
  19. I'm seeing lot's of news about 5.5" smart phones with 2560x1440 resolution. If samsung has 2K panels at that size in numbers to produce a phone I'm guessing oculus will hold out on the commercial until they can get 2k panels in numbers for the rift. This is great for resolution but bad for GPU power. If DCS is going to be a premiere experience on the rift and most people can't get solid 40fps out of it doing stereo at current res there's going to need to be some miracles in optimization to do 2K stereo. That's 1280x1440 2x / frame at full detail. You'll also want 60-90fps minimum to meet the goals of oculus. 2K panels in the rift size are going to be available really soon. Power and optimized code to produce stereo rift worlds is going to take some time. -mikey
  20. no need to build cockpits anymore I was thinking. For racing games I'll just drag my steering wheel and my laptop out to my car in the Garage and hook the steering wheel up in the passenger side. No need for a racing pit any more. Real car can be used for racing. I'm only half joking. The same is true for flight sim really. Just need laptop desk setup to mount stick or wheel too. -mikey
  21. Great :thumbup: Great glad our eyes are similar. Probably means me spending hours in the rift isn't screwing up my eyes to badly if you find it relaxed also.
  22. thanks mouse cursor working for me [quote name=Please, notice - that is only one mouse cursor for both two screens. If cursor located on right screen - it reacts to controls just under it. If cursor located on left screen - it reacts with large displacement to left side from top of a control. On both screenshots control is meant as ADI Pitch Trim Knob. (Sorry for iPhone shots - PrintScreen ignores mouse cursor).[/quote] Thanks!! Now if I position in right view cursor works great! I can even center it right view leave it there and use head tracking to click things somewhat. Very cool! -michael
  23. DCS performance Fascinating! So what happens on a faster machines vs slower machines? Are we all getting about the same framerates? Or does this dance of waiting for threads still occur much faster on faster machines? If nobodies started a performance thread yet we should add one where people can post results and machine specs using a known track. Everyone places the same track file with the SU-25T with the same settings in game. Using fraps and hwinfo we could map the performance and what the CPU GPUS are doing. -michael
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