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Total Khaos

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Everything posted by Total Khaos

  1. My list of triggers has grown insanely large and would really love a way to organize them better in the mission editor itself. Adding the ability to store triggers within folders or expandable nodes in the triggers window would be amazing as a content creator. Maybe something like this?
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  2. @RTS354 I looked into your MGRS issue and noted the Axeman JTAC unit provided the coordinates of GG32313599 and an elevation of 35 feet MSL. Using just that information alone, we know those coordinates have a precision level of 10 meters (GG 3231 3599 when split apart for easier reading -- each section has 4-digits). The F-18's UFC, which I suspect your post may apply to, only supports MGRS coordinates at the 100 meter or 1 meter precision level if memory serves correctly. You can get fairly close to your target if you just remove the last digit from each section before entering them into the UFC. GG 3231 3599 would become GG 323 359, so you'd key a value of 323359 into the UFC after selecting GG from the grid list. Alternatively, if you have the PRECISE mode enabled for your coordinates in the F-18, you can simply add a zero to each section. GG 3231 3599 would become GG 32310 35990, so you'd key a value of 3231035990 into the UFC after selecting GG from the grid list. The PRECISE mode can be enabled before adding your coordinates in the UFC by pushing the related OSB button: Since the JTAC unit hasn't provided coordinates at the 1 meter level, your TGP won't be exactly on the target the JTAC wants you to engage, but it should be fairly easy to locate them based on what you entered there: Hope that is helpful!
  3. These steps have always worked for me: https://www.youtube.com/watch?v=0qcshEda1wY Compare the video to what you're doing and you should be able to identify the issue.
  4. This thread might be helpful: https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-mi-8mtv2-magnificent-eight/233264-troops-embark-broken-again Seems like it covers the same issue you're encountering with the advanced waypoint commands.
  5. Cool, that is probably exactly what they are then. It doesn't look like the pilot could reach under there and manipulate the value with their hands, so the pedal adjustment handle connection you've pointed out is probably the right answer. Thanks so much!
  6. In the following A-10 cockpit picture, you can see a sliding scale of sorts (1 through 10) tucked directly behind the right console: In that photo, the scale looks to be indicating a value of 6. A similar scale exists behind the left console as well. What are those scales used for? Does it have anything to do with seat height or rudder pedal distances to accommodate pilots with different leg lengths? I haven't had any luck figuring it out and most of the cockpit cross-sections or cutaways I find online seem to omit a description or name for them. Thanks in advance!
  7. I did a few tests at work and found that I can duplicate this problem when I set the weather in the mission editor from static to dynamic, click the generate button, then play the mission. As long as there are big waves on the shoreline, you should see this problem occur. That being said, I haven't been able to try testing this yet using static weather with high wind values. Hope that helps! EDIT: I was able to test this using static weather with 25 kt winds. The waves seem to behave as expected as seen in this short video: As noted above, once I change the weather to dynamic in the mission editor, the waves all of a sudden behave erratically:
  8. I am not sure if you've been able to duplicate this issue yet; however, I am consistently noticing this problem while flying around along the coastline. I am using TrackIR, and when the camera is moving with my head as I look along the shoreline, these waves are going absolutely crazy -- even faster than the OP's image. I'll try to post a video and track later today after I get home from work.
  9. Ok, thank you for clarifying this. :thumbup:
  10. Is it just me, or do both engine fan RPM needles get stuck just below 80 in the new A-10A cockpit, as shown in the picture below, when max thrust is applied? Prior to 1.2.4, the needles would go to 100.
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