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AndyJWest

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Posts posted by AndyJWest

  1. The castoring behaviour seems a little odd to me too. It isn't usually a problem on an airfield, but can get awkward quickly on a carrier with any obstructions at all. Particularly with the sort of relative wind over the deck needed for launches at high weights, since it tends to turn into the wind even when you don't want it to. Modelling the guy with the tiller clearly isn't practical, but it did occur to me that a (hopefully) relatively simple fix might be to add some sort of 'straighten nose wheel' command that could only be activated when the aircraft was stopped. This might at least simulate the deck crew helping out with steering to some extent, without making everything too easy.

    • Like 4
  2. 1 hour ago, Frederf said:

    True Wind (A) <090,6> plus Motion Wind (B) <???,?> must equal Resultant Wind (C) <B-10,25>. The first requirement is that the lateral components (relative to landing axis) of wind and motion cancel. B*sin(10°)=6*sin(X) or B knots = 6 knots/sin(10°)x * sin(X). The second requirement is that the dot products of the A and B vectors add to the magnitude of C, 25 knots. B*cos(10°)+6*cos(X)=||C||. Solving the system of equations gives one solution of 36.3°, 20.5kt. A track of 36.3+10° more than 090 is 136.3. That's the motion wind effect so track is reciprocal 306.3 for track to steer. Assuming heading=track the landing axis is 316.3/126.3°. The vector addition of the 6 knot wind to 090 and the motion wind of 20.5 to 136.3 gives a resultant of 25(.024) to 126.3(2)°.

    Or you can plot it with a compass and ruler, and measure the resultant angle with a protractor, like any competent old-fashioned ships navigator should be able to do. Don't need maths to do trigonometry.

     

     

  3. 8 hours ago, MAXsenna said:

    Yup. There are links further up in this thread. Can't remember if it's VCredist or .NET that is needed.
     

     

    The T-45 mod needs the Visual C runtime installed, apparently, that might be the one needed. I think 'vc_redist.x64.exe' from here is the relevant one.

    https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0

    • Like 1
  4. Forum polls are generally a poor way to determine the view of forum contributors, and an even poorer way to determine the views of the wider customer base. From the numbers participating, it seems self-evident that most people who will have seen the poll weren't sufficiently interested in the idea to consider it worth voting, one way or the other. 

     

    All the poll really tells us is that currently there are maybe 15 people who might participate in a hypothetical subscription service. 

    • Like 3
  5. It doesn't really say anything about helping with shooting blind. Instead, this seems to relate to setting the guns up so they converge directly ahead of the aircraft 'velocity vector' under specific conditions. If you adjust the guns to their highest available angle, it will give a marginal improvement to visibility, but at the expense of making aiming harder under other conditions.

     

    Which aircraft is this manual for?

     

     

     

  6. If the total adjustment available is only 21 mils (less than 1.2 degrees), then at the convergence distance of 300 yards, this equates to an available vertical movement of about 3 ft either way from the default setting. Not insignificant, but not enough to cure 'shooting blind' problems in most cases, I suspect.

  7. 7 minutes ago, ac5 said:

    Indeed! Especially now that the reply function is /at last) working properly!

     

    It may be working better than it was, but it still has issues.

     

    As for rewind, I don't think that is possible without a fundamental rewrite. As I understand it, track files essentially 'play through' a mission, and consist of data on the initial situation, followed by user inputs. If that is all the data available, it simply isn't possible to 'rewind' to arbitrary points in the recording.

     

     

  8. This seems to be a result of the way the scratchpad on the UFC probably works. It appears to be a segmented display, rather than a bitmapped device. Only the first two possible characters are alphanumeric, and the remaining seven are numeric only, according to NATOPS. The 'A's or 'R's are '8's with the bottom segment unlit. The option display windows to the right have a different segment layout, so can show more characters.

    • Like 1
  9. 9 hours ago, Barra1 said:

    I’ve used Tacview but I’m thinking more cinematic using in game graphics. I’ve wondered if something could convert tacview files back into replay files.

     

    Not possible. Completely different data formats, and a TacView file simply doesn't contain all the necessary data - compare the file sizes.

  10. 7 minutes ago, cordite said:

    Read through the entire thread, and i’m still not certain… Is wood supposed to be easier to make a 3d computer model of than metal?

     

    Oddly enough, in the case of the Mosquito, it might be. The construction method results in an outer skin largely lacking the small-scale details - panel lines, rivets etc - that add extra complexity to otherwise simple shapes. Having said that, it's a fairly ambitious project compared to other DCS WW2 aircraft, and I doubt this makes any significant difference.

  11. De_Havilland_Mosquito_wreck_West_Malling

    Quote

    Fire-damaged De Havilland Mosquito NF Mark XVII, 'O', of No. 85 Squadron RAF, back at its base at West Malling, Kent, following the destruction of an enemy bomber on the night of 24/25 March 1944. Flying Officer E R Hedgecoe (pilot), and Flight Lieutenant N L Bamford (radar operator), flying 'O for Orange' intercepted the Junkers Ju 188 off Hastings, closing to 100 yards to deliver a burst of cannon fire upon which the enemy aircraft suddenly exploded, enveloping the Mosquito in burning oil and debris. The fabric covering of the aircraft caught fire and it was enveloped in flames. Hedgecoe ordered Bamford to bale out, but had second thoughts when the fire went out and he found the Mosquito to be stable in flight, despite the loss of rudder control due to the fabric being burned off. After wiping a clear patch in the soot-blackened cockpit canopy, Hedgecoe flew back to a safe landing at West Malling. Hedgecoe and Bamford were an experienced night-fighting crew, Hedgecoe having shot down eight enemy aircraft and Bamford taking part in the destruction of ten, before both were killed in a flying accident on 1 January 1945.

     

    https://commons.wikimedia.org/wiki/File:De_Havilland_Mosquito_wreck_West_Malling_-_Royal_Air_Force_-_Air_Defence_of_Great_Britain_(adgb),_1944_CE136.jpg

    • Like 1
  12. 3 hours ago, michelip said:

    Thanks Andy,

     

    I was running Herc. version 6.8.2 when I had the problem with the Marianas. Then I installed 6.8.1 and Herc. showed up and worked perfectly. Re-installed 6.8.2 and problem returned.

      Are you running 6.8.2? 

       

       

     

      Regards, 

     Mich.

     

    Yup, 6.8.2. I only tested it briefly though, it is possible there is still an issue somewhere. Maybe another mod causing a conflict?

  13. 2 hours ago, Mr. Crow said:

    I have been trying out some landings with the T-45 on the Super Carrier. Even though I follow the exact procedure for a case I recovery, sometimes the hook will not engage, no matter how perfectly I fly the ball, or how precisely I follow the the E bracket down. Is that a known issue? 

     

    Opinions seem to  differ on this. It has been suggested that since the ball is configured for the Hornet, following it precisely may not put you in the optimum spot. And there may possibly also be some subtle errors with the hook positioning and/or landing gear position and behaviour that affect trapping negatively. Some people seem to follow procedure and trap consistently. Others do the same thing, and have issues. Personally, I've not been able to be consistent enough to say one way or another, though it is clearly better for my ego to say it's the sims fault not mine.

     

    I'd concentrate on trying to be consistent, and if you can do that, maybe try experimenting a bit to see if you can 'tweak' your approach slightly from the 'exact' real-world optimum to get better results. The mod is a work in progress, and it is possible that any issues will be resolved in a later release.

    • Like 1
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