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Kid18120

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Posts posted by Kid18120

  1. I voted YES even though i'm a 100% of the time a MP player.

    I voted yes because i do understand the need for in SP but it would also be great for MP, though it would work slightly differently: instead of a "usual" save function, we'd need to save the position and status of AI units and objects so that we could "save" at the end of the night, re-edit for a subsequent mission with different flights and objectives and resume with the battlefield in the same state as the previous one. This would be huge for long-term campaigns in MP but also a huge amount of work i suspect

  2. If I recall, the F-16 is a pressure/input hybrid stick because the first F-16 flyers apparently freaked out when they are getting no physical input from the stick.

     

    And also, isn't the side stick configuration provide less of a left turn bias compared to a center stick where it is easier to pull left than right with a center stick.

     

    The actual "control" is handled just by pressure sensors.

    The stick moves very slightly just to give some kind of feedback to the pilots but has no mechanical connection to the FCS / control surfaces as far as i know

  3. Wow, just checked it out on Youtube and it truly looks amazing. Too bad it only works in VR. Would be nice with something similar for people who still play on regular monitors.

    You can make it work for non-VR but you need to ALT+TAB into and out of it.

    It isn't ideal but i use for quick-reference stuff like a threats charts, airbases charts and a frequencies table for the mission.

    I also have everything either printed or hand-noted around my desk but sometimes i prefer to have it on VRK

  4. To each their own. I don't feel like having fictional sound "workarounds" have any place in a study sim. It's not Hollywood.

     

    Then you should only use DCS with a full motion cockpit because mouse inputs instead of physical interaction along with the absence of actual motion feedback.

    Being too much on the "purist side" only deters from the overall experience

  5. The object is definitively there, so it's probably just a matter of folder structures being changed with later patches. Check the folders inside a default ship and replicate the same structure on the mods, should suffice.

  6. pylons might have similar drag index issues as weapons

    There was an issue recently fixed with the drag index (or maybe the weight? i can't remember) for the triple rocket pods mount for the A-10C reported and fixed right away.

    ED needs data to fix stuff.

    The said issue was fixed after someone filed a proper report like

    "Object X has the issue Y because by performing test Z the result differers from manual ABC. By further investigation the issue appears to be that the object X has the value $whatever wrong and should be $whateverRight".

    People just complaining "The A10 feels XYZ instead of ABC" isn't going to cut it, just as it isn't going to cut it the usual "there's probably this or that wrong".

  7. I said wrong, with little I meant that the turbulence is felt up to cca 500m behind the aircraft, further behind I didn`t feel much or almost anything.

    I am not an expert, but how much back should the turbulence be felt, based on same params, like type and size of aircraft infront and air speed?

    Keep in mind that the wake tends to spread out laterally and wash down vertically the further away you are from the origin. This was illustrated in a video on youtube by ED (i can't provide a link right now but a search for "DCS wake turbulence" should suffice). I don't know how much of the whole system is already in place on DCS though.

  8. We have requested light smoke for incapacitated / damaged units, to make it easier to spot damage to units.

    That's good news, definitively better than nothing but said unit would still be able to move and fight whereas it shouldn't.

     

    Would it be that hard and time consuming (genuine question) to add a functionality where if the unit reaches a x% of damage it just will "deactivate" ?

  9. Again, its the DM that is the big issue here, and it's known and planned to be upgraded. Right now in the ME, you can make workarounds if you want a big Hollywood explosion, or disable a tank.

     

    Which is a really good explaination and most of the community already knows that.

    The issue here is why the hell won't you (ED) put a workaround in place, while waiting for the proper DM updates / rework, where rockets (or any other weapon that may be affected) do more overall damage to actually kill the tank? We can't mobility kill nor incapacitate ground units right now, so it's either a complete kill or an apparently 0 damage. We'd rather take the complete kill while waiting for the DM updates since a mobility kill it's in fact still a kill and puts a tank (or whatever else) out of a fight.

    It has been done with mods, though very rudimentary since the system for weapons damage isn't really that straight forward to us, why can't ED make it an official workaround while waiting for an actual official and definitive fix?

