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demonesque

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Everything posted by demonesque

  1. I just had 2 runs in dcs where it was 60fps (perfect) all the way down to ground level. That has never happened before. So it is intermittent like Holbeach says. (But usually broken for me) The next time I started dcs it was back to its old 15fps tricks.
  2. I am finding the same altitiude related FPS drop on the South Atlantic map in VR as reported above. I have tried the same spot in 2d and it did not seem to occur. I chose a spot that was intentionally blank except for a few roads. I find this drop in missions but also in this air spawned test made in the mission editor with nothing else on the map. As you will see in the image below on the frame counter in the left window, I am normally at the 60FPS self imposed frame limit. Then when I get below about 250 ft is steps to 25fps then to 15-13fps below about 200ft. Climbing reverses the steps exactly (as shown) back up to 60fps. Looks like LOD to me. This also happens in other Aircraft but not on any other maps.
  3. Brilliant. (-.95 , 0) works great for me, so blew some stuff up as well as best flight and landing ever in the Hind so far, Yay! Finally working out how to use those autopilot assists. Thanks heaps.
  4. Thanks Jonsky. For side by side monitors a value of 0 seems to be correct. So my settings are (-.95 , 0) for reference of anyone else. Will test some more but seems better. I am not a programmer but I cant figure why the * Aspect is there in the X dimention in the brackets. Do you know what theat is supposed to do? I have just got the numerals for X and Y and it works fine.....
  5. My 2 monitors are of a different pixel height. So when I apply the above fix the prtrovitch sight centers on my main screen but the pitch angle is reading about -20 when looking at the horizon. Anyone else have that issue or know where to set and adjustment? Petrovitch seems to be looking too low when I tell him to search for a target. Thanks.
  6. I had same problem, possibly after a crash, but repair did not fix it. Did not seem to be much in my C:\Users\username\Saved Games\DCS...\Config\options.lua file. So I deleted it and it got remade on the next start up and the menu opened up again. Yay.
  7. A fix for now Hi Guys and Gals, I have the same problem and my fix is this: In my Camera+LMFCD(on right side).lua file I have changed the last line to this code: GUI= { x = 0; y = 0; width = 2944; height = 1080; } UIMainView = GUI Where Width is the width of my 2 monitors combined, and height is height of my biggest monitor. This fixed the labels but my object shadows then went bizzare so I turned off the shadows too. This fix stuffs up the display of the title pages etc, and there are some functions that I can not get to down bottom right of the mission editor, but it does make 2.5.0 flyable with my multi monitors. Head tracking still works OK. If anyone has a better fix I would be keen to know of it.
  8. These files make the missiles sound REALLY loud in the outside view. But then who fires missiles from the outside view? If you make a copy of the original .ogg files you can swap them back when you want to make a recording of a flown mission I guess.
  9. I have the same problem as Han Solo (no, not the big furry friend). All cockpit sounds are fine as they were in BS 1.0.1 except for the flares, and missle/rocket launches which are barely audible. These were changed when I installed the patch for BS v1.0.2. Like others I have not been able to advust any of the .cfg file to make any difference. So what I have done is to increase the volume of the Ogg Vorbis sound files instead. There seems to be a limit on how much volume you can increase it to in a .ogg file so I have done as much as I can That is enough to make them audible, though still not as loud as they were in V1.0.1 (maybe a half?) Still, it'll do for me. Attached are the adjusted files. Stick them in the Sound/Effects folder of the Blackshark install folders. Enjoy. :) MissileLaunch.zip
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