 
         
					
                
                
            Laro
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About Laro
- Birthday December 21
Personal Information
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												Flight Simulators
												DCS World
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												Location
												Germany
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	I found a solution to this problem. In the Windows settings (Win+I) go to privacy settings -> microphone and set "let apps access your microphone" to on. After changing this setting, i was able to select different devices as input / output in DCS.
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	Since the update to Windows 10 1909 i have the same problem, only "default" is available as voice chat input / output. When Windows 10 was still on 1803, both sound cards were listed in the drop down menu.
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	  can anyone watch this and give me some pointers? (2 min video)Laro replied to aledmb's topic in DCS: UH-1H Yes it will take some time, my first trys with hovering the Huey were all over the place. It is a bit like riding a bicycle, once you got the hang of it you won't unlearn it. A good spot for training are the white circles at the Sukhumi airport.
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	  can anyone watch this and give me some pointers? (2 min video)Laro replied to aledmb's topic in DCS: UH-1H Have you watched this tutorial? The two important things from this tutorial are: 1. The new "neutral position" of the cyclic when hovering 2. Only small adjustments to hover above one place One thing that might help is the Saturation Y slider for the pitch and roll input, you can find it in controls->axis->axis tune. But be aware that when you set it to 50%, you can move the stick all the way into one direction but in game it will translate to only half the input so you probably need to trim a lot. With the warthog stick i had it set to 80%.
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	Are you going to offer the new cams on your amazon shop too?
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	Thanks for your responses, i really appreciate this helpful community. The problem was inside the cockpit, i was stopping the engine the wrong way.
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	This problem is still there. Makes the K4 a disposable aircraft.
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	http://forums.eagle.ru/showpost.php?p=2851621&postcount=3
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	Jettison the Smokewinders will activate / deactivate them.
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	Just tried it, aileron at -20 still feels better. With the prop pitch set to automatic it keeps the rpm around 1950-2000 at 1.15 ATA. Oh, and i meant stick to the left, not to the right:blush:
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	0 Rudder -20 Aileron To me this feels a lot better because i don't have to push the stick to the right all the time when flying longer distances. (flying at 450 Km/h IAS) P.S. I don't understand why ED made the trim tab settings server side.
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	There are 3 UH-1 categories in the control setup. Take a look under UH-1H Gunner -> Axis Commands, if the X and Y axis of your mouse are bound to gun left/right and gun up/down. I think the axis for the gun were just added with 1.5. (...oh, an disable TIR-aiming) I hope that solves your problem.:joystick:
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	If you don't have rudder pedals and turn autorudder off, your aircraft will fly uncoordinated most of the time (e.g. BF-109). What everyone should have, is a choice to use it or not. I didn't say that everyone needs/likes it.
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	Autorudder still doesn't work in MP. @chrisofsweden: I hope not, as this would be a disadvantage for everyone without rudder pedals.
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	A dynamic campaign system could be nice for MP and SP. Setting up a server with a list of allowed aircraft and the dc system does the rest. Random frontline between red and blue side and random generated missions. When a player joins, he can decide to pick one of the generated missions or select free flight. When the timer for a generated mission runs down to zero and no player selected that mission, the AI will fly that mission. Maybe with some kind of resource management, like flying weapons/fuel/spare parts to a FARP with our nice transpot helicopters. There would always be some action on a server and you could use a lot of different aircraft in "one mission".