  10. Hi everyone!

    Sorry for the question, because this threat isnt the best place for it, but i couldnt find better.

    I fly russian planes (Mig-15, Mig-21) and I couldnt find out how to select in F2 view metric units in the bar below.Could someone Tell me this secret?

     

    Gameplay Settings i believe

  11. I'm guessing it all comes down to older FM not being reworked to accomodate new tech (A10C for example has an older FM compared to the MIG29's) and newer FM still not including such tech (i.e. F18 ).

    I think ED will standardize all of their FMs to include the same major tech developments but this will indeed take lots of time and work, plus it's probably not high on the list of things to do right now

  12. +1

     

    I actually just grabbed the Ka-50 on sale the other day and noticed it has a working kneeboard on the 3d pilots leg that mirrors the page on the actual kneeboard that you can also scroll pages on etc.

    Never noticed it before on any other aircraft - we need that on all aircraft. Obviously not as good as the kneeboard in that 'other' sim with selectable tabs etc - but it's a start!

     

    With VR picking up in popularity you really need a more comprehensive and usable kneeboard solution in DCS.

     

    Little OffTopic from me but you (or any VR user for the matter) should give a try to VRK "VR Kneeboard" by AMVI_Rider. There's a thread in these forums ( https://forums.eagle.ru/showthread.php?t=246970 )

  13. Yeah but it should be changed as it is incorrect

    I actually think it should not.

    In the real fighter you can feel it through your body, like a "bass kick" in your back, plus the extra acceleration. In the game you obviously can't replicate such feeling so there needs to be a "workaround" for it. The subtle sound is a pretty functional way of simulating what you would feel.

  14. I'm typing this reply after reading through the first 2 posts only.

    I'm just going to throw it in here for the sake of making a point ( @NineLine ).

    About the part where you say

     

    As for missiles and such, sure we could add guesses and opinions in, but as with everything ED, we like cold hard facts, and with things like missiles, they are very complex to add, or just not available. ED requires a certain amount of information and data to enact change, we have people with actual experience in different air forces, and with different systems being modelled. DO we know it all, of course not, but "make missiles better cuz this 20-year-old game was better, or cuz I think they should be better" doesn't cut it. Maybe a game out there had more information than we did, maybe they are using restricted information, maybe they made it up, but again, we are not trying to simulate them, therefor other games end up being invalid sources.

     

    This is perfectly undestandable and i think everyone here in the community understands it.

    The problem is that a lot of data is not available (at least not with actual numbers and graphs) especially when it comes to weaponry still being used and developed. As such, when info is not available i believe ED should "estimate" those missing parts rather than not having it at all. If you don't have actual flight data for a LOFT profile after firing an AIM-7 for example, it would be much better to have an estimated simulation of it rather than just having the missile fly straight like it has been untill the recent rework for the Hornet.

  15. The main issue i think actually lies in between the 2 sides of the "argument", at least in my opinion.

    I'm one of those who prefer "milsim experiences" rather than the more "casual public server", therefore i joined a virtual wing and grew up with them learning and participating in their activities for the last 12 years, putting 99.99% of my flight sim time into it.

     

    The few times i join "public servers" even with any of my wingmen and plan out a proper mission to achieve whatever objective there is on the server, we end up facing the very big issue of having players on our team that go for that "casual experience".

    I fly the A10C almost exclusively and most of the time i find myself over targets with no CAP, sometimes someone (usually 1..) doing SEAD (thanks F18!) missions but that's about it. In the end i need to achieve my objective for the night, deal with SAMs which is not always possible) and also be on the lookout full time for the sneaky russian hunting in EO (kudos to you who manage, i can't for shite! :D ).

     

    That's why i stick almost the entire time to my wing's private server in the "ops nights".

  16. Hi,

    Tried so read through the many interesting posts on the Viper but couldn't find the answer for the following questions:

     

     

    ED states that there will also be Turkish and Israeli versions of the F-16C, are these exported versions, the exact same model/variant as the american ??? or can we difference in a american F-16C and the israeli and turkish..?

     

     

    Sorry for any gramma or bad explanations in my questions..

     

     

    Best regards,

    Mo'

     

    It will most likely just be the same as the US with just dedicated skins

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