So this hasn't really been an issue until now, when I am deep into the A-10 Campaign. Usually I have my countermeasures set to auto and it deals with hostile lockons and missles. But now that the campaign has gotten more intense with a lot more enemy air coverage, it appears auto is not viable, as it can deplete or nearly deplete all countermeasures quickly.
It looks like it is poping flares or chaff even on lock ons with no missle being launched. Also if i am not mistaking, with the battle on the ground getting more nasty as well, both sides are using TOW missles (or somthing) for G to G kills, but I think that is making my plane think its a hostile missle launch.
Due to all this, I have decided to start setting up my own CMS semi-auto program, but need to know how do I tell if the enemy fired a missle that uses radar or heat for tracking so I know what program to use.
I don't really think its necissary to throw so many countermeasures out when the enemy is just locking me as that seems to happen a lot with no missle being fired.
Another question about jammer use and if this game models it the way I think:
Dont use jammer unless you have a lock or missle after you, as it will make you even easier to track.
If you use your jammer, but the enemy manages to lock back on to you, for that particular enemy the jammer does not do anything anymore?