First of all, I want to thank all ED team for the amazing work they put on FC2.
I just want to report an apparently unimportant bug and probably easy to solve, that really ruin the full immersion sensation of the whole combat.
The bug is about the bullet/explosion sounds on the planes: inside the cockpit, the damages to the plane are completely silent. The results are that it is impossible to realize when our plane is taking damage from flak or small missiles. The only way to know when the plane is damaged are the warnings if the plane is damaged enough. But if a single bullet hit our plane, we can't realize that.
Same for the missiles: if the plane is heavily damaged from a missile explosion, the explosion is inaudible from inside the cockpit. It is possible to hear the explosion only from external views, in case of pilot kill.
Also, the airbrake, gear, flaps sounds are extremely low, or even inaudible.
I tried to disable the dolby surround from my sound card, played with sound options of FC2, putting the script sound.samplerate = 48000 on autoexec.cfg and even put on sound.cfg Mode3D = false; for all the related samples but nothing changed.
This is not a problem of my OS or windows configuration. All the members of our squadron, with different OSs have this problem.
I really hope this bug will be fixed because FC2, whith its high details and efforts put even in the smaller things, give a totally awesome flight and combat experience, and this little bug really put it down a bit.
Best Regards
=S= Altair