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kolo

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Everything posted by kolo

  1. Hi. On attached track - dramatic :) duel T-72 with APC bradley. I test many strategy against this single excellent tank: first of all - still in range his HE rounds, but avoid run in AP range. After 22-23 HE rounds ended and AI start wait when my APC would in range of AP shot. Trees are not safe, but power line towers is best cover. I think that trick need fix, but understand that make power towers transparent is not so easy. T72_APC_POWER_LINE.trk
  2. I use key "c" while drive on btr-80. And was found that VL-80 is semi-transparent. You can do an ambush of 10 zsu-23 at the railway station. I wonder how such armor-train is visible on air radar.
  3. No, I am not, but I fear that someone would be DoS-ed my server such way. If only flares will be unlimited.
  4. I know that in 1.2.3 was fixed a trick with "quick stop" - when you switch on full speed to reverse gear. But now, even on a small hill, the tank slides down. In this case speed indicator shows 0 km/h but you can not switch to first gear for stop tank. And if you looks down the hill - you can't set reverse gear. I think that switch 0=>-1 or 0=>+1 must be allowed in speed interval, say, [-2...+2] km/h Such "gear jam" occurred not only in mountains. If you run gun in the house or into another tank, you can't drive back. p.s. Another way for "quick stop" now discovered - when you press the "c". And it looks very unrealistic - momentary stop without rock, and after 1-2 sec engine sound stop too.
  5. Yes-yes, try next scenario: select one tank from group and run in manual mode over large bridge. It's must be large, over wide river. On bridge, press "c" mode , and switch to map view F10. In some case all groups start _flying_ on maps. Much speedy than some f-15 ! :) Look like tanks use warp-9 factor from startrek p.s. remember - use large bridge. Probably depend from group speed and course.
  6. Yes, and try set many flares around: "b" , rotate full circle and click 123123123 as fast as possible. My client would hang after 10-15 sec. And now think what would be occurred with other players in case players start look on this green-red-orange field ? For example - some su-25 try attack you tank. Try set as many flares as you can. If pilot use direct targeting, it's probably can crash while would look on such firework. I think that flares it's not real object , because it's must be see only for one player. Or game must have limit flares per sec per player.
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