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flybynoob

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Everything posted by flybynoob

  1. it has nothing to do with being persistent .. I was trying to help you out but to be honest I'm going to pass. Q: How many physicists does it take to setup a DCS server ?
  2. Now we could go into a real nightmare situation where you are trying to Double Nat .... but I think this would be lost in translation ... (Networking Joke)
  3. Because you are using a 3rd party for the NAT transferral. I offered to help as I do "firewalls " all day and every day but I'm begining to think that you just want to argue ? Now you seem intelligent enough not to argue about firewalls will a full time firewall enginner ? http://community.bistudio.com/wiki/ArmA:_Dedicated_Server http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server Firewall issues By default the Arma 3 server is reporting to Gamespy and it also uses the Gamespy server to negotiate a NAT traversal. If this does not work reliably for you (e.g. when running behind very strict firewall), you may need to open and/or forward following incoming ports: port UDP (used for game)port+1 UDP (used for server reporting)port+3 UDP (used for VoN transmissions)Following outgoing ports need to be open as well: port UDP (used for game)port+3 UDP (used for VoN transmissions)Default value of port is 2302, but you may change it by -port command line argument. Counter example provided, you now look silly :P
  4. A neutron walked into a bar and asked, "How much for a drink?" The bartender replied, "For you, no charge."
  5. Most game you are connecting to are external hosting "server". You want to host your own server so you will need to allow the traffic in which is something all routers / firewalls block by default. If this is a pain then connect to an existing DCS Server and don't need to do anything. If you want to host your own server then you will have to follow the rules than have been in place since January 1st 1983 when the internet changed over from ARPANET to TCP/IP and open the ports. If you give me your model of router I will help you as I am fluent in 19 different protocols :p but if you don't want any help then maybe you should relax.
  6. On a helpful note (for now). Due to the need for increased security by default most routers / firewalls etc will allow outgoing connections but stop incoming connections unless its return traffic originating from your internal network. As you want to setup a server and ask your friends to connect to you then you are asking for your router to operate outside its default setup. So all you need to do is setup your router to forward the DCS traffic to your computer hosting the server. Now I understand that for the less computer literate people this is a pain, however if there was a way the software could do this automatically for you then this could be used by "others" to access your computer, bank information or collection of midget porn. What model of router are you using ?
  7. I can see you know ... http://www.youtube.com/watch?v=IzP-_5SYzsY
  8. Being honest I prefer Slmod but until version 7 is released then my hands are tied.
  9. Thank you .. Hijack For anyone else having a problem you need to add the "last function" function loadaddon(filename, newenv) to its end statement and also scriptenv = {} mainserverenv = getfenv(0) merge(scriptenv, mainserverenv) local addonref = loadaddon("ServMan3/servman_server.lua",scriptenv) mainserverenv = nil scriptenv.mainserverenv = nil ---------------------- log('Script-Net-main.lua loaded') ----------------------
  10. Cool, thank you. I have found this entry. local addonref = loadaddon("ServMan3/servman_server.lua",scriptenv) Any particular place it needs to be pasted ?
  11. I know the Virtual Aerobatics Server has a ping limit of 300. So if you ever interested then feel free. regards
  12. Throwing this out the the experts ... Why can't I get 1.2.3 to remember my multiplayer Username and Password. I know the information is in the network.vault file but it asks me everytime. Thanks in advance.
  13. I did a fresh install of DCS, created the mission\multiplayer folder, copied the main.lua to the net folder and added Servman to the Add-on folder. On start nothing happens...... Any ideas ?
  14. Thank you for the advice. Just a quick one ... is the MOTD working in the config file and can you auto-restart mission after time period i.e. 4 hours. Sorry for the quextions but converted from Servman yesterday.
  15. Hi, Just a quick question if I may. I have installed V6.3 but for some reason the server is paused when started. People can join and the administration works but remains paused (even when people jump into aircraft) until the Administrator un-pauses it for the first time. After that there is no problems. I have disabled "pause when empty" anything I have missed. Thank you. Ps .. Anyone have a Newbie Admin Guide ?
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