

DataHawk
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Everything posted by DataHawk
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Agree, With the stability, level of detail and growth potential of DCS World, having a World map would definitely attract new customers and developers
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A world map would also open up the option for development of new aircraft like long range bombers and transport aircraft as well as additional bases.
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Its called DCS World.. should it have a world map?
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Shouldnt the F15C icon also turn from gray to color
DataHawk replied to DataHawk's topic in DCS: Flaming Cliffs
Hmmm. Thats a bit annoying, "one of these things is not like the others". So if i purchased the F15C it would change from gray to colored? -
Recently purchased Flaming Cliffs 3, The FC3 icon at the bottom of the main screen turned from grey to color ( inticating I own it ) Shouldnt the F15C icon also turn from gray to color as it's part of FC3 and I own it also? "Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase."
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The marshmellow test
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Is the F15E stick the same as the F15C stick
DataHawk replied to DataHawk's topic in F-15C for DCS World
@Rainmaker Do you think the functions for the F 15C would be the same, Minus those used for Air to Ground mode then? -
Is the F15E stick the same as the F15C stick
DataHawk replied to DataHawk's topic in F-15C for DCS World
I guess first question is do the F15C and F15E use the same stick ? If so Im guessing that the following functions are going to be the same for both aircraft 2.Trim switch 4.Paddle Switch 5.Nose wheel Steering 6.Gun Trigger 7.Weapons Release Are the functions for the 1.Castle Switch and the 3.Auto Acquistion Switch correct as described for the F15E here? Thanks again for responding:thumbup: -
Found this layout for the F15E forward cockpit stick at http://www.f-15e.info/technology/cockpit/forward_stick/forward_stick.htm Anyone know if the decriptions below are correct? Anyone know if the F15E forward Cockpit and the F15C have the same functions? The functions of these switches and buttons are the following: 1 - Castle Switch: This switch has lots of functions. Tipping it in a direction scrolls the image on the MPD (or MPCD) in command to the given direction. The castle switch can also be used to put an MPD (MPCD) in command: to do this the castle switch should be pressed down first momentarily, then it must be tipped in the direction of the MPD (MPCD) to be put in command: tip left for left MPD, tip right for right MPD, tip aft for MPCD. When tipped in conjunction with the coolie hat on the throttle (the coolie hat must be tipped down simultaneously) it can make the NAV FLIR snap look: tip forward to snap look down, tip aft to snap look up, tip left to snap look left, tip right to snap look right. When tipped in conjunction with the master caution light it can be used to display the caution control screens on one of the MPD's (MPCD): while keeping the master caution light pressed, tip left for left MPD, tip right for right MPD, tip aft for MPCD. 2 - Trim Switch: This is what it's name tells: it is used to make steering trims during flight. Tipping it forward makes the aircraft lower its nose, tipping it backward makes the aircraft raising its nose, while tipping it sideways makes the aircraft lower its respective wing. If pressed down it engages the manual 1 program of the CMD (i.e. releases chaff). 3 - Auto Acquisition Switch: This switch handles the most functions on the pilot stick, which is logical, since it is the switch which can be handled by the thumb of the pilot the most easily while grasping the stick. Besides the ability to be pressed, the auto acquisition switch can be tipped forward and aft as well. The exact function triggered by pushing and tipping it depends on which 'mode' the aircraft is currently in. Here is a list of the different 'modes' and functions available: • During in-flight refueling, pressing the switch down disengages the refueling probe (if connected). • When TSD is displayed on the MPD/MPCD in command, tipping the switch forward and aft creates smaller and larger target cue footprints (i.e. the area around the target which will appear on a HRM), respectively, while pressing the switch down returns to the present position map. • When viewing a HRM or an RBM, tipping the switch forward sets a smaller window, tipping the switch aft sets a larger window, while pressing the switch down rejects current mode (or performs an MN reset if the cursor function is MN update). In addition to these tipping the switch aft when viewing a HRM enables/disables pattern steering line if cursor function is target. • When using the targeting FLIR in manual mode, tipping the switch forward alternates between narrow and wide FOV's, tipping the switch aft returns to cueing mode, while pressing the switch down alternates between track and untrack modes (or performs an MN reset if the cursor function is MN update). • When a guided A/G weapon view is displayed, tipping the switch forward cages/uncages the weapon's seeker head. Pushing the switch down enables slewing, while releasing the switch issues a track command. • In connection with the A/G HUD, tipping the switch aft toggles between some A/G bombing modes (AUTO/CDIP, CDIP/DIRECT). • When A/A radar screen is displayed on the MPD/MPCD in command, tipping the switch forward toggles between some A/A radar search modes (SS/BST, HDTWS/RAM), tipping the switch aft toggles between other A/A radar search modes (vertical scan, normal TWS), while pressing the switch down rejects current mode. 4 - Paddle Switch: This switch can be pressed (pulled back) momentarily and continuously. If pressed momentarily during flight it disengages autopilot. If pressed momentarily on the ground (WOW is sensed) it terminates AFCS BIT. If pressed and held during flight it can be used (with conjunction to stick movement) to override the terrain following system with manual stick steering. If pressed and held on the ground it disengages nose wheel steering (done by rudder pedals when WOW is sensed). 5 - Nosewheel Steering Button: If pressed and held on the ground (WOW is sensed) it puts nose wheel steering in maneuver mode, that is extreme wheel turns can be achieved - this is useful when making sharp turns during taxiing. If pressed in A/A master mode it cages the seeker head of the missile and uncages it when released. If pressed in A/G master mode it does the same (cage/uncage) with a guided weapon's seeker head. 6 - Gun Trigger: This trigger has two detents. Pressing it to the first detent starts camera video, pressing it to the second detent fires the gun (provided that the master arm switch is 'ON'). Releasing the trigger stops camera/gunfire. 7 - Weapon Release Button: When pressed momentarily, this button lets loose whatever weapon is set for release (drop A/G ordnance, launch A/A missile, etc. Pressing this button when not in weapon release mode enables programmed recording with VTRS (on-board video recorder).
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I have a Warthog, whats the best profile or Lua file to use for the F15-C ?
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Sensitivity of the Thrustmaster Hotas Micro stick
DataHawk replied to DataHawk's topic in PC Hardware and Related Software
Interesting dok_rp, I will give it a try Thanks -
Sensitivity of the Thrustmaster Hotas Micro stick
DataHawk replied to DataHawk's topic in PC Hardware and Related Software
@ Zahry Im currently using the DCS input config, you are right, it does provide a smoother target designator. Im try to use the TARGET sotware because it allows for more Macro type inputs for other buttons on the Hotas But if I cant get the Micro stick to work properly I will probably go back to the DCS input -
Trying to adjust the sensitivity of the Thrustmaster Hotas Micro stick using TARGET GUI software I am working on a Profile for the F-15C, I want to use the micro stick to control the Target Designator on the Radar Screen. I have tried several things to try and reduce the sensitivity of the micro stick but the target designator is still moving too fast.
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DCS world is already the premiere fighter sim platform and there is already a number of WW2 aircraft in development. Moreover developing WW2 aircraft is less complicated then developing an F35 for example with layers of systems integration and complicated flight dynamics. Simpler coding will result in more aircraft variations being released in short amounts of time. So it seems lilkely that DCSWorld will become the go-to platform for WW2 aircraft.
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@PureEvil, Any idea how much?
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F35 Hotas http://www.wraithllc.com/productdetails.html $4500.00 US Just found the website, not related the company in any way shape or form
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For some time now many Massively multiplayer online role-playing games have been based on a monthly subscription. Some Sim games like iRacing are also based on an annual subscription. Recently even Abobe announced that Photoshop will become subscription based for a monthly fee, based on an annual membership. Would you like to see Flight Sims become subscription based?
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Id be first in line :thumbup: Dam Mower just cut in front of me :doh: